| Source: PC GAMES № February 2008 |
Armored Core: Nine Breaker
| Source: Country Games № 23 2005 |
Viewtiful Joe
| Viewtiful Joe Genre: Action Platform: GameCube Developer: Capcom Publisher: Capcom In the late 80's - early 90's was a very popular genre of beat 'em up. Perhaps, many will remember his classic representatives of: Ninja Gaiden, Shinobi, Final Fight ... Now he is slowly but surely started to regenerate: Last year Sega released a fully three-dimensional extension of Shinobi for PlayStation 2 (which, however, failed to fully live up to its expectations ), next year will be a sequel to the legendary Ninja Gaiden by Tecmo. But we all know the company Capcom, this time decided to go to a non-competitive way, shrouded in an old, proven over the years into a new gameplay, incredibly stylish and original shell. The result of this experiment was Viewtiful Joe, which is kind of a cocktail of two-dimensional game in which you can only move in one plane, three-dimensional graphics and some interesting ideas. But will it to create this masterpiece? What is the last product Capcom: a new word in the old genre, or a nice hack-work? Answers to these and many other issues we try to give our review. The Dark Side Prevails Some Like It Red Hot Acceleration time, which Joe will later give you the ability to move much faster, causing all sides blows at a furious pace. This opportunity is more likely to be used in battle with a lot of weak enemies. Last ability - increase yields a larger image of the protagonist. In this part of the enemy "zastynut" in place, and Joe will have new special tricks, you can use to destroy almost any opponent.The best effect is achieved when combined with the increase in acceleration or deceleration. But using the unique capabilities of Joe is not limited to only one application in the fighting. For example, a slowdown in allows you to expand the area of the explosion of bombs and lower flying platforms, which serve as a kind of lifts in the game. Acceleration, on the contrary, raises up these platforms. Using techniques that are available with an increase, you can activate special switches. How to avoid turning the coach into a pumpkin The game also has its own currency (Viewtifuls), which you will be issued for the destruction of enemies and completing levels. And the number of the money received for the first depends on the beauty of dealing with an opponent (using special combinations of skillful dodge attacks), and for the premium levels charged in accordance with the quality of their passing: the speed, security and the amount already earned Viewtifuls. Your capital you can spend in the shop to purchase various bonuses: new fighting techniques, extra lives, hamburgers, restoring health, and many other useful things. But do not think that the accumulation of money and buy them things - a secondary matter. If you do not treat this aspect of Viewtiful Joe seriously enough, then long in his world, you will not live. Similarly, like the majority of the genre beat 'em-up, the last product Capcom - Game complicated. If it were not for Light Mode "Kids", many never be able to pass muster. But at the same time, such a high level of difficulty only helps Viewtiful Joe, not giving the player relax in battles with well-made (although a bit monotonous) bosses, located at the end of each level, either in ordinary encounters with ordinary opponents. Those who took the game to the level of "Adult", may try their hand at "V-Rated" and "Ultra V-Rated", the passage which, as in the case of the "Adult", opens up access to the secret characters. In general, the gamers, "Treasure Hunt" will be something to take in the world of Viewtiful Joe. Viewtiful = Beautiful View For the lucky owners of TVs developers have included in their product support progressive scan. Henshin a Go-Go, Baby! Viewtiful Joe is not brought to the genre of beat-'em-up, no new ideas. Not if he had a stylish design and unique features to speed up / slow down time, he would and he differed little from their glorious ancestors. But thanks to the unique features of Viewtiful Joe is able to permanently entrap almost any player. Warmly recommended to all, without exception, owners of GameCube. And for fans of the genre beat 'emup Viewtiful Joe - a definite must buy. |
Juiced
