| Source: Country Games № May 2008 |
Final Fantasy XII: Revenant Wings
NHL 07
| Source: Country Games № 21 2006 |
Guitar Hero: Smash Hits
| Source: Country Games № 17 2009 |
| GENERAL APPEARANCE begin with the basic facts: Smash Hits - a compilation of tracks from the first three parts of Guitar Hero, Rock The '80s addon and GH: Aerosmith, modified for the execution of four. In addition, some of the songs was reduced again, now using the master tracks of these artists, rather than cover versions from unknown groups. Because of this hits such as Bark at the Moon Ozzy Osbourne and Free Bird group Lynyrd Skynyrd, sounded noticeably better. |
Dead Reefs
| Source: Country Games № 17 2007 |
Kabuki Warrior
Genre: Publisher: Crave Developer: Lightweight Website: http://www.cravegames.com/games/KaWar/ |
Klonoa
| Source: Country Games № 18 2009 |
| Paon and Namco Bandai reveal how wide-screen looks like a game for the console of the fifth generation, hastily disguised as a game for the console of the seventh generation. Nothing good, unfortunately, did not show: Klonoa buy for themselves, but eventually give it to someone younger. |
Chrome VS Halo - clash of the season!
| Title of article: Chrome VS Halo - clash of the season! Game Name: Chrome / Halo: Combat Evolved Platform: PC / PC, Xbox Genre: Action / Action Developer: Techland / Gearbox Software Publisher: 1C / Microsoft Release Date: September 2003 / September 2003 Minimum system requirements: Pentium III 800 MHz, 256 MB RAM, 3D-graphics card with 32 MB RAM, 1.7 GB HDD, DirectX 8.1 Pentium III 933 MHz, 128 MB RAM, 3D-graphics card with 32 MB RAM, 1.2 GB HDD, DirectX 9b Official site: http://www.chromethegame.com/ / http://www.microsoft.com/games/halo/default.asp Rain, covered with fallen leaf yards, chilly wind - calendar Fall is in full swing. But the season of high-profile fall releases is nearing its logical conclusion, at least in the genre of action. Judge for yourself: Half-Life 2 successfully postponed, Tron 2.0 is no less successful was released, followed by Warhammer 40,000: Fire Warrior. Well, of course, took the successful debut of two highly anticipated action-hits - Chrome (perfectly adapted to our market by 1C) and the PC-version of Halo: Combat Evolved. Certainly, each of these projects are original and completely original. Nevertheless, the concept of the game, based on a combination of large open spaces indoors and use of alternative vehicles, is the same for both games. Consequently, Chrome, and Halo: Combat Evolved can be considered as competitors and safely compare. So, the battle has begun! Round 1 - Graphics It is no secret that Halo: Combat Evolved was used by Microsoft as a «launch title» for the Xbox. Accordingly, the game was supposed to involve, first of all, the graphics side. Xbox-version, it really was possible, but there was a pad on the PC. Whether the requirements of us, computer geeks, too high, or when porting games Gearbox has managed somewhere to lose a solid chunk of appeal, but Halo: Combat Evolved for PC, alas, nothing amazing. Moreover, the character models for today's standards seem to be very mediocre, but if we consider exorbitant system requirements, or even ugly. Spectacular reflections on glasses, helmets and interesting designs of combat suits compensate for the lack of polygons is weak. Toy could recoup the expense of truly spectacular scenery with a beautiful sky and lovely trees, though ... her opponent was not Chrome. A breathtakingly beautiful and realistic wood, coupled with detailed down to the zippers on their clothes the characters sends graphics Halo: Combat Evolved in a state close to hopeless knockout.Save nomad with the Xbox only great dynamic lighting and spectacular animation. Round 2 - Design Picturesque open spaces of both games, pleasing to the eye lakes (with realistic pixel-shader water, mind you), breathtaking scenery, gorgeous skies and sunshine, are impressive. However, the combination of space and open areas in Halo in terms of design looks way better. Living outside world gives way to fun and original interiors of different rooms, there is little similar to each other. In Chrome the same interiors - one of the most obvious and brutal blunders. The interior of an ordinary warehouse, high tech communications center and dangling in space station stuff is made of the same elements, and therefore differ only in the location of the corridors. Everywhere we find the same elevators (to honor the founders, is there some of their species), the same doors that look like as two peas placer barrels, bottles, cans, completely identical high-voltage wires. Diversity is not to sleep ... But the Halo design brings people and opponents - the console has its past. The human characters are all as one characterized by short, stocky, and generally once a lab. Aliens in the same - another story altogether. One gets the impression that these "villains" have gone from the pages of Disney comics. Painted bright colors tasteless bastards emit strange sounds rather appropriate anywhere in the world of Mario Brothers, not harsh, ostensibly sci-fi game. Chrome is perfect in this respect - the hard high-tech style shows through in everything. Rivals diverge on the corners, and not beating each other. Round 