| Source: Country Games № 13 2006 |
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Tower Bloxx Deluxe
| Source: Country Games № 24 2009 |
| Do not be surprised if the name will be familiar to the reader. Several years ago, the original Tower Bloxx gained special popularity among the fans to play on your mobile. At this time, developers have already had time in the meantime please owners and PC, decided to try their luck on the Xbox Live Arcade. |
Guitar Hero III: Legends of Rock
| Source: Country Games № 24 2007 |
Syphon Filter: Dark Mirror
| Source: Country Games № 14 2006 |
Darksiders
| Source: Country Games № -9 1997 |
Pariah
| Platform: X-Box; PC Genre: FPS Developer: Digital Extremes Publisher: Groove Games Project website: http://www.pariahgame.com/ System requirements: P-3 1GHz; 256Mb RAM; 64 Mb Video Even the most cautious of Nostradamus predicted the gaming industry Pariah if you do not love polls gaming community, then, in any case, just a warm reception by ordinary gamers and relevant publications. Otherwise we could not have imagined: how did the creators of Unreal Tournament 2004 can issue a checkpoint, mediocre shooter? It turns out they can. Digital Extremes have received the draft, drowned with his head in his own ambitions, but was unable to show anything worthy of even an indulgence. Therefore greet the main disappointment of the spring. Gameplay, "genius" and "originality" that in numerous interviews and press releases, we were promised the developers, in fact, was something of a moldy sausage the second grade. Instead of "killer Halo» palmed us ordinary epigone, the gameplay is built on the most worn-out postulates of the genre. So Meet the invisible wall, a thousand and one script, absolute linearity and the absence of a hint of entertainment. You should start with what we have to fight both in open, large areas and in enclosed spaces. In the first case we have to wade through the same type of forest-steppe, in the second - cloned enjoy the corridors with a great many forever closed doors. Levels of the first type more than that, no doubt, pleased, however, neither of which freedom of movement and speech can not be. Of course, if you do not believe for a final opportunity to kill or stop, or out from the mound. The annihilation of the hostile personalities is impressive only in the early stages. DE specially dressed for enemies glass helmets to each murder was accompanied by a shrill sound of broken glass. Due to the licensed engine Havok 2.0, foe spectacularly tumbled to the ground, in every way trying to follow the laws of physics. Nestykovochka Pariah imprisoned under harsh shooting, but she really do not have enough drive: the gameplay turned out, quite frankly, dull. Crazy fights - a concept from another opera. The whole storyline is set in rollers mediocre quality, the characters are completely devoid of the slightest share of charisma: to count them until the very end you will be profoundly indifferent. The story itself does not differ by originality, and seasoned with a fair amount of stamps. Our protagonist, Dr. Mason accompanies certain Karina infected with a deadly virus. Spacecraft with the patient and her escort suddenly churning. The protagonist narrowly escaped unharmed, but he must find to escape because he was infected ... Passage. The apogee of bad taste is a game time with the defense of the train, where necessary repel amphibious ships in the style of naphthalene arcade Beachhead. For games, with graphics similar to Pariah, adopted a rather condescending attitude. Despite the advanced age of graphics engine Unreal Warfare, DE posted on a maximum and presented a picture, sometimes forcing pronounce the sacred "wow." The reason for this are the magnificent special effects, a sufficient number of polygons on the models skillfully zadeystovanny bump-mapping and texture of high resolution (at individual locations; something where the developers obviously shalturili and limited nincompoop, outdated years, a kind, seven). Separate "phi" is worthy of local vodichka: In the game it gets rare, but this is does not mean that it should look like an alien from not say what year. Greyness Completely mediocre FPS, for no apparent reason decided to compete with the masters of the genre. Hardly him silenok enough to overcome the Project: Snowblind or pozaproshlogodny Chrome.Pariah can surely be called a colorful pacifier - nice looks, the game has an absolutely secondary and boring gameplay. Once-through design, which spend their time better not. Graphics: 8.0 Sound and music: 6.0 Design: 4.5 Estimation of the author: 6.0 Outcome: 61% |
Driver: Parallel Lines
| Source: Country Games № November 2006 |
Tekken: Dark Resurrection
Castlevania: Portrait of Ruin
| Source: Country Games № May 2007 |