| Platform: PS2; Xbox; PC Genre: Racing Developer: Juice Games Publisher: THQ Publisher in Russia: Buka Project website: www.juiced-racing.com System requirements: P-3933 MHz; 256Mb RAM; 64Mb Video The past year can be considered a good year for racing games. True, it is necessary to make allowances for the fact that he was successful in the increasingly became simulators: gamers were just four serious and very good-quality project. With arcade racing thing was a bit worse. Frankly miserable Ford Racing 3, and others like him in the calculation will not take. NFS: Underground 2 was more like a cheap Chinese gum, which at first seems to be, and tasty, but very soon and asked to leave as soon as the oral cavity. Sold! Guide Acclaim had high hopes for his «Underground-killer", and that this project is drowning in debt publisher sponsored the most actively. Juiced was supposed to be a hit and help the company stay afloat for some time. But laborors of Juice Games dragged too long and distressed Acclaim suddenly went bankrupt, and not short of its flagship project to completion. Orange juice Juiced two-faced: a sugary-pious face she turns to us in the mode of Arcade, and spiteful and disdainful grimace - a "career". About Career dragon rules we will discuss the second part of the review, yet also reversible our gaze on the features of "Arcade". Racing events is enough: ordinary Circuit with specified number of laps, familiar from NFS: Underground Sprint, Point-to-Point, Lap Time (lap for a fixed time), Perfect Lap (the same thing but without the right to receive at least one injury) and Showoff. In addition to the basic qualities of any virtual driver, one of the most important factors in winning a chosen class of car. Front-wheel-drive - the most pliant and obedient. Control them is not too difficult, most importantly learn how to neatly fit into corners. Relative novelty is the mode of Showoff, where you will get a certain score, performing a variety of pirouettes. Yes, it is recommended to view Tutorial, which explains in detail what constitutes each trick. Total are 11 championships, with five races in each - 55 Trues can serve as a good way for a very boring evening. Juicy juiced juice All these boring ring road and race at the time meant, sorry for the very green newbies. Its true grin Juiced demonstrates a "career", one of the most ruthless regimes, I have seen over the last three or four years. But in spite of the utmost complexity, it is just damned fascinating thing. There is no city with an imaginary freedom of movement, but in this case is a good thing. But there is a calendar that marked the date of the legal and not-so events. As a rule, we can choose almost any favorite race, after referring to the number of laps and the length of each. Special mention deserves a very tricky finding developers. All cars are divided into classes: the eighth (lower) on the first (Everest). Each class is there for ten divisions, which, in fact, show our rating and a total capacity of the vehicle. In total we have three possible stages of modernization, plus a special prototype, in which is the main snag. Grand Juiced Auto Six months, provided by the publisher for revision have been spent not only to combat "bugs". Perhaps, Juice Games called attention to the GTA: San Andreas and decided that some elements of creation will fall Rockstar Juiced be most welcome. So this is a parameter «Respect» and a conditional division of the territory occupied by numerous groups of street racers. At the end of the race we will be awarded points mentioned. The difficulty is that they are both positive and negative. Came first, having gone to a considerable margin? Please, get 280 points.Lost, and besides, had crashed into all the opponents on several occasions? Get the same 280, but with a minus sign. Naturally, the "respect" is present not only for the sake of a tick, it is the most direct impact on gameplay. It is impossible not to note another interesting find - a bet. Before the start of the race you can come to one of its members and put on something that you lose to him. Similarly, we can do and you - yourself a bet. If the proposal is accepted or beaten a big bet, you can get more Respect Points. Makeup Externally Juiced hardly meets modern standards. However, with a maximum vykruchennom Antialiasing'e and use shaders version, all is not so scary. Available 50 + licensed cars look very good, not to mention how cute they are in a completely ottyuningovannom form. Design slopes, in contrast, has disappointed: now and then come across the same familiar sites, the number of sets is not enough, it is impossible under any circumstances cut. AI, by the standards of Underground 2, behaves improperly: Do not allow yourself to overtake, rams, constantly uses nitrous oxide, and fits perfectly into corners. However, all this mess is the merit of scripts: the case of collision look extremely unnatural, and they are counted, apparently, the operator of random numbers. Until honesty FlatOut'a still go on and on, but at the same time, no child concessions are not observed. Amused only the behavior of AI on the slopes with lots of circles: poor accelerates to maximum speed and inevitably bump somewhere, at the time of drop out of the race, which allows us to calmly get to the finish, not paying any attention to outsiders. *** As a once-sure Juiced be completely Globe project, now I'm forced to admit his mistake. THQ wisely decreed the fate of the game, giving developers the time necessary for grinding gameplay. Unequivocally, the metamorphosis went Juiced only benefit. Gameplay: 8.0 Graphics: 7.5 Sound and music: 8.0 Design: 6.0 Estimation of the author: 7.0 Outcome: 73% |