3 - Transportation "Size matters" - this premise is equally promote both projects. True, open spaces and Chrome Halo: Combat Evolved have one fundamental difference. Chrome long and carefully load level, then to give us enjoy a brisk walk on a giant (more than one square kilometer) area. Halo also offering more extensive space, divides them into fast (less than a second) loadable segments. However, the gameplay it has little: play and interesting in that, and in another case. And interestingly largely due to a variety of vehicles. In their face Chrome gets a clean left hook and barely stay on his feet! If you remember, at the stage of development of the creators of both games is actively promoted realistic model of the technology, and Techland also adds to this eloquent ode rag doll physics. Technology in Halo really no competition, especially attended most of screenshots and in most commercials Jeep Warthog. A car enters and throws up on the potholes in full compliance with its mass, which we have previously seen only in the Racing game, and even then not all. Chrome also in terms of transport has not offered anything new. Moreover, to manage forests in a speeder and buggy is extremely inconvenient, since both the unit manage to cling to trees and bushes by some invisible parts. A walking robot is generally appear spectacular, but ineffective - it is clumsy, like a drunken hippo.Finally, the presence of Halo possible flight on player controlled apparatus finally decides to round in favor of the project Microsoft. Round 4 - Artificial Intelligence A series of powerful and well-aimed blow sends Chrome knocked out immediately after the bell. Despite all the assurances of developers, AI it was zauryaden to spasms in the liver. Enemies are able to shoot straight, crouch, walk slowly sideways, to run fast in a straight, occasionally throwing a grenade. Everything! Halo is welcome at us, above all, savvy colleagues. Soldiers actively hide behind furnishings, rolling from side to side (just like Scargill of Unreal II: The Awakening), throw each other meaningful phrases and move in the manner of these commandos. Invaluable assistance is provided by the guys using transport: no extra reminders, they sit at a machine gun jeep (if it does not make a player), jump on the armor of the tank, etc. The aliens are paying the same coin, actively and competently strafe retreating under the cover of firing. Chrome, how are you? Oklemaeshsya? Round 5 - Gameplay It is clear that "interesting" gameplay in these games depends largely on the intelligence of the AI and the quality of implementation vehicles. Accordingly, Chrome should certainly lose. Nevertheless, he stands firmly on its feet. The game focuses not on the unrestrained drive, and thoughtful attention to the passage. The presence of stealth-operation, role-playing elements in a limited volume of inventory and "puzzling" aspects related to break into computer systems, is proof of that. Halo with his platformers of the past, crowds of intelligent (but foolishly painted) and more enemies than active movement of the transport looks much more dynamic. Stealth'a and puzzles in it unlike the smaller and the rampant shooting at anything that moves - more. Although the number of portable weapons in Halo is also very limited. To award the palm to this criteria is difficult, because the ratio to the gameplay depends on personal preferences of each. I think I will take advantage of the privilege of the author, and give them victory Halo. I personally constant action and chaos of battle bring more pleasure than discreet dashes from tree to tree in the forest Chrome (although they are carried away). The award ceremony Everyone knows that the most interesting battles take place between equal forces on rivals. We witnessed just such a fight. Both games will certainly deserve the title of a hit and are outstanding representatives of their genre. But the abstract "friendship" wins only in the children's cartoons of the Soviet period. Barely stay on his feet, subject to personal preferences, the player Halo: Combat Evolved still pulled out a victory! If time is short and the desire to relax the maximum of two competitors is strongly recommend it. However, as far as possible pass both games. Believe me, they are worth. |
Killzone: Liberation
| Source: Country Games № March 2007 |
Ratchet & Clank: Size Matters
| Source: Country Games № November 2007 |
| Given the opportunity to relax a real hero does not happen very often. And all because of them, the heroes (especially this), can be counted on the fingers of one hand. While the villains - a dime a dozen, and everyone can not wait to publicly declare itself. It would seem eared Ratchet and his mechanical partner Clancy earned a full vacation: on the account for four buddies feat of cosmic scale, not counting the minor achievements. But who cares cares? Once an attacker has already weaving a network of intrigue, and everywhere hostile dart-minded robots, defenseless desperately wants to help. So, once again to take up the correct wrench. And a flamethrower. And for the grenades. And, of course, a mobile rocket launcher, without which the hero - not a hero. |
The Punisher