Session ruinoterapii1944. Still burning hellish furnace of Auschwitz, just to break the blockade of Leningrad, and on all fronts are still going hot fights. War devoured the lives of hundreds of thousands of people and their pain is out of nothingness gloomy castle demon lord. But who are these two kids that gay trot sent to the sinister stronghold? They are dressed strangely, and seemed to know nothing about the horrors of war. The only thing that worries them - the castle and its new owner. In the world of Castlevania time if stopped. |
Wario: Master of Disguise
| Source: Country Games № 14 2007 |
| Despite the fact that Wario - a fat smelly evil greedy lazy and a liar, he at least honestly appears to us the way it is. Mario, for example, even though a plumber wears a suit, never to appear in public with a wrench and can hardly distinguish the valve from the pipe. Wario is in its new game peremeryaet slightly less than a dozen different outfits, each time becoming literally a new man. Everything is fair - in costume astronaut antihero smoother jumps and shoots a laser gun mantle artist allows Wario to draw the stone blocks anywhere on the screen, and the captain outfit (with built boat) improves the buoyancy of the mustachioed Cormorant. |
Turok
| Source: Country Games № June 2008 |
Star Ocean: First Departure
| Source: Country Games № 17 2009 |
| GENERAL APPEARANCE The first release of Star Ocean - is finally in English. There is almost no space adventure, and "new planet" is perceived differently as another fantasy world of a typical JRPG. However, the lack of frequent intergalactic flight does not detract from the merits of role-playing game: the plot here will handicap any other JRPG, not only on the PSP, but also on other platforms, and the technical side of the issue and all can be perfect. Excellent backgrounds, beautiful animated inserts from the studio Production IG, decently voiced dialogues - a remake of Star Ocean literally fall in love with himself, makes the time to postpone the passage of all other games. The only thing that does not fit into the overall picture, it's too underestimated the complexity of the battles. Upon arrival at the new location is enough to get "local" armor (money for slain monsters are always issued in excess), and can be nothing to fear. And if more and pump as it should, then very soon, some opponents in general can not put the heroes at least some damage. Of course, this does not interfere with enjoying the history and pereprohodit game several times, changing the composition of the saviors of the universe, but it looks very ridiculous compared to the same Star Ocean: The Last Hope. |
Condemned 2
| Source: Country Games № August 2008 |
Final Fantasy Fables: Chocobo Tales
| Source: Country Games № December 2007 |
| Final Fantasy for Square Enix - chicken lays golden eggs. Final Fantasy Fables - another popular family scion, who has little in common with the epic story and love story, but regularly bringing money. Today it is - a good tale, one of those that read them at night. And this game, good game. So much so that it is carried away not only because of the famous name in the title. |
Xenosaga
| Xenosaga Platform: PS2 Genre: JRPG Publisher: Namco Developer: Namco / Monolith Soft Before proceeding to the actual review (ultimate review, as it was outlined in the job =)), I should clarify a couple of details, it is very important. Explain what a JRPG, I will not. Understand only - for the first acquaintance with the genre better suited something simpler, clearer and more spectacular, and always with the scenes with a kiss. So, for details. First: Xenosaga was conceived primarily as a properly prepared the ideological continuation of Xenogears. Like, earlier planned to make did not work - spices are not reported or desired temperature conditions are not complied with, and now the authors have appeared complete creative freedom and a huge budget, create - I do not. Hence - that Xenosaga is perceived differently depending on whether you have seen Xenogears or not. The second part: we must clearly realize that this project is excessively ambitious. It is not a campaign - it's all fleeting, but the developers are not deprived of a healthy bit of pride, decided to simultaneously develop the genre, and the scope of the plot to catch up with Final Fantasy, and the size and reasonableness of the game world confound the things that you like - up to Herbert's epic, or say, the unforgettable series Babylon 5. Somewhere in this desire to remain at the level of efforts in its infancy, where a target was fully achieved, but in any case, its presence can be traced even in the smallest detail. The closest and perhaps only an analogy - Shenmue. On the similarity of the fate of the two projects can reflect at leisure on your own - so here is your homework. Fans of cyberpunk, particularly its virtual merry-Russian variety (stone in the garden of a popular psychiatrist-writer), is particularly pleasing is a list of characters: a man, android, cyborg, robot, artificially created strange creature - almost a form of life energy, and mysterious-like to-human-but-not-quite named