Eastern Front: Unknown War
| Source: Country Games № 23 2005 |
Arena Online
| Source: Country Games № 20 2006 |
Prince of Persia: The Sands of Time
| Game Title: Prince of Persia: The Sands of Time Platform: PS2, Xbox, GC, GBA, PC Genre: Action / Adventure Developer: Ubisoft Montreal Publisher: Ubisoft Release Date: 11/06/2003 Link to the official website: http://www.prince-of-persia.com/ |
Castlevania
| Castlevania Genre: action Platform: PlayStation 2 Publisher: Konami Developer: KCET Number of Players: 1 Game site: http://www.konami.com/lamentofinnocence/ As you can see, the plot is very similar to games on the PS one and the GBA, although it is not particularly important - this part of Castlevania has never stood in the first place. As they say, modestly but tastefully. Without obvious flaws, but also enthusiastic feelings does not cause. But let's not stop here more, because ahead of us is what Castlevania has been known for good seven years - a remarkable gameplay. Music - perhaps the oddest aspect of the game. Castlevania has always pleased musical accompaniment, but in this part of the style of music very different from what we were delighted, for example, Symphony of the Night and Aria of Sorrow. No, the soundtrack LoI is not bad, but elegance and grace of some other pieces here, of course, far away ... But no matter how good or bad music you did not appear, the atmosphere, I think, will remain unchanged, but the main thing. Despite the fact that Castlevania: Lament of Innocence - good, very good game, the title of "the best game show" she's Castlevania: Symphony of the Night does not selects. That is too unoriginal, or monotonous, but fact is fact: verified to detail, beautiful and diverse, SotN is unsurpassed. However, the new game also has something to offer: good gameplay, beautiful graphics, interesting battles and a huge castle with lots of hidden rooms. One of the best games on the PS2, without exaggeration. |
Ace Combat Zero: The Belkan War
| Source: Country Games № 24 2006 |
| To conquer aviazhanra no need to emphasize the realism and accuracy of the facts. Even more so when it comes to console representatives, especially where you will not clear - the audience accustomed to getting everything in the most convenient form, or of the technical sophistication of the question. Ace Combat series for many years demonstrates the extraordinary: staying in the soul of a simple and accessible to everyone, "Fly about airplanes (which was once set the direction of all genres), it is with every new game even manages to drop, but beat themselves - yet again. |
Confidential Mission
| Genre: shooter Developer: Hitmaker Publisher: Sega Number of Players: 1-2 It is no exaggeration to say that the Confidential Mission is the best light shooting range on the Dreamcast. Many will say that this is so, because games of this genre on consoles is almost there. But remember that it was released on Dreamcast The House of the Dead 2, which is more than competitive products. Moreover, before the release of Confidential Mission seemed to make shooting better than The House of the Dead 2 just impossible. But, when it seemed that there's nowhere better, Hitmaker his transfer Confidential Mission for the console has proven otherwise. In addition, for the Dreamcast version contains a number of innovations in the face of Extra modes, modified the storyline and changes in the gameplay. Confidential Mission gives you the opportunity to be in the shoes of two secret agents - the men of Howard Gibson (Howard Gibson) and women Jean Clifford (Jean Clifford). Both agents are sent on a secret mission, which is to find the remote control satellite, designed for targeting nuclear missiles. This is the console was stolen from Agares Company certain virulent general who decided to help him keep in fear and blackmail the whole world. The game features three levels of standard length and construction. You pass the level, shooting at enemies and trying not to get into hostages, and civilians. At the end of level boss awaits you, for the murder of which you will need to spend about a hundred bullets. In general, the standard for all light shooting galleries scheme. In simple terms, on the passing game it will take only about an hour, if you play well. In principle, any normal player will be able to beat the game, good for beginners there is the possibility to