| Platform: PC/Xbox/PS2 Genre: Action Developer: Volition Publisher: THQ Publisher in Russia: Russobit M Project website: http://www.russobit-m.ru/rus/games/punisher Requirements: P-March 1000, 128Mb RAM, 32Mb Video, 2Gb free space Exception to the rule Once again, we pochuyut so beloved by overseas developers (or more precisely - their publishers, the rich) dish - "a game based on". It would seem - why, who needs it? Created by "hot pursuit" designs sell well in Hollywood at this time starts on the conveyor next batch of films, and for him again stamped the game. In short, the cycle of licenses in nature. But this time, our keen sense of beauty is not strongly affected, because the film version of this product is, frankly, not so hot. Same film six months ago did not hit the viewer sparkling plot, action and exquisite quality soundtrack. Therefore it is not entirely clear exactly buying the license to develop the same game. It is possible that Volition has already existed as studies for the creation of "bloody" action, could only tie the game mechanics to any plot? So the plot was released at a time on the screens of The Punisher (we are talking about the film in 2004, and not smelling of mothballs version of the glorious era of the 80's. - Ed.). Volition seriously came to the creation of his brainchild. This time it's not a one-time hack "based on" similar to the single going to the movies, and more ... Mediocre movie, good game - like the picture we saw in the case of the Chronicles Of Riddick: Escape From The Butcher Bay. Can it be a trend? The plot is simple and unpretentious, as narrated in the form of memories of Frank, in the end, Caught in the clutches of tenacious cops. On interrogation, he says, and step by step, how to send to the light almost half of the criminal world of New York. Each new episode of the case - is another chapter to his personal feud with the mountains of dead bodies, firing, and particularly sadistic executions, which we'll talk. Kill not only give civilians, but the criminals, even kneeling and praying for mercy - as much as necessary and in any quantity. An experienced gamer will find something here of Dead to Rights, something of the ancient KingPin, a newcomer uglyadite comparison with Max Payne. Spirit "Maksizma" is simply impossible not to notice. The first thing catches the eye of purely superficial similarities.Long black cloak, a love of heavy firearms, facial expression, which is never a smile, a personal tragedy caused by the loss of the family - all these elements were created by Marvel has for many years before the birth itself Remedy Entertainment. So, quite possibly, it was the Finns took the image of the Punisher as a basis for the plot. (Controversial statement, although not devoid of logic. - Ed.) Good features The fact that discourages Finally, we broke away from the biography of Frank and got to strongly delayed the moment talking about the schedule. If you do not raise this issue, Punisher stands solidly crafts with a claim for a couple of evenings, but the game graphics to the claim dramatically chop. Angular objects, pale, fuzzy, blurry and ugly textures does not contribute to a pleasant pastime.Natural result of multiplatform. For the physics of the game meets the special engine Havok 2.0, is well proven in Psi-Ops and Half-Life 2, but it is not implemented in the Punisher. You can move the chairs, bottles can be broken, the enemies of beautiful fall, but all this can be achieved without eminent engine. To summarize, we note that fans of "blood and flesh" will be satisfied in any case, but referred the game to the category of "best" is impossible. What else can you expect from platformers of the port, "plus" which is nothing but racket bloody atrocities and the comic-movie-license? It is also worth mentioning that the Punisher is passed very quickly, easily and unobtrusively. All about everything is unlikely to go away for more than two days. The result - another third-person shooter, encouraging grassroots sadism and sparkling graphics. Fans of the Manhunt and Postal recommended. Gameplay: 7.0 Graphics: 5.0 Sound and music: 6.0 Design: 6.0 Estimation of the author: 6.5 Rating: 61% |
Robin Hood: Defender of the Crown
| Robin Hood: Defender of the Crown. Platform: PC, PS2, Xbox. Genre: Turn-based strategy Developer: Cinemaware. Publisher: Capcom. System requirements: PIII-500, 128MB RAM 500MB HDD 16MB 3D accelerator, And the best: PIV-1400, 256MB RAM 1GB HDD 64MB 3D accelerator www.cinemaware.com Once in the cold winter season He came out of the woods ... As my teacher used to say on the subject, whose name scare unimpaired higher technical education the reader has not ventured, "we add and multiply, and divide the police take away." So, as the name suggests, this game is just about the one who takes and shares, Robin Hood Loxley bin. Actually, a complete set of pleasures Our man in tights is allowed only when away with the pernicious Nottingham sheriff. Getting out of Sherwood Forest, the hero enters the fight with rebel lords, tearing apart the good old England in the absence of its rightful king, Richard the Lionheart. He is not alone, and shared all the work to save the feudal homeland with a group of friends. Robin himself can, like a real cuckoo shot merchant caravans with high pine. It's all