Patchwork Heroes

"" Fuck-tibidoh-bang! " - Said the old man Hottabych ... And the harem was very pleased! "(From an old OIO)

The title "Heroes of patchwork" makes think hard on whether we were at with a review and not whether to send the article in our sister publication "embroider" X ". Blame, as always, localizers - in his native Japan, the game known as "Hyakumanton-bar but the bar" - the translation is obtained by something like "Millions of tons of fuck-broads!" Now that's a different matter, right?

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For cutting metal structures needed to use a special mojo-attack. The energy for it can be obtained vypilivaya pieces of ships with the enemies, or simply collecting the appropriate bonuses. Although Patchwork Heroes need to do something quite different from that in Hammerfight (former Hammerfall), subject to flight pepelats and Oriental motifs in the design is reminiscent this Russian indie action for the PC.
Trahbabahat be giant enemy ships, for some unknown reason, constantly attacking the hometown of Captain Teator (this is our hero, a brave aviator and a virtuoso saws). On this occasion the authorities mobilized all the adult population, including women, cyborgs and even one dog in robokostyume. Unfortunately, to provide recruits normal weapon the government can not or will not, and subversive groups desantiruyutsya to court a potential enemy, armed only with entrenching tools and bombs. So that the ships will be cut and a little blow.

The basic mechanics of something like favorite Artem Shorokhova Xonix (or, if you dig deeper, Qix). In these games, I recall, we ran an abstract figovinki, leaves a trail, which outline the contours of the playing field to bite off pieces. To win, it was necessary to "eat" a certain part of the field, and it does not run into the no less abstract enemies.

Patchwork Heroes ***
In the Japanese game site you can find a lot of interesting bonus material, starting with video footage and ending with wallpaper and comics. All, of course, in Japanese, but much is clear and without words.

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As you can see, armed with our antistroybata not only saw. Where the ships are taken prisoners, we did not know.
However, if the "Ksonikse" We had no choice but to cut or not cut, the company Teator and freedom of action much longer. Piece does not have to start from the edge - you can cut a large round hole in the middle or to make a few small ones, for example, to divert the repair robots. Yes, confront our sawyers will be mostly mechanical insects, as well as stationary tools. Some bugs were crawling on a predetermined route, others purposefully chasing pests, some crawl on the sound of the saw, while others are stopped when they heard it - in general, the bestiary is quite diverse. Frankly, and the heroes themselves in native mode are similar to business-like bugs, but the narrative scenes set up on the right way - show us a glimpse of life of the inhabitants of an unnamed town, forced to live in a permanent state of alert, give a peek into the room itself Teator, which is quite different from the barracks : in the closet is a globe, on the shelves - the series of books on the table - a flower in a vase, and at the door - a bicycle. Acquainted with the city, even cats. Upon receipt of a hero of the new titles will also open access to the brief biographies of all our neighbors, co-workers ... and to the cemetery, where lie those who were unable to save (I think this idea the developers have borrowed from Tale of Tales). But the funereal seriousness and excessive pathos game alien - like Loco Roco, Patchwork Heroes is charged primarily with positive emotions. Rollers resemble children's applications (I think here in all seriousness used by JPEG-compression artifacts as elements of graphic design), the characters resemble to the citizens of Okami, and speak the same gibberish dialect of Japanese (of course, with translation), the soundtrack now and then from the bravura becomes very much dancing. History, though, in general, and justifies the word Heroes in the title, avoids many of the heroic cliches: between Teator or alien princess is not flaring up any noticeable love, in the final battle is not with the main villain, and even the origin of the mysterious invaders had not found out. But a variety of scenic situations smoothly flows into a variety of game problems: we simply sawing, then purposefully saving the captives or assemble parts, then suddenly have to destroy the ship for five seconds (in fact, this period can be increased, there are special bonuses and breaking off large pieces of shell ).Varying tasks form of ships, the balance and range of opponents, the authors have created a selection of thirty levels (plus ten "tests"), where each successive unlike the previous one, so the game is not boring to the very final credits and passes in one sitting. Finished off by the end of the campaign at an average level of complexity can be for ten hours, and then mourned the fact that all ended so quickly, address the "difficult" passage or try to save those for the first time dropped, along with debris.

Everything is good Patchwork Heroes, but the experience of Loco Roco and Patapon do not make the most optimistic predictions - have such unusual games on the original sequel (anyone doubts that it will be?) Usually lacking. And indeed, well it, this original, if only to give more and drank potrahbabahat.

Patchwork Heroes RAZMYSHLIZM: Artem Shorokhov
Lately it has finally happen. Talented developers from among those who are indeed "burn" the idea, return the very concept of "game design" former significance. The creators of game (not a "plot" - "game"!) Framework, the Demiurge concepts concoctor game ideas that tend to produce the work instead of the one hundred and first way to apply Headshots and cover. Do not think that we are tired of Headshots and shelter - not at all! But it was a deficit in the "full" games copyright. Not indie notions about ten minutes of fun, but it brought to mind the full "games-in-itself", those where neither subtract nor add. In the golden time saving sprites, when there was no "axioms" or the "unwritten rules" of life-giving Chaos born abstract and virtually impossible concept. Take the same Qix / Xonix: I still can not imagine what would happen in the mind of the man who invented play "like that." And an opened pizza, run from ghosts? Geometric extravaganza in a glass? Digging wells treasure hunter on equal footing with kopalschikom diamonds? Of course, today the games should be much more complex, advanced. But not necessarily the same only shooters, racing so RPG. Today, in 2010, the very notion of genre video games "- a rudiment, a crutch for the imagination, substitute the imagination.

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Men in the world of Patchwork Heroes all as on selection with handsome colored noses and protruding from his mouth with his teeth. Fend off robobukashek impossible, but you can hide from them behind the shield. If they hit a run on him, then at some time turn off.
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Kalamburchik good. At the cemetery, is allowed to run and jump. For this bonus locations authors become generous to a separate platformerny engine.