choose different levels of complexity and the number of lives (one to eight). But do not think that passing game once, you immediately forget about it.To hold you longer in screens, Sega took a few branches in the levels themselves, and brought into play some interesting elements that will make you more than once to return to the game. Game mechanics in all light shooter has not changed since the release Virtual Cop (Sega Saturn). Has not changed it in the Confidential Mission. Enemies at all the cursor is located, by which the need to shoot for their elimination. This cursor will change colors: first, it will be green, then yellow and finally red. Color this means is, what is the willingness of the enemy. Green says that the opponent has not yet managed to charge the gun, yellow means his willingness to attack, and when the cursor turns red, the enemy will shoot. For this reason, better to kill the enemies as quickly as possible. Yes, I almost forgot, if you shoot at an enemy queue, then it thrown out any prize, and if it will fall into the hand, then he will remain unarmed. Graphically, the game looks very decent. They look great special effects: whether the explosion, the bombing of a tank or just an explosion of barrels of gasoline. Animation is also not podkachala: enemies will jump out of the corners and dodge like in kinoboevikah. Besides, looks awesome how they beg for mercy when you fire back to them a hand! Bosses are particularly pleased. Now you do not see serious to abdominal pain villains: they are outrageously comical. Just look at the first level boss, which consists of a stout dwarf with a gun. And as you, General, seizing a samurai sword and threatens to spread all over the world to hell. All in all, have fun in the game can be pretty. So, it's time to sum up, it will be very bright. Despite the fact that the game is very short, but to get the full enjoyment need a light gun, anyway, Confidential Mission - a terrific game. If you have a friend who loves light shooting, then play in the Confidential Mission you will be very long. Yes, Dreamcast is dying, but the end game of his life are the real wealth gaming community. On this, let's bow. |
Tom Clancy's Splinter Cell: Double Agent
| Source: Country Games № April 2007 |
| So it opened in the gaming industry that, while working on a multiplatform project, the publisher usually focuses on one of the most promising in his view version, while others find themselves in a situation of "poor relations". In the case of Splinter Cell: Double Agent Ubisoft staff obviously did "home game" for the X360 and PC, and this suggests that the options for other platforms, the stars of heaven will not be missed. However, after meeting with the Double Agent for PlayStation 2 stumblin: man proposes, but Ubisoft has. |
Penny Arcade: Episode 2
| Source: Country Games № March 2009 |
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Handwork
Annotated catalog of multiplayer online games - is a large collection of links to online games, usually with the division of genres: Action, Strategy, RPG, Sport, Classics, Networks (gaming services), etc. In other words, a sort of Internet library. The main value of directories is that each link contains a short abstract: terms of payment (if the game is not free), the system requirements for a computer, a brief description, screenshots, ratings and t.d.Katalogov gaming resources on the web a great many, but, alas, not all do well ... classic genre - it's Multiplayer Dot Com, and in RuNet - it is an excellent analog - "MPOG in Russian". Multiplayer Dot ComrusskiMultiplayer Online Games DirectoryFree Games OnlineMulti-Player Online Gaming dot ComOkonchatelny analysis ... Multiplayer Dot Com |
Pro Evolution Soccer 5
| Source: Country Games № 24 2005 |
Sphere
| Sphere Platform: PC Genre: MMORPG Publisher: 1C Developer: Nikita System Requirements: PII 800, 128 MB RAM, GEFORCE II 32 MB. 19200 Kbs Modem Official site: http://sphere.yandex.ru/ Release Date: 14.11.2003 November 14, 2003. 0 hours, 01 minutes, Moscow time. Two hundred and fifty players are looking at a plate "connected to the server spheregame.yandex.ru». The first domestic MMORPG officially out of beta testing. The game began. By the evening of Major Focus have been filled by beginners, but the most desperate of beta testers have tried to take by storm the first castle. It all began in ancient India, when meditating in search of nirvana monks, accidentally found a interesting spell. With it, anyone is capable of several days to read the mantra, can create their own happy world, where you can escape from all sorts of problems. After a while, in the spirit of classic Hollywood films, the scroll is kidnapped. Before you save the world, you have to go through a short training. Meet the players Envoy