in a dash: donkeys, carts and horses pass by, how many nastrelyal - so much candy and got the gold. But its main purpose-poking at enemy castles, demonstrating the art of fencers. Pretty stupid senseless clatter, especially for delicate fingers strategists, sending a wave of your mouse a few hundred Marines to certain death. And the good. Obviously, considering the gameplay of 17-year-old perfect, the developers have invested in the schedule. Not that it affects, but the picture is quite decent. Plus - all Sherwood scripted brethren in the scene looks like a living thing. Speaks beautifully and naturally. The story weaves smoothly, offering several options for completion. Diagnosis. Long gone are the days when gamers begin kolbasit pohrustyvanii the first hard drive - in the modern game industry has its own laws. And the boys from Cinemaware - simple advice: to somehow represent the future of the consumer of your product. Who is he: Uncle, still found the old «Defender of the Crown», or a boy of ten years, never once who got into the hands of a virtual sword, spear and a bow? |
Rayman Raving Rabbids
| Source: Country Games № January 2007 |
UFO: Aftermath
| Game Name: UFO: Aftermath Platform: PC Genre: Strategy Developer: ALTAR Interactive Publisher: Cenega Publishing Release Date: October 15, 2003 Minimum system requirements: Pentium III 500 MHz, 128 MB RAM, 3D-graphics card with 32 MB RAM, 1250 MB HDD Official site: http://www.ufo-aftermath.com You wonder why a sequel is so often an order of magnitude worse than the original? Especially if they are separated by a wide chasm of time. Why Unreal II: The Awakening was not able to convey the atmosphere of the good old Unreal? Why Diablo II was unable to catch, carry away as fascinated Diablo? Why "Corsairs 2", now "Pirates of the Caribbean", and do not stand close in spirit to the original Corsair? Many examples, and in each case, you can find unique, objective reasons. However, there is something in common. Issue hit game imposes on the creators of great responsibility in developing further, for incredibly hard to beat themselves. Especially in situations when the original is reaping the fruits of fame and success is almost complete absence of serious competitors, and the sequel comes out in an era of more active development, and where a more dense configuration of the market of computer games. In an era of no example of a more critical attitude toward them, as the field for comparison is huge. Would have been worthy opponents in Unreal? How could we find an alternative to the first "Corsair", perfect in its openness, nonlinearity, and romance? And how could anyone even compare to the depth and well thought out, attractive and liveliness of the legendary X-Com: UFO Defense (hereafter simply UFO)? Mechanism of equipment and completion of the platoon, fortunately, has not undergone major changes and is still carried on the base. From the same committed brazen attacks on combat missions, the same fighters are based. Mission presented a standard set of rescue operations, sweeps the area, already mentioned seizure databases, search for equipment, etc. In their "standard" blame the system itself is random generation, providing a decent standard of «replay ability», but unable to create as some original and unusual tasks. Only a few missions are distinguished from the others, shedding light on the events and helping to better understand the reasons for the alien and brutal attack. Another nod in the direction of the seriousness of the plot execution. To perform the tasks necessary fairly shook the planet. Entourage different geographical areas is made very, very good, both in terms of vegetation, and architecture dilapidated, infested with mutants cities. In general, the game with three-dimensional environment looks very nice, and it's not taking into account the fact that in such projects the visual part - not the most important. That's so ambiguous was continued X-Com: UFO Defense. Playing with a precision worthy of the politeness of kings, repeats the fate of Unreal II: The Awakening and the second part of the Corsair. If we consider it outside of the series and completely forget about the predecessor, then we get a very attractive, dynamic game with nice graphics. Not perfect, it still deserves attention and interest of the players. But take a look at UFO: Aftermath through the prism of X-Com: UFO Defense, and we get a pretty mediocre sequel, trampled the holy tradition of the original and multiply it simpler. Conclusion: unfamiliar with the series of UFO-fans of tactical and strategic game is dedicated. A veterans ... veterans better not to see. |
Advance Wars: Dark Conflict
| Source: Country Games № July 2008 |
Shinobido: Tales of the Ninja
| Source: Country Games № November 2007 |
| Quiet, unobtrusive, true to his cause killers of feudal Japan had lost its former glory in the world of video games. Now, their image is supported solely through the efforts of Ryu Hayabusa. Attempts to revive the legendary TV series Tenchu has not led to success: new ideas a little, and those that have no way uzhivutsya old. Built by the same Shinobido: Tales of the Ninja did not think to take on the salvation of the genre, just the opposite - have decided to take it out on what is left and can still make money. |