chaos (that way, with a small letter), which has the makings of an angel. Full set! Of course, the characters they worked properly, voiced the characters perfectly, and the rest own speculation based on the following provision: "Xenosaga - JRPG Class AAA" (not to be confused with batteries). As I have said, they all look young, but his arguments go far beyond and deeper than most consumers of video games.It is very important that the scenes are heavy and brutal in Xenosaga is - proof of the seriousness of what is happening, but deliberately stuffing game violence no one - not the main thing is here is not important. Ending a conversation about the plot, it should be mentioned that the game is perceived solely as one sixth of the (no, not sushi, or even sushi), one big story. Compare excessively detailed narrative of events in video clips here and FF-shny approach to "the most effective use of video," the striker just in my heart. Summing up the preliminary results, the ending leaves a lot more questions than answers - they would be enough not only for another four or five games, but a dozen anime series and feature films. All the philosophical problems and the promise of the subtitle using terms like "Zohar" and "gnosis" really is, but they remain outside "to be continued", but the first episode, they just lightly marked. With regard to technical performance clips here Xenosaga, of course, at altitude. In Final Fantasy X catches the eye a strong discrepancy between the quality of graphics on the engine and pre-rendered. It came to the point that even the design of heroes are very different in different versions. In Xenosaga, like in MGS2, it is very difficult to determine where " fair "schedule begins CG. Of course, the scenes with explosions and the effect of the Hilbert PlayStation 2 could not display so realistic, but they are not knocked out of the total visual range - the whole game is perceived as a whole. It is very important. Certainly think now that the gameplay in Xenosaga special role does not play, right? And here and there - the developers decided to make a perfect in all respects JRPG. If you prefer, you can quickly run through the game for 25-30 hours, but one-fifth of them will be spent on "work on our mistakes" - that is, re-transmission segments levels after death. For a more or less detailed study of the world Xenosaga - and here we do not mean mindless pumping - you want a half to two times longer.The game spoiled gamers optional quests, mini-games, secret bosses - like all the best games on the Square, but ... not quite the same. The main quest - find secret doors and keys for them - almost does not involve battles with powerful opponents, you just need to know where to go and what to do. Mini-games - a huge amount, and the least interesting reward you with valuable prizes, and more advanced attract attention as is. Suffice it to mention at least XenoCard - not a clone unpretentious collectible card games from Final Fantasy VII-IX, and a full analog Magic the Gathering (so-so analog, to be honest. - Ed.). As for the secret bosses, they are hidden away so well that without the help of gamefaqs.com to find them, I never got. No random attacks of monsters in Xenosaga no, there is a possibility and avoid the fight - it comes almost to the elements of stealth action =), and get bonuses for the current battle, the enemy blew up next to a barrel of gasoline. As you can see, even in comparison with Grandia 2, the system is complicated, look at the game with a random encounter then do not even want to. Problems brought a lot of monsters - and this fact is significant. Genre demonstrated in Final Fantasy VII-X and Grandia 2 unnecessary fights in general, who had managed to reduce the risk of damage to a minimum, be returned to its roots. And Legaia 2 and Breath of Fire V, and now, and Xenosaga, in many ways, but do not give gamers an opportunity to apply too easy leveling characters, the selection of the development, searching, advanced equipment and the proper actions in combat. In modern JRPG specialization "warrior-magician-healer" is blurred, but physical attacks and magic (plus use of objects) are two fundamentally different ways of achieving goals are often added to them non-magical and special moves. Usual in Xenosaga attack lacks both class based combat arsenal are a combination of special techniques - like magic-based, and physical-based. There is magic with a classic set of healing, attacking and changing the status spells. There are all alternative ways of warfare - the robots AGWS, with its own characteristics, the level of HP, principles of management , equipment and other things. Legacy of Xenogears, but greatly revised. It is fair to note that the magic in Xenosaga, as is often the case, virtually useless - except for curing, and occasionally - and change the status. Items-kit is not too effective, and - which is not so often - the presence of a large supply is not a panacea in any