Weaver (brother of Batista is now called the only way), somewhat reminiscent of Gandalf, he will teach you the basics of management, cause to kill defenseless skeleton, offer to buy powder treatment, and then send the hapless traveler to the mainland Hyperion. The game began. Of course, the first thing you'll notice - it's schedule. Hyperion greeted me with a storm - rain, lightning, cloudy sky ... beautifully. But the night passes, the clouds dissipate, and the graphics look not so nice. Yes, the world itself is beautiful. Yes, cool grass, good heavens, lovely water. And what are sunsets! And of course, again marked by great weather effects - at night, in the light streaming through the clouds the moon and lightning, I want to stand and stare at the sky ... but prevent these terrible monsters. Really horrible monsters - the model is very mediocre and the same type, and the animation ... not talk about sad things. With players, the situation is even worse. But that schedule? What is sound? But what about gameplay? Generally, the whole game rests on the locks. The castle - is the main advertised feature of "Fields". Locks provide a powerful bonuses to statistics, in the treasury locks appear different rare thing, finally, anyone passing through the lock, forced the owners to pay the fee. And now, guess what both want to get any player in the "Scope"? True locking must still capture, and it's not so easy, and the more powerful bonuses to the castle, the better things he makes, the harder it is to do. But that's only to storm the fortress will not like we promised, developers and journalists who believed them not. No ramming and assault, no boilers and ballistae not. To capture the fortress to destroy all the monsters guarding it, and lord of the clan or the Seneschal attacker to touch his tablets - a huge magical books in the center of the castle. If you feel the strength to take the castle alone, create a clan for one myself. But it is a neutral fortress guarding the only monsters in terms of which are classified and locks (5, 30, 45 and 60 levels). To capture the castle, which is owned by a clan, it is necessary, what would the castle (40 meters around it) have been removed all the members of this clan. I confess, in spite of this primitive process, battles are very exciting. Especially if you do not oppose the stupid computer opponents, and the living players of the opposing clan. That's only the power the engine is not advertised to the development stage massive battles - twenty people there, and now all fall into a terrible lag.The same problem manifested itself in a recent story quest - in massive battles "Sphere" was transformed into a turn-based RPG. Turn-based MMORPG? Oh, those original Russian idea. In addition to fighting for castles in the game and there is nothing special - the quests are boring and monotonous, and can be reduced to two statements - "bring it" and "kill". The original system of karma, where the lower a person karma, the farther it revives from the city, and the more things fall out of its inventory failed - for experienced players punished easily avoidable, but for beginners just deadly. Continents? Of the six, only two, and, second of all - only a small island and the mainland is not promised to PK. I hope all of today's problems "Sphere" - age, the developers will correct obvious shortcomings, straighten the networking code and then the game can be safely let out in the West. Imagine debut Russian MMORPG, which enjoy playing overseas. The very real picture. "Sphere" - a game of unrealized ideas and broken promises. But she originality ... many people like. Try it and you play something good. |
Mario & Sonic at the Olympic Games
| Source: Country Games № April 2008 |
Salt Lake 2002
| Game Title: Salt Lake 2002 Platform: PS2, PC Genre: Sports Developer: Attention To Detail Publisher: Eidos Interactive Release Date: 2002. The official system requirements: Microsoft Windows 98/ME/2000/XP 450MHz Pentium III 128 Mb RAM 16 Mb Video 500 Mb Official site: http://www.eidosinteractive.co.uk/games/embed.html?gmid=118 |
Chicken Little
| Source: Country Games № 23 2005 |
Sub Command
| Genre: Simulation of the U-boat Platform: PC Publisher: EA Developer: Sonalysts Website: http://subcommand.ea.com/main.html |
Mall Tycoon