Condemned: Criminal Origins
| Source: Country Games № November 2006 |
Blazing Angels: Squadrons of WWII
| Source: Country Games № September 2006 |
Resident Evil: The Umbrella Chronicles
| Source: Country Games № April 2008 |
Age of Booty
| Source: Country Games № 22 2008 |
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Neverwinter Nights
| Neverwinter Nights Platform: PC Genre: RPG Developer: BioWare Publisher: Infogrames System Requirements: PII 450, 128 MB RAM, 8X CD-ROM, 3D Accelerator, 16MB VRAM, 1300 MB disk space, mouse, sound card, DirectX v8.1. Website: http://nwn.bioware.com/ I confess I did not expect her appearance. I was disgusted even to imagine that another descendant of Baldur's Gate again highlighted its irreplaceable presence. That cavalier, with whom BioWare copied the entire history of the world AD & D, deserve at least the public flogging. But, alas, the game's high society, scratching everyone's favorite soft, without any special permission to create hard feelings with them is something obscene. This process lasted for years, occasionally punctuated by momentary ecstasy of the next screenshot. And the firstborn was born. The one-armed, ill negro sobbed pitifully and write straight to bed. His pity and adopted. And while many moms buy colorful veshchichki like gift boxes, the pope's giant already thought about posterity. Without waiting for nine months, the market appears first miscarriage Icewind. Oh no, it was not even a nigger. The little creature was continually angry growl and demanded meat, recalling the habits of horned neighbor. But we took him too. Next, the players threw a few more of these mutants, then this whole hospital was covered. Dad saved from castration excessively wealthy in recent Infogrames. As expected, after a lull in the market appears Neverwinter Nights, a kind and affectionate daughter, a public BioWare. Skills & Feats Who knows, finding refuge in the valley of icy winds, perhaps, Drizzt would get up and Neverwinter. Although there was no elf would rest, too noisy this town ... Some changes were made and the multiclass system. I recall that in Baldur's Gate an opportunity to study the character to two professions has been implemented very badly, and the latter-day warriors, mages were good except to feed the goblins. The third edition of the rules made their adjustments, limiting growth multiclassed only bar at level 20.That is, to swing on health, but remember that the maximum amount of levels and a warrior and a mage should not exceed twenty. Kicking ASS! Exhausted Infinity Engine was deserved kick and no special claims ceded the throne of Aurora. Fans of Dungeon Siege can safely blindfold, alas, their hero fell without a fight. Where there is an angular Pinocchio compete with 64-megabyte set of textures NWN! Yes, and whether it makes sense these things compare when it comes, perhaps the most graphically advanced CRPG. You saw how obbegat torch dodgy shadow like a drowning man in the green grass defeated Emperor, as expenses hail bright sparks fell in the air fireball? Perhaps, to experience these moments, you realize that such a complete immersion, the rejection of all reality and unfed for days dog. Deserves special praise fighting technique. Character makes a dive, avoids the injection, and immediately be smashing attack. Bleeding the enemy exposes istykannuyu arrows back and slowly lowered to the ground. Everything looks very realistic as opposed to those same fights IceWind, gorged itself where heroes are made of batteries up to a hundred beats per minute, with virtually no moving. Proved to be surprisingly clever, and Cam. Species of fly have been reported, but shaped freaks in order to capture the best kind, of course, occurred to my taste. Lucky zumming just did not pass by and gladly took part in the next disassembly. Putting the game on a familiar yet at BG pause, I will gladly make out simple uzorchik on robe mage and almost completely drowned in a huge dragon's mouth. BioWare again disrupts the applause! Blood Brothers Finally, a full-fledged member of the team and became a Familiar (familiar). Caused by the magician zverushka acquired own portrait, name, stats and won the right to vote at the time of tumultuous partisan debate. Death of pet no longer punishable by a decrease in constitution and the magician deals from 1 to 6 units of damage. The next day, the player may again appeal to a familiar service. Time progress Produce such a number of changes in the physics of the game and leave without changing the gameplay would be for BioWare existent crime. The developers did not sin, and now the whole chain of latter-day gains on duty doorstep. Right at the very beginning of the game gives to us the remarkable Stone of Recall.This subject is able to snatch a hero right from the thick of battle and sent to a safe location where it is possible to treat wounds and a mere pittance back. Quite often, such teleportation becomes the only way to fight against the tough monsters. Out of the past eight preventive-treatment sleep. In NWN it is replaced by a two-hour meditation in a yoga posture, which can produce at any point in the game, if not nearby enemies. Desktop fans cheer, of course, will please the possibility of collective play, with the participation of a living person in the role of Dungeon Master'a, and particularly gifted person can design their own levels, quests and artifacts with the help of the almighty editor of NWN. BioWare - a vivid example of the cunning and cold-blooded genius. Replaced wrung concept Baldur's Gate came fresh and juicy Neverwinter Nights. Believe me, less than a year, as we will fall on the mountain range and Add-on'ov Expansion Pack'ov, and that's not counting the numerous DIY! BioWare loves making money, well, we love how she does it. |