battle, the balance in this area met perfectly. On the contrary, the attacks occurring in combination, actually differ in their characteristics from each other, often have to change the main fighters (the party consists of six people, but the war only three of them) or at least their attacks are based on the type of opponents. As in Breath of Fire, forcing gamers to build a long combo chains - they are much more efficient single blow. But this diversity also makes the fighting less boring and repetitive, if desired, may be guided not only efficiency, but also beauty. KOS-MOS, the instruments of death scythe - it is something! Male heroes such destructive force, and never dreamed of! =) A system of pumping is possible to argue a very long time, so you better recommend a look at www.gamefaqs.com, read solyushen, but to gain the mind-mind. It is only important to understand that there are essentially dead-end branches, and - unlike, say Sphere Grid in Final Fantasy X, where as no go - still something, so be it. And is not - still can not kill anyone =) Do not neglect the things that increase the efficiency of killing monsters. Among them are very cute swimsuit for Zion =) It's a pity that it was unable to fasten it to Chaos, "Chaos", it would be funny. While writing about the chaos, remembered one more great finds! The fact that several locations initially available to you in the "peaceful" option, but then they settle down monsters. And the prescribed plot developments, and required to perform an action, and the optional scenes and dialogues to help you find out in advance "what is that" at which button to press in order to cut off the road evil monsters. Then, something to ponder over this will be no time to eat, sir! I feel tired I have already, so finish. So, Xenosaga - game, no doubt, a genius, but the latter-day nisprovergateli idols could not bring it up to gamers, have failed to convince. That was enough for them to add Kawainui there, a bit more humor here, a powerful visual effect - somewhere else? Undoubtedly, the design is great heroes, the English voice is perfect, but the first few hours may scare off gamers. Compare the spectacular destruction Zanarkanda in Final Fantasy X and boring journey through virtual reality, and then the ship in Xenosaga. The absence of the normal training regime - another unforgivable mistake, especially for a JRPG with a rather unusual combat system. Fans something to it will not care, but there are neophytes, with the mentality that should be treated especially carefully. So what have I to do the most mass marketed one simple thought: "Xenosaga - a game that should keep everyone." Believe me, I repeat to myself like a mantra, and all of your gaming life you get! =) Honestly, honestly . |
Undercover: Dual Motives
| Source: Country Games № 22 2007 |
Star Wars Galaxies: An Empire Divided
| Nazvanieigry: Star Wars Galaxies: An Empire Divided Platform: PC Genre: MMORPG Developer: LucasArts Publisher: SonyOnlineEntertainment Minimum system requirements: Intel Pentium III 933 MHz, 256 MB RAM; 32 MB Video; 2 GB HDD; DirectX 9 Official site: http://starwarsgalaxies.station.sony.com/ Author: Roman Yepishin (shadworld@hotmail.com) |
The Simpson's Road Rage
Genre: Racing Publisher: EA Developer: Fox Interactive Website: http://www.simpsonsroadrage.com/ |
MediEvil: Resurrection
| Source: Country Games № April 2006 |
Soul Calibur: Broken Destiny
| Source: Country Games № 20 2009 |
EA Sports Active
| Source: Country Games № 14 2009 |
| GENERAL APPEARANCE The creators proudly declare that produced not just an imitation of Wii Fit, a "virtual trainer and a gym in one box." Bold statement, but it is difficult to argue with - EA Sports Active able to replace something, and more. When first run, it will ask you to detail the habits and make the best lesson plan, taking into account how you eat, what to do during the day, what a figure you want to be and what loads are ready to endure. The key difference from the Wii Fit - the use of additional accessories and as a consequence, a huge selection of exercises. I'm tired of running in place? You can train with a ribbon-expanders, or play basketball, hanging in the nunchuk attached to the foot pocket. At the same time it supplies will become a major source of headache. Tape-expander, designed for the average person, for someone to be too small or, conversely, is high. Board, skateboard, officially for the game is optional, in fact, required for a range of exercises. Remote and nunchuck are often required to pull in different directions with such force that the wire connecting them is frightening. Besides the creation of EA Vancouver in fact not a game - not the ultimate goal, no need for "opening" exercises in Wii Fit. Even joint exercises with a friend not imply inscriptions «You win» and «You lose» ... But with the functions of the simulator EA Sports Active cope perfectly well. |
More brain Training from Dr. Kawashima: How Old Is Your Brain?