| Name Game: Mall Tycoon Platform: PC Genre: Economic simulation Developer: Holistic Publisher: Take 2 Interactive The official system requirements: Pentium (r) II 300 MHz 64 MB RAM 8X CD ROM Video Card: 16 MB Recommended: Pentium III 500 128 MB RAM 32 MB Video Card Official site: http://www.malltycoon.com Turn finally came, and to the supermarket or no ... super-duper-mega Market. "Mall" - another American invention, there are not going to buy something specific, but for the sake of simply spending money. There, you can easily pull the annual income of the average American. Say it is not so simple? Certainly not: in this "store" has everything from cinema to the dentist office. It was then and appears you are newly made businessman with a small initial capital. Your goal - to build a shopping complex that will attract and restless teenagers and capricious moneybags. Since Mall Tycoon looks in theory. What we see in practice? Game meets us a colorful picture that demonstrates the life of a large department store, and a jaunty music - just such a play in American supermarkets. Then the menu appears, made in the same lurid style: options (extremely modest means, it should be noted), scripts, free mode. Still, back to the creation of the miracle of our store. Construction begins with the fact that ... We take great stele and the carpet on the tarmac (no, better to put the tile:)) and around the carpet construct the wall. A more interesting detail: when you add a floor to the building, it does not cost you a penny. To be honest, I'm currently building represented as something different. Well, okay, they know better. The building is ready. Now you can place the stores (or departments): choose the location, type of goods, size (it depends on how many kinds of goods can be sold in this department). For each store you can determine the amount of rent and a percentage of sales, which pays the owner of a supermarket, that is, you. There is also an opportunity for an advertising campaign in the media, to improve the quality of goods and services, recruitment and staff development (only 3 of the profession). I have a lot of amused by the fact that under R & D can be investigated _dvornika_ :))), at the beginning of this narrow specialist for hire available. In addition, there are all sorts of decorations to attract customers: fountains, flowers, etc. What is the result? Discouraging conclusion: no game itself, there is a set of features and ryushechek, but nothing that would have united them into one. The impression that the developers quickly blinded from what was at hand, this freak. Cause of failure - this desire to grasp the immensity: the game is equally interesting for all - utopia, and outright trash: I am sure that the models of buyers could make prettier. But if you're obsessed with earning a few million virtual, you can recommend Mall Tycoon. Especially if you've always dreamed of managing a large store, you may not notice the shortcomings of this work. Finally, I think the future interior designers will find this game interesting, as it offers real scope for creativity (and here we have a bed with irises, and there ...). So that Mall Tycoon, of course, not be a hit, but finds his gamer. |
EverQuest II: Deserts of Flames
| Source: PC GAMES number in January 2006 |
Diplomacy
| Source: Country Games № 23 2005 |
Dungeon Siege
| Dungeon Siege Platform: PC Genre: RPG Developer: Gas Powered Games Publisher: Microsoft Official System Requirements: PII 333, 128 MB RAM, 3D Accelerator, 8MB VRAM Website: http://www.dungeonsiege.com/index.shtml Surprises begin almost immediately: the usual skill points, quite simply, no se, accordingly, no distribution of these same "point" between "skill" is not in principle. Leveling Dungeon Siege is very different than a Diablo-like games. Let's start with that skill in the DS-four, and they swing through the use of a combat style: so if you are a distant relative of the elf Legolas, you are welcome - the bow in your hands, and begin a bullet at the enemy, increasing the ability to Ranged. After a couple of hours of active fire your mentee will navskidku steps that way with one hundred and beat whites of the eyes. It is understandable that after the famous battle on the battlefield is littered weapons and all sorts of useful items - all on nape not carry due to lack of space, and throwing so painstakingly extracted property is also not desirable. Here you will come to the aid of a very lucky find developers - donkeys. Buying a pair of these animals easily solves the problem of transporting goods. But if the prizes are so many that even donkeys are dying of gravity, then come to the aid spell Transmute, which is able to turn your chosen trophies in gold, but it - that's a joy! - Places in the inventory does not take at all. The rest - a process familiar: go-go around, chop cabbage into monsters, break jars and chests. Thus, Dungeon Siege came out just the same excellent game.Overall, very familiar and has long been annoying Diablo-like concept, revised so thoroughly, it added so much fresh and original ideas, that about any clone or imitation of it just does not go. Dungeon Siege - This is a standalone product, worthy of the highest praise and attention of gamers. |
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