Curse: The Eye of Isis
| Curse: The Eye of Isis Game Title: Curse: The Eye of Isis Platform: PC, PlayStation 2, Xbox Genre: survival horror Developer: Asylum Entertainment Publisher: Wanadoo Edition Russian publisher: New CD / Media Service 2000 The official system requirements: Pentium III 600 MHz, 128 MB Ram, 3D-graphics card, 500 MB HDD Link to the official website: www.cursegame.com Apparently, these thoughts have visited Asylum Entertainment in the writing of his "masterpiece." Mark up to this bunch a cheap toy for a license for the PlayStation, the firm decided not to stand in place and set about development of the undisputed super-mega-hit, once for three platforms, as it is now accepted. Immediately and publishers look for: a well-known Wanadoo in Europe and a very well known Dreamcatcher in America. Even in Russia, the game found its distributors, is also the most prominent market participants. Much water has flowed since then, and now Darien Dane, son of the late archaeologist who comes to the building of the British Museum in order to visit his old girlfriend, Victoria Sutton, worked there and preparing the above-mentioned Eye of Isis to the general public. However, not all is quiet: met at the entrance to the museum constable for unknown reasons did not wish to let the eminent son inside the building. Do not be silly, Darien quietly seeping into the museum and decides to explore all of its own.Here we are, in fact, take it over. It is true, what is the "Curse" really succeeded, because it is in terms of graphics. Of course, it is far from perfect, but the productive features of the engine is truly noteworthy. Recurring spectacular panoramic pictures as clearly traced the character models and detail always pleasing to the eye. Also very nice look rollers made in the same game engine. All this would move away toys in one big, fat, plus, if only artists were able to properly dispose of all that beauty. However, as is often the case, instead of open locations, preference was given a dark, enclosed spaces with narrow corridors vetvyaschimesya; instead of richly furnished rooms - here and there recurring items of interior, and instead of heaps of variety and clever vrazhin and just minor characters - several kinds of totally identical models of monsters with razor weak AI. Of course, it is difficult to demand from the bleary-eyed zombies, which represented a good half of all opposing monsters, some inhuman tactics, but when brainless creature is just asking ahead, while not even being able to open closed doors, it becomes boring and uninteresting to play. Also, a few words on camera. It simply will not do. Constantly taking the most inconvenient foreshortening it at the same time, absolutely not allow yourself to adjust. That is, in "The Eye of Isis" simply does not control the camera functions. Therefore, sitting down for a game, I advise you in advance to get a plentiful supply of abusive words, that had something to say when the next collision with an invisible wall. But still the first thing on which you pay attention when the game starts, in addition to graphics, is the interface. And even then developers have managed screwed up. Start with at least the fact that walking has always done the up and down. At the same time turn comes only with a mouse, because the arrows left and right as always are responsible for movement of the hero in their respective areas, but only sideways. In general, there is a typical case of a wretched adaptation of the console management pisishnuyu Wednesday. Action the player is small enough, with the weapon has to do with one button, to interact with objects - and in one motion. Inventory consists of three main sections - for weapons, for documents, and just for the basic things that can be used in some places, and sometimes combined. However, we are able to do if and only if it pleases the game: if, say, the key - not from the door, then the appropriate menu to "use" just will not be highlighted.To some this may seem like a good idea, but any attempts at the intellectual puzzles solutions, this feature completely kills. Incidentally, the authors seem very proud that we manage in the game will have two characters, respectively Darienom and Victoria. Of course, the course of a fairly standard, but still really able to bring diversity to the game. Just not in this one. The fact that the management of a girl actually does not differ from management's son archaeologist. If, say, "Alone in the Dark" in such cases, combat and mozgolomnaya part is fairly well distributed between the characters, there is a change from the terms of the amount of seats remains unchanged, that is, played, played