Kung Fu Panda

Kung Fu Panda
Immense stomach mnogosantimetrovy layer of fat under the strong hairy skin, a vague idea about what the proper arm differs from the back - can not all these things interfere with most ordinary panda, selling Chinese noodles, to become a renowned master of kung fu? Of course not! Lack of skill is compensated by a fair amount of physical strength, weight easily turns into an advantage (try to escape unscathed from beneath fallen on the head of a bear), and the lack of speed redeems an animal stubbornness. In order to achieve the cherished goal for the fat man would have to literally walk through fire, water and copper pipes, and in the final match of the snow leopard, Tai Lung prove to be called a true Dragon Warrior.

PoPoLoCrois

Simple games invented not for lazy people. Get even swim: who rarely pulls to start training with the competitive swim for three miles. Much easier and safer pobarahtatsya in shallow water, getting used to the water. And in exotic RPG combat systems and furious puzzle - not the best bait for beginners, especially when it comes to portable consoles. A pair of clear rules and a little bit enticing story will brighten up a long trip far better than re-reading a set of instructions.

Serious Sam HD: The First Encounter

Serious Sam HD: The First EncounterSerious Sam HD: The First Encounter
The larger creature, the more interesting it wet. Sometimes Serious Sam can be a very nice game.
Depart Serious Sam: The First Encounter for the first time only in 2009, probably could have remained invaluable. In an age when shooters have an interactive movie with a heap of staged scenes and a set of effectively organized battles, Croteam just gives a hand gun and desantiruyut in Egypt, which filled the legions of aggressive minions of Mental, the most important and insidious Boss. And to us that we are not weak.

Final Fantasy Tactics A2: Grimoire of the Rift

Final Fantasy Tactics A2: Grimoire of the Rift
If there is a word that can fully describe FFTA2, then the word is - "futility." The same race. The same profession. Those same skills. Those sprites. The same engine. The same melancholy deliberateness fights. The main difference from its predecessor - is that in the continuation of virtually no plot.

Tales of Legendia

Tales of Legendia
"Well, la-a-adno - said the Namco. - Xenosaga hacked us, so we will now Tales of Fucking. With them will be.

Project Gotham Racing 2

Project Gotham Racing 2

Platform: Xbox
Developer: Bizarre Creations
Publisher: Microsoft
Genre: Racing
Number of Players: 1-8
Supported formats: 480p Progressive Scan, DD 5.1, XboxLive, supplemented Soundtrack

Games that combine beautiful graphics, well thought out gameplay, well-sound design and easy management are still rare. Such projects will receive the status and become cult hits. The names of companies that accompanied the launch system from Microsoft, and formed the platinum collection console shine brightly in the sky in a two-year anniversary of the Xbox.

Project Gotham Racing 2
Project Gotham Racing 2 - one of the next-generation games Racing game. Ambitious developers at Bizarre Creations have made every effort to create the most realistic race, which has its own style and atmosphere. The main component of any successful project - a powerful graphics. This stronger side Project Gotham Racing 2 (PGR2), that displays it to the leaders of the genre. More than a hundred vehicles that have been translated into the virtual world, look completely natural. They are beautifully drawn, every detail of the case is still in place, giving shape actually existing machine. In the present fleet PGR2 legendary Ferrari, funny MINI Cooper'y, public generalists Ford Focus, aesthetic BMW X5, classic Porsche Cayenne Turbo and a galaxy of sporting monsters - Vauxhall VX220, AC 427 MKIII, Saleen S7, TVR Cerbera Speed ​​12, Nissan Skyline GT- R, etc.

Project Gotham Racing 2
Realistic race cars would look pretentious against the misty background with faded textures inherent in simulations of past years. That's why developers Bizarre Creations paid appropriate attention to tracks and simulation of real cities scattered across the globe. Races will be held in Moscow on our way, fantastic Sydney, stately Washington, as well as in Barcelona, ​​Edinburgh, Hong Kong, Chicago, Florence, Yokohama, Stockholm, and many other cities around the world. In PGR2 present more than 120 trails. Route driver runs within the heart of Moscow, is on Red Square past the GUM department store, going through the wide streets to the building of the Moscow City Council. Track in Florence, is replete with "blind" turns and steep turns around the national monuments.

