Beltion: Body Balance

Last year, if you remember, we visited the studio Rostok-Games, where the first look "Beltion. Developers then honestly admitted that not going to create masterpieces, but want to just make a simple, nenapryagayuschuyu RPG. As it turned out, they are not shy: "Beltion" is not so annoying that by running the game, often do not understand why they did it.

Game "Beltion" - it does not "Gothic", and indeed to the usual computer RPG is not very similar. Is that the third-person action game with role-playing elements. We are not fans grumbling, but in our case, only the dignity of the game - a fascinating story. A year before the release of Beltiona "developers, with downcast eyes, explained to puzzled reporters that, say, the gameplay they can, and simple, but it's more an interactive story than a game. In Rostok-Games is not cunning: to listen to the voice of the narrator's much more interesting than the fight.

The action Beltiona "happening in the world of the Circle Land." His invented not Rostok-Games, and writers John Boatswain, Dmitry Gordevskii, better known under the pseudonym Alexander Zorich. They created a trilogy of "Body Balance", and then prepared and the script for the game.

Beltion: Body BalanceBeltion: Body Balance
Shoot a gun is always fun - a lot of smoke, the roar of hell, enemies drop dead Dashing to catch footage can be infrequent. In a move all fused into a solid gray mass


So our ward - a young student, had just finished training and joined the "Body Balance". For those who do not know, explain that this is such a harsh order, whose adherents strongly fight any manifestation of magic. They catch warlocks, attempt prischuchit undead, searching for contraband goods magic. To more effectively conduct the investigation, agents of the Code "conceal his membership in the Order - an officially works minister, another busy trading ... In this case, each is charged with the duty to monitor its neighbors and in time render, those who transgress the law.

This story turned out interesting and not without surprises. Players have to figure out what exactly is this mysterious "Beltion, and understand:" Body Balance "is not an ideal place as it seemed in the beginning. All dialogues written in good Russian, and between missions raised voice the narrator reads the story in the spirit "and left our hero on the sea ...".

Beltion: Body Balance Iron rule
Beltion: Body Balance
True lovers of war "Beltione" waiting for a decent selection of weapons and armor. It is true, do not expect that you'll have to try on gloves and boots to choose to taste. Armor in the game is given a set, and options is not that much. Weapons also represented one-handed swords, two-handed axes and clubs, bows, crossbows and even guns. In general, a no, and diversity.

And nothing more

But the plot, no matter how interesting it was, like only those who love, so to speak, ready-made stories. He is completely linear, and quests to it sewn with white thread. Additional missions are, but, first, the reward for their performance ludicrous, secondly, they are terribly sad. We are usually sent to a nearby street something to bring: Bring a single cake, the other requires an elixir, a third ... asks the cake. To not grow stupid from repetitive runs here and there, we recommend specifically not to be distracted from the storyline.

True, and mandatory assignments produce a painful impression. Virtually the entire game, we coward by some grim catacombs and destroyed cities, crumbling into the flour numerous enemies. Gameplay is somewhat like the immortal Diablo: the hero is trained to only one stroke, able to shoot with bows, crossbows, shotguns so weave a spell.

Beltion: Body Balance
Giant spiders are persecuted protagonist literally everywhere
Unfortunately, the fights always turn into some kind of senseless running around and waving zapoloshnoe blade. Shoot, in any case, unprofitable, as the enemies are not stupid, and from the deadly charge often deftly dodge. In this case, sweat (and repeatedly die) makes only the first skirmish, then life is getting better, and for two reasons. Firstly, the more money the more powerful armor and weapons you can buy. And from them, in fact, and depends vitality and strength of character. Second, the hero gradually learns more and more new abilities. In "Beltione" scheme of character development is very similar to a system of "Gothic". We recruit in the battle and for quests experience points, and then a coach for them to buy a variety of improvements. You can increase the health, pump power, metche learn to shoot, learn new spells. All skills significantly affect the character, so that by the middle of the game jam monster becomes quite simple.

Looks new, as you see in the pictures, to say the least, outdated. But, unfortunately, the wretchedness of the engine - only one side of the coin, which, in principle, one could close his eyes. The really frustrating monotony. We are ready to understand and forgive the developers for having failed to make the gigantic size of RPG, with an intricate battle system, and subtle character development, but to put up with nudyatinoy - impossible. The creators have spent on "Beltion for several years, and eventually issued a total of eight small and bleak locations, each of whom we are invited to visit several times.Is it really so difficult to come up with a little more options? Or take the same monsters. They are in fact only eight species in the entire game: First, we knock the dust of skeletons, and then dissecting the giant scorpions and spiders, and then kill them all together. Sometimes appear, and living, so to speak, people: that crazy mountain people, the gryuty-rebels.

Was there a boy?

Frankly, it is unclear to what was spent all that time, which created "Beltion. The result of creative research was not very funny game in which the main disadvantage is not graphic, but the monotony and a certain indifference to the player. We are forced several times to return to the same location, to perform as two peas similar quests and fight the same opponents. And this, I'm sorry, the problem is not technology. Who prevented Rostok-Games draw more levels and to invent jobs poizyaschney - only God knows. "Beltion" can really only interested admirers Zorich. Still, the story, anyway, turned out fun.

Beltion: Body Balance The Whole Truth
Beltion: Body Balance
One interesting trick play - the use of "SPAR truth." Sorcerer's Stone (the button is activated Tab) allows you to look through walls and find hidden objects. If you suddenly can not be taken away somewhere - use the "SPAR truth," then, probably somewhere near there are the invisible stairs. In addition, it can be used to find the treasure. With this stone, even related an interesting job, where to look for spies who had infiltrated into the city. This is one of the few truly original quest.

Beltion: Body BalanceBeltion: Body Balance
Such is the beard in the towel (yes it's Cthulhu veiled "- Ed.) Unexpectedly turns out to be a great predictor of heart- Scorpions - damn dangerous enemies, until one realizes that to win something and just need to be constantly running around, hitting