for the guy, gave us in the management of his aunt - again play for the man, only in the female exposed. Misfire, sir. So in summary - an ode to preservation. "Oh, Abdul, save and protect me!" - You have to always cry when you try to survive elsewhere. The fact is that for such procedures to us everywhere will be vitally important ... our attendant, Abdul Wahid, whom we met on his head in a museum. If you have not yet understood, in order to simply be remembered in the game, we should first find of this uncle, and have talks with him, noting in the appropriate menu of conservation. In this case, instead of everywhere to follow us and help us in countless battles, Abdul will be lifeless stagnate, only occasionally moving closer to the hero as it moves along the level. What? Well, summing up, I want to say that the game came to be extremely unfortunate. Endless, monotonous mochilovo in a very tasteless form, flavored transparent film logic puzzles, rarely go beyond the search for keys to open doors, can hardly be called "thoughtful and enticing gameplay. And on the same schedule, no matter how raschudesnoy it may be, does not go far. So, my advice to you: if you have a sharp desire to play in the next survival horror, better wait for the fourth part of the "Silent Hill", the benefit is not far off. Or replay of old toys this direction, even if only in the very first "Alone in the Dark". In any case, your time will be spent to how to better advantage than a game of "Curse: The Eye of Isis". |
Sonic the Hedgehog
| Source: Country Games № May 2007 |
| New Sonic the Hedgehog for next generation platforms? Who can refuse such a gift! Especially that last game from Sega about the blue hedgehog is not always pleasing loyal fans. But that was before, but now ... and that, indeed, now? Yes, in general, nothing special. Cruelly deceived us, shove under the guise of classical hideous monster, know where the good old Sonic sometimes simply impossible. |
The Chronicles of Narnia: Prince Caspian
| Source: Country Games № 13 2008 |
Disgaea: Hour of Darkness
| Disgaea: Hour of Darkness Developer: Nippon Ichi Publisher: Atlus (U.S.), Koei (Europe) Genre: Tactical JRPG Released: May 2004 (Europe), the U.S. game is already available Prince of the Netherworld The Story of the character in the game begins where life usually ends up a mere mortal: in the coffin. Our hero, the demon of royal blood named Laharl, trying to awaken from a two-year sleep Etna, his vassal. Waking up, Laharl discovers that his father, the ruler of Netherworld (the world of demons), had died, and there's going real chaos: each of its residents tried to seize the throne. Our protege, without hesitation, decides to regain his rightful place a ruler, destroying the competition. Along the way he met the demons, men and angels, forming at the end of these creatures are a kind of coalition, which, of course, have to save the world. Of Being an Overlord But this use of geosimvolov not end there. In every battle there is a special scale of bonuses, after filling out a victory in the event you will receive various prizes: weapons, gold and experience points. But usually this line increases very slowly, so that to speed up the process you can apply multiple techniques. The first is to destroy colored geosimvola on dissimilar to it in the color cell. But you can also use other means, perform group attack. This is a very effective form of attack on the enemies can be executed only when finding your characters next to each other. If done correctly, instead of one hero's attack will make several, and a ruler, responsible for the prizes increase. This type of battle command is useful by the fact that experience points after the destruction of the opponent are given to each party to attack, regardless of the damage to the enemy damage. Here, incidentally, lies one of the main problems of the game: your players gain experience, only by killing the enemy. Therefore, the development of magicians who specialize in healing spells, seriously hindered, and the only way out of this situation is to use group attacks. A bit of corruption The convening of the Dark Assembly and for the accession of new characters to your team you have to pay mana, you can get in battles. Dark Assembly, as mentioned above, is a kind of parliament Netherworld. Any important decisions can be taken only with the consent of the authority. Senators treat you differently: some you hate, others love you, others do not care for your person. In addition, the higher the level of civil servants, the more influence it has. Accordingly, your main task is to get votes, "senior" officials, whereas senators low level of special attention do not need.Improve the image of you members of the Dark Assembly is only one way: giving them gifts. Yes, yes, gifts, not money, as you've probably already thought of. And as a gift to the senators do not have to present some kind of expensive weapons and armor, for the happiness they have enough and cheap candy, bought far in just a few "hells" (Hell - game currency). The main thing to like a present to the recipient, otherwise the official attitude to you will only get worse. But, however, even if the new law was approved by the Dark Assembly, you can always join