Project Gotham Racing 2
Races will be held on tracks with different types of cover and weather conditions that will certainly affect the controllability of your vehicle. Feeling machines and anticipating the speed threshold during cornering will be a fundamental factor for success. Simulator, even if in somewhat simplified form, requires a driver's skills. PGR2 does not relax during the races, requiring concentration on the road, evaluating the trajectory passing bends and positions when overtaking rivals. From banal sports models like the Honda 2000, you will be the way to legendary supercars brand Ferrari.The increase in speed during the transition to more powerful cars is very good there.

The casing is damaged cars will appear in the form of broken lamps or crumpled fenders. Aerodynamic performance of vehicles at the same time will not change. With a detailed study of repeat emergency situations seem trite and inept scratch board of retarder looks daring maneuver, the pilot decided to take a turn for the inner radius. Rider, seated in the car, turns his head before entering the turn, which is especially noticeable in replays involving class cars Convertible open top. A huge number of small parts attract attention, helping to create the illusion of real video competition. Flashing logos of famous brands such as Ferrari, will make many fans of simulators like Gran Turismo to pay close attention to Gotham Racing 2. Sound design is not inferior to the visual appeal and invites you to enjoy the individual "voices" of automobile engines. Esthetic din Ferrari is different from the noble roar Corvette Stingray or a modest buzz Volkswagen Beetle. Worn tires publishes the plaintive cries "during cornering.

Music of the large cities contains popular songs of the local charts. Traveling through Russia's capital, you can hear the radio "Ultra" and singing Petkun. Audiophiles, familiar with the work of musicians from other countries will be pleasantly surprised by the presence of popular motifs and stations. PGR2 allows you to record your own tracks with conventional CD. Believe me, sweep speed 135 km / h in Red Square under the squeals: "We're not gonna get us Not gonna get ..." - very cool! Retrieved on neighbors! The ability to switch radio stations during the race, analog control makes the game a special charm. Sound is presented in the format of Dolby Digital 5.1, which opens up tremendous opportunities for integration of Xbox with a receiver or music system.

Project Gotham Racing 2
Management and physical model plays a fundamental role in any simulator. Gran Turismo, greeted by criticizing the media, has acquired a lot of fans thanks to a brilliant management of the realized. PGR2 can offer an intuitive control system, fully meets the needs of pretentious in every player. I was struck simultaneously responsive and realistic driving. An idea of ​​the average European to affordable cars Ford and BMW, I was interested in the temperament of the Italian beauties Ferrari. The beauty of the game is not only and not in the conquest of the track or win the race. The main advantage of PGR2 - individual character of vehicles which is passed through the handlebars and dzhoypedy connected to the console. The control system offers a very convenient "layout of keys", looking at which one can immediately understand that the game was created specifically for the platform, but has not been ported. Side keys, reminiscent of the trigger gun is responsible for braking and acceleration. Analog "mushrooms" can effectively manage machine. Face buttons control the gearbox and handbrake.

Project Gotham Racing 2
PGR2 surpasses many racing simulators magnificent study of the gameplay. The first part of the game was named one of the most successful creations, accompanied the launch of Xbox. Continued shifts the emphasis towards support network modes, while maintaining the traditional charm of a single game. Familiarity with features of the used vehicle is very important. During the solo travel impeccable driving will soon get to powerful cars.In turn, victory in a networked racing is not possible without the basic skills of passing opponents in the corners at the expense of later inhibition. PGR2 following in the footsteps of its predecessor, offers a system of accumulation points. It is based on estimates of the effectiveness of the trajectory cornering. For the purity of driving and maneuverability of this carrier will receive prize points.