| Source: Country Games № March 2008 |
Grand Theft Auto: Vice City Stories
| Source: Country Games № April 2007 |
| "The shop consists of broad-shouldered young men in bright hats and ask them to carefully merchant, every month, would pay them, young people in the bright hats and gifts. Then they will try to reduce the tax which pays the merchant the government. If the trader does not agree, young people take out machine guns and made to shoot at the counter. Then the dealer agrees. This - racketeering. Then come other young people and politely ask the dealer to pay tribute to them for what they deliver him from the first young people. And also shoot at the counter. This is also a racket. " |
Operation Silent Storm
| Game Title: Operation Silent Storm Platform: PC Genre: TBS with RPG elements Developer: Nival Interactive Publisher: 1C Release Date: September 2003 Minimum system requirements: Pentium III / Athlon 600 MHz, 128 MB RAM, 3D-graphics card with 32 MB RAM, 2 GB HDD Official site: http://www.nival.com/rus/s2_info.html "Rage: Print Mystery" and "Rage II: Lord of the Shower" made the name famous by Nival Interactive. The brilliant debut "Cursed Lands" only strengthened the love and respect for the players to talented developers. However, until all look forward to continuing adventures in the wonderful world of floating islands in the astral plane, "Nivalovtsy" not a joke carried away with the Second World War. That is the greatest of the armed conflict really seemed to them so interesting, whether developers have gone in the wake of fashion ... Anyway, instead of Allods III or Cursed Lands 2, we received a "Blitzkrieg". The game, neither more nor less, was an example of how to do strategic projects of the Second World War. "Blitzkrieg" is undoubtedly received its share of loyal fans, but the most desperate optimists, romance continued to stubbornly wait for the fantasy adventure in the world Allods. At the very same Nival, as it turned out, had quite different plans. In the end, "Legends Allods: Legacy of the Necromancers" designs do not already know N_Game Studios, and Nival celebrates the successful release of "Operation Silent Storm», the second draft of the military-historical themes. On the part of the gameplay of "Operation Silent Storm» close soon "Gorki-17", for all the fights take place in steps. Each character has a certain amount of AP (Action Point), and are being spent to perform all actions. Upon completion of the AP are restored. The system is quite traditional, tested and debugged by many years of practice in a variety of game projects. Although "Nivalovtsy" could not resist the temptation to make something what kind of a classic incremental gameplay. The fact is that, apart from the actual fighting on the local charts, "Operation Silent Storm» includes the possibility of movement on the global map. In this mode, squad player may accidentally encounter with the enemy or to arrange a halt to the exchange of trophies and medical care (in both cases the action is transferred to a local map). Also on the global map will select the next mission. Emphasize that the key word here - CHOICE, because missions are usually a few (and campaigns - even two). Of course, the recommended option helpfully flashes and lights up, but nobody prevents you from scoring, sorry, forget about the recommendations and go to manage things on your own. If another skirmish with the enemy is completely deprived of ammunition detachment, and even, God forbid, took the life of someone from the soldiers - welcome to the base. Here you will find a qualified physician, an experienced gunsmith and commander, always ready to refill unit new volunteers. From black whirlpool memory slowly begins to float the name of UFO. However, for the pleasure you have to pay (the wisdom of this very developers of computer games do not get tired of us to cram so many years in a row). At maximum graphics settings toy significantly slows the system with Athlon 1300, 512 MB RAM and a Radeon 9000 c 64 MB. Moreover, from the first minutes of existence on my computer "Operation Silent Storm» beginning to show its awful capricious nature. First, the nerves began to spoil the infamous copy protection system Star Force. "Holiday" continued refusal to play to function properly with 32-bit color (texture disappeared), this despite the fact that there are the latest drivers, and indeed the card is not "noname'ovskaya, and belongs to a series Gigabyte Maya II. Mention the same habit of toys to arrange spontaneous "miscarriage" in Windows, I think, is not worth it - in fact quite frustrated. Fortunately, the computer then the computer to download patches from the Internet. Incidentally, the same patch would be nice to correct the work of AI. In general, the behavior of allied and enemy fighters are very logical and sensible mind (sometimes allies manage to provide tangible assistance), but here are comical gaffes. For example, I had occasion to observe how unfortunate soldier, whose AP ran during forced marches through the fence, and "hung" on the fence until the end of the battle, not daring to climb any further forward or back. On the gameplay is, of course, has no effect, but it seems a bit "wet slightly. Generally, if eliminated in the toy bugs with artificial intelligence and work on its stability, "Operation Silent Storm» safely can be called a masterpiece. Beautiful graphics, unprecedented interactivity, an incredibly believable physics and subtle sense of style could not be better to contribute. Keep it up, and certainly Russia will become the provider of the most interesting, original and beautiful game projects! Or am I an incorrigible optimist? |
Urban Chaos: Riot Response
| Source: Country Games № 21 2006 |
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