battle with disgruntled senators. Inner space It's time to talk about the world of objects (Item World) - a place designed to increase the performance of things. Made all the simple and ingenious: you select an object (weapon, armor, etc.) into which you want to go, while you show the approximate level found in its enemies. Then you have to go ten fights in a row, and for victory in each of them you can either destroy all enemies on the map, and send any of your character in a special teleporter automatically transporting you to a new level. Withdraw from the world of objects is allowed only after the passage of ten battles. So that each such trip is very dangerous, and, in case of bad training, you risk to see the familiar sign "Game Over". But at the same time, after a dozen battles characteristics pumped object will increase significantly. As you've probably noticed, the game is quite clearly divided into two parts: fighting and training to them. The latter includes all activities in your castle: journey into the world of objects, the convening of the Dark Assembly and the buying / selling things. To battle, you can get by selecting from a menu the desired location of combat. In general, people are hoping for a long journey over a vast territory, will be disappointed as much as the fans will be pleased meter, knowing that the game offers a heroes' development up to 9999 levels. World of objects and the Dark Assembly is a truly ingenious design Nippon Ichi. And people who are accustomed to pass the game a hundred percent hold a Disgaea several hundred hours, while everyone else will spend on the creation of Nippon Ichi somewhere in 50-60 hours, without delving into the study of its many features. On the graphics and music Say a Word After seeing the picture, you've probably already realized that the graphics in Disgaea, not only does not meet modern requirements, but generally not much different from the representatives of the genre TJRPG on PSOne. Just as in Final Fantasy Tactics for the first Playstation, two-dimensional figures of the characters, and all the surroundings - a three-dimensional. Naturally, about any plot rolls here and speech can not be, and the whole story is revealed through the painted portraits of the characters made in the spirit of Japanese animation. What is interesting, such a combination of primitive graphics and nice pictures, not only is adequate to the plot and style of Disgaea, but perfectly conveys the atmosphere works Nippon Ichi. In using two-dimensional models of characters and a three-dimensional area also lies one of the main disadvantages of Disgaea: a small number of camera angles. As a result, sometimes there is no clear location of your characters and enemies. However, such situations are rare. But the music in Disgaea is good. Of course, its soundtrack you do not want to buy, but in the game sounding melodies and songs cause positive emotions. In addition, developers gave you a choice between Japanese and American voice acting, each of which is gorgeous. Tastes Differ Despite all its advantages, Disgaea: Hour of Darkness - a game for amateurs. Some it will upset his style, simple plot and primitive graphics, while others, conversely, a product of Nippon Ichi will result in a complete delight precisely because it did not like the first group: the Japanese view, funny story, "warm" atmosphere, and ridiculous dialogue. Some will be happy to go fight the battle, while many of this process quickly tired of the lack of an exciting story line. Anyway, fans of the genre TJRPG Disgaea exactly like it. All others are also encouraged to buy it if you do not brezguete outdated graphics and gameplay prefer a twisted narrative in the spirit of Final Fantasy. |
Prey
| Source: Country Games № 16 2006 |
Guitar Hero: On Tour
| Source: Country Games № 19 2008 |
| OVERALL IMPRESSION: "surrogate surrogate" - so in two words would describe Guitar Hero: On Tourlyuboy skeptic. And the saddest thing is that this offensive sentence agreed to 10 of the 12 jurors. The remaining two will certainly be appealed to an excellent collection of songs, which almost never intersects with Legends of Rock, as well as to the general concept of courage (the first one to refuse the idea of transfer of GH on the DS in originality, let him cast a stone at me). The trouble is that figured out, four Pribluda for DS at Vicarious Visions guessed, but that's to test it on the double-handed pyatipaltsevyh humanoids somehow did not manage. Keep the console with keypad attachment terribly uncomfortable - left arm numb and immediately starts to whine after two or three games played tracks, just right to rename On Tour in the «Guitar Hero: Towards tunnel syndrome" - no wonder when you start the game strongly recommends that often give the hand rest. The second major problem, which is typical in general for all DS-games - poor sound quality, even headphones are not particularly helpful. On Tour quickly remind you why the world refused to MP3 low bitrate, and a reminder is you do not like it. But this is almost a mediator for the game, on the contrary - so good that I did not hesitate to be traded on it click and springy strum bar «adult» Guitar Hero. |
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