Final Fantasy IV

Final Fantasy IV

TOCA Race Driver 3

TOCA Race Driver 3
Because each team is trying to invent something unprecedented: someone pays more attention to the psychology of racing, someone generally goes from cars to other vehicles. But the company Codemasters, it seems, has found his gold mine. Their new car simulator TOCA Race Driver 3 develops the ideas contained in the last part, and gives the gamer to participate in as many tournaments as possible at all in a single game.

Teenage Mutant Ninja Turtles 3: Mutant Nightmare

And it's nothing wrong with the idea of ​​resurrection idols no past, another thing is that cases where such attempt is really successful, you can count on one hand. TMNT3: Mutant Nightmare (as well as its two predecessors), sadly, not one of them.

LIT

LIT
Graphics uncomplicated, but the LIT manages to look just fine. Perhaps due to the attention of developers to detail. Or maybe because the pitch darkness.
LIT - gloomy and highly original development - offers literally hack their way light in the darkness. Well, maybe not in the kingdom, and in regular school. And if you do not cut a trail of light and does not reach from input to output, the darkness without the rest devour our hero Jake. But he is on a: somewhere far away, for two and a half dozen classrooms, a cafeteria and lounge waiting for him girlfriend Rachel. While Jake is in a hurry to meet her, she does what is best obtained from those in trouble schoolgirls - fear and suffering. And nazvanivaet our hero on an internal call and ask to hurry. Linked to this is another interesting feature: As the handset supports remote, and the girl's voice is heard from the speaker (do not forget to include it in the settings!). Elegant solution, is still rarely encountered in the games for the Wii.

Secret Weapons Over Normandy

Title: Secret Weapons Over Normandy
Platform: PC, PS2, GC, Xbox
Developer: Totally Games
Publisher: LucasArts
Game genre: simulation
Requirements: P3-850, 256MB RAM, 32MB 3D Card
Recommended: P4-2.0, 512MB RAM, 64MB 3D Card

Secret Weapons Over Normandy
Thus, among the flight simulation on the World War II completion. However, to call Secret Weapons Over Normandy simulator, however, like the rest of "Fly" from LucasArts, is possible only with great reserve. But although in comparison with the same IL-2 flight model has been greatly simplified, realism, and opportunities in this toy more than the usual arcade. Each plane has 4 main characteristics: speed, armor, maneuverability and firepower. And for the first three features can be upgraded to produce multiple levels (up to third level). Another four types of upgrades can increase the maximum ammo for each of the types of weapons, respectively.

Secret Weapons Over Normandy
The most realistic in the game made it weapons. Each aircraft his caliber and number of machine guns. The game has additional weapons - large-caliber guns 37 and 57 mm, bombs, missiles and torpedoes. It also is consistent with the actual samples. For example, the torpedo can be reset only with a strictly defined height, and the turret B-17 turns to the real speed, but not as we would like the player. Gradually to the player receives more exotic munitions - guided torpedoes Henschel 294, a guided missile Henschel 293 and Ruhrstahl X-4, equipped with cameras (and this during the WWII!). And yet we can not say that arming Reproduced with simulyatornoy accuracy. For example, the return is completely absent, and ammunition, as a rule, considerably greater than the real, so the lack of ammo is almost never arise.

Secret Weapons Over Normandy
Physical model was fairly simplified. Breaking the plane into a spin you do not succeed, he simply lowers his nose and is not managed properly, yet once again picks up speed. To break up, will also have to try. If you do not hit the ground at a steep angle, and just lie down on her belly, then so be it slide on it without any harm, and the trees are not an obstacle. Planting, respectively, also holds a purely arbitrary. Sometimes it is better to fly through the sign with an arrow that appears over the center lane. Another sign of the arcade is a line of energy. Although she has the will, the essence remains the same. Severely damaged the plane starts to smoke, and the motor works intermittently. But on the behavior of the machine that does not affect.

Secret Weapons Over Normandy
The game's plot is built around a confrontation between an elite squadron of Allied Battlehawks and their German opponents - Nemesis squadron headed by the famous ace Colonel Krieger. The campaign consists of required and optional missions. Mandatory part of all linear and represents a set of 15 missions, which is set in the vast territory from the Pacific to the British Isles. By the way, the mission of Stalingrad you will fight side by side with Soviet pilots ace Lydia Litvyak, setting the world record for a female fighter (11 kills himself and 3 - in a group of enemy planes). Generally, the parallels with real historical events - one of the strengths of the game. So here the author can put a solid top five.

As you progress through the main part of the campaign missions, the player receives an additional job. They come in two forms: tutorials, are training, and challenges, combat missions, which are usually limited to the destruction of as many opponents.

All missions are top, extra and bonus targets. As a rule, initially you are aware of only 1-2 goals, others have added to the course. Bonus targets are unknown to the player, and run them only casually. The reward for completing missions and the implementation of additional and bonus targets are new opportunities for upgrades and new planes.
Here we come to the most important thing - aircraft. Models are made ​​fairly high quality, and all correspond to the real machine, or at least, is in development projects. Cockpits of the game are missing, but with a third person to fly a rather convenient. According to the developers, the player can get access to 26 cars. Among them, Hurricane, Spitfire, P-38 Lightning, P-51 Mustang, B-17G Flying Fortress (although it'll give you fly only as an arrow), the German Me 109, Me 110, FW 190, He 111 and the Soviet Il- 2. This is not a complete list of on what you have to show the wonders of piloting. And with a little editing HangarPlanes.xml can be accessed even by several aircraft, including two surprises from LucasArts - X-Wing and TIE Fighter from Star Wars. " Of course, they do not have some outstanding features, but great variety to the game.

Now let's talk about the shortcomings of the game. Secret Weapons Over Normandy came as a version for consoles, as well as in versions for the PC. Therefore, graphics, gazing on the PS2 just fine, causing some confusion on the PC. The relief of suffering angularity, and the trees are made not at the highest level. Aircraft and land vehicles generally drawn pretty well, though here and there noticeable angularity of round parts. Shoot down the plane explode and fall apart completely realistic, but a wounded land vehicles totally unrealistic jumps high into the air, while remaining apparently intact. Form, as already mentioned, only the third person, and you can look at your plane, and there is no possibility of normal spin it and zoom in (there is only opportunity to fix the mind on the goal). Another drawback - the system of conservation based on checkpoints, inherited from the game consoles. In flight, they write "Checkpoint", and with death, you can continue from this location. The bad news is that the remembered only the last checkpoint, and it happens automatically - that is, it is possible that you write in a situation last breath, and you have to put a huge effort not to die again.

In general, the game is pretty exciting, dynamic and colorful. If you do not want to deal with the subtleties of governance in the IL-2 ", the Secret Weapons Over Normandy is a good choice. And although the schedule for such requests to the hardware could be better, this shortcoming is completely repaid interesting storyline and exciting action.

Endless Ocean

Endless Ocean
Remember the electronic game "Mysteries of the ocean? Monstrously addictive piece of plastic, inside of which there were three divers, regularly stealing the treasures of sedentary octopus.

Metal Gear Solid Portable Ops Plus

Metal Gear Solid Portable Ops Plus
Kojima Productions, it seems, has found his own style. Every game with the words Metal Gear in the title should be sold exactly twice. So it was with Metal Gear Solid 3 - first came out Snake Eater, then expanded edition of Subsistence. So it was with Metal Gear Ac! D for PSP - two parts of the game differed little from each other. It looks like it will be so with Metal Gear Solid 4, the same engine and the story will release Guns of the Patriots, and networking Metal Gear Online. From recent releases neokuchennoy was only Metal Gear Solid Portable Ops for the PSP - a game about a difficult life of a young Big Boss. But she could not last long: in September complement Metal Gear Solid Portable Ops Plus released in Japan in mid-November - in the U.S.. With the European release of Konami again, not in a hurry, it is expected sometime in 2008.

Metroid Prime Pinball

Metroid Prime Pinball
It seemed impossible to cross with Metroid Prime Pinball and get the output normal game. And the truth is: the normal did not get, but excellent - please! Young Studio Fuse Games, in whose oven baked year ago Mario Pinball Land for Game Boy Advance, deftly build on this success, having created Metroid Prime Pinball - perhaps the most exciting pinball since The Pinball of the Dead.

Take Command: 2nd Manassas

Perfectly true that some poets certainly need to be hungry. That is why the low-budget projects often simply crammed with excellent ideas. Run game - and the first rush from unsightly scenes and terrible menu. A podnabravshis patience after an hour or so with gusto chasing the stars and stripes troops in the swamps and hills.

Empire Earth II: The Art of Supremacy

Empire Earth II: The Art of Supremacy
How do you think makes Empire Earth II, which already fifteen epochs and fourteen nations, received lower ratings compared with the Age of Empires III, where the nation was only eight? Yes, because the authors of Mad Doc Software have forgotten to include in the game the Russians. The developers decided to catch up in the appendix, called The Art of Supremacy. Although Russia is in it - just a little corrected western civilization, and Tsar Alexander I recalled the voice of the standard "hero's half-time, three unique armies chosen is appropriate: Varangian warrior, cannon Likorn and T-90S tanks.

Genji 2

Genji: Days of the Blade (In Europe, he called her promise simpler - Genji 2) managed to become famous all over the world long before the launch of the latest next-generation consoles. Sony Press Conference at E3 gave the world two meme in the performance of the current president of SCE Casa Hiraya: battle cry of "Ri-i-i-i-AHI Racer," and the story of the "enemy crabs in feudal Japan. In fact, the giant enemy crab - not the main entertainment of Genji. You'll meet another enemy and tiny crabs. And the demonic samurai. And flying demonic samurai. And the demonic samurai on horseback. And thick demonic samurai boss. I. .. In general, it is not very varied game.

God of War: Chains of Olympus

God of War: Chains of Olympus
Cantankerous nature and valiant prowess God of War: Chains of Olympus begins to demonstrate from the start, without wasting time on empty ceremony. You do not have time and step by step the captured enemy troops of the city as the stage, smashing and breaking fairly sturdy-looking stone walls, out into the first boss - a hefty and utterly voracious maw of the basilisk with half of the screen. Chewed for seed tucked under paw Cyclops, a greedy beast immediately tried to repeat the same trick with Kratos. It was then, and it will become clear, is ready if the former Spartan general to honor the will of the Olympic gods, or did he destined to become food for lizards. However, the basilisk - is not so bad (by the way, the first meeting with the monster does not last); angry Persians is also something that can, and their pot-bellied leader is not only different enviable physical training, but also knows black magic. Specifically, the Spartan life has never been so many trials at once. But it only on the introductory level and beyond will only be more dangerous. And do not say that I did not warn you!

Star Ocean: Till the End of Time

Genre: JRPG
Developer: Tri-Ace
Publisher: Ubisoft
Project website: http://www.square-enix.com/games/starocean/

Demon's Souls

Demon's Souls
«You died». «You died». «You died». Again and again. Whatever you do in the Demon's Souls, the result is almost always the same - a blood-red inscription «You died», a bitter disappointment ("All in vain!"), A heavy sigh, and another attempt to finish the job. "At this time, should have!"

Need for Speed: Undercover, an overview of "Land of Games&quot

Need for Speed: Undercover, an overview of "Land of Games&quot
For 14 years, flown from the output of the first part of Need For Speed, Electronic Arts has published more than 20 games under the brand NFS and run-in which a car gameplay concepts - from tuning up to the time dilation. The next fifteen years EA can easily spit at the ceiling, simply recombining previously used ideas in new, unexpected manner. Or, even easier to do - every three to four years' back to basics, doing a remake of one of the previous parts. That last recipe is made NFS: Undercover, similar to Most Wanted as identical twin sister.

Medal of Honor: Airborne

Medal of Honor: Airborne
The parachute opens above your head with a loud bang, and no time to look around - the earth is approaching too quickly, we have only a few seconds before landing, so that the landing site must be chosen immediately, or else before him had to endure. Streets, fields, rooftops, balconies, ruin, ruins, the ruins of ... Troopers are born in the air to die on the ground.

Colin McRae: DiRT 2

Colin McRae: DiRT 2Colin McRae: DiRT 2Colin McRae: DiRT 2
The car looks toys - cheap, plastic, Chinese. Managed accordingly. DiRT 2 Do not drop the frame rate even when a large number of objects on the screen. But what of that? Anyway, these "objects" look terrible. Before us is a rare case where the screenshots the game looks noticeably better than in motion.

MotoGP'07

MotoGP'07
Computer racers love to race each other, often comes stupidity: for example, when launched the first rider to have a second turn firmly occupies the last place.
Wear gloves include loud harvested game motomuzyku - Time to start. The most interesting race looks like from the helmet athlete. Constant slope of one and the other side of the asphalt dangerously close to us on the right, then left - with such a perspective atmosphere of the game feels better. The problem is that ride motorcycles with this camera is very difficult. And even if it is a great desire, it is likely to be tormented in the guise of "first person" would have to return to a traditional camera, suspended for a racer.

Castlevania: Dawn of Sorrow

Castlevania: Dawn of Sorrow
Three-dimensional game series Castlevania unable to regain his place in the sun (and Curse of Darkness - most recent to be confirmed). A two-dimensional, in contrast, are becoming better and better. Apex of the series is Castlevania: Symphony of the Night for the PS one, already released nine years ago. Since then, the vampire series has proved itself perfectly to the GBA: triplet Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance and Castlevania: Aria of Sorrow, Valery "A. Cooper" Korneev at one time without false modesty, described as "rare huge hit." Two-dimensional adventures of vampire hunters go to the new platform and re-set the heat: Dawn of Sorrow - another piercing a blockbuster, now with a stylus and two screens.

Portal

Among gaming journalists and ordinary gamers have long been a sign of good taste berate the modern game for the second time, primitivism, "the absence of gyri and all that jazz. Speculate about the "good old days" when almost every game has been opened and forever imprinting in the memory, are particularly fond of players with experience - it is necessary to somehow demonstrate its status as elder those who are not nyuhival ZX Spectrum, 286-e car or NES.

Loco Roco

Loco Roco
When developers want to make a game better, they are usually more stuffing in it ALL. Okolonyutonovskuyu physics, ultra-realistic graphics, a long, long story. The players then spit the same: someone inhibits iron, someone attempts to cause the unhealthy writers laugh ... And yet another Alexey Pajitnov with his "Tetris" has proved that a brilliant game - a simple game. Creators of Lumines is generally adapted to the console from Sony, and it sounded like: "a good game for the PSP - a simple game with a delightful music." For a long time igrodely ignored the obvious, but finally gave up.

Windosill

At what stage of getting rid of gameplay the game loses the right to be considered as such? Apparently, it remains only a small portion of interactivity, the game can not turn away - in fact found in the same place for PSN Linger in Shadows, and in the "Land of Games" - a page for her review. Windosill can also be attributed to the demoscene, but not three-dimensional, and were drawn in a vector flash. The entire game is a collection of short scenes involving abstract figures, fictional creatures and mechanisms. Each such scene looks like a window into another world, on the windowsill (hence the name of the game) which moves, say, the protagonist - a wooden locomotive, very reminiscent of children's toys. To open the door to the next "window", the player must find the "key" - a white cube. Sometimes it just hidden somewhere in the mind, but most often required to execute a sequence of non-obvious first action. In any case it is necessary "proklikat" full screen - and this is where the magic begins. After all, every single object - a "live", you can interact with anyone, even if it is no apparent benefit to the passage.

Darkest of Days

Darkest of Days
Hey, northerners, greetings to you from the future!
Character in the cult film "Back to the Future" three times had to travel back in time: screwed up in the past, they have changed now, and more often to the detriment of themselves and their loved ones. Hero games Darkest of Days, Alexander Morris, had even worse: a time machine - his best each, making edits in the course of history - work.

Grand Theft Auto: Episodes from Liberty City

Grand Theft Auto: Episodes from Liberty City

Xenus 2: White Gold

Xenus 2: White Gold