| Source: Country Games № May 2008 |
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| Source: Country Games № May 2008 |
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| Source: Country Games № April 2006 |
| Picking up a CD with SSX on Tour, a long time does not dare to insert it into the console, pondering over what the same developers carved out a magnificent version for home consoles this time around? |
| Source: Country Games № 23 2009 |
| Source: PC GAMES number in July 2009 |
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| Source: Country Games № December 2007 |
| RPG exist longer one decade. Write character extract quest smash orcish get level bleed characteristics buy steep armors and sword longer, flunk dragon marry princess ... familiar? No less familiar and classic puzzle where you have to combine in a series of three icons of the same color - at least have the same Bejeweled, by which the world had gone hundreds of thousands of man hours. Why no one had thought to combine these two genres in one game before the advent of Puzzle Quest - a mystery. After all, RPG-elements now getting shoved wherever. And beat'em up, and in the GTA, and even the strategies have experience points for leveling. But the crossing of RPG and puzzle gave a truly stunning result. |
| Source: Country Games № February 2010 |
| GENERAL VPCHATLENIE Dragonica captivates primarily stylistic: the gaming world, like hand-painted gouache paints, and attracts, forcing the move from the dark dungeons Aion in the fairy tale where the caramel houses and eternally blue sky. The atmosphere of comfort and celebration, NPC openly friendly, and skirmishes with the wolves and sheep make merry laugh - to the funny looks, the local fauna. |
| Source: PC GAMES number in December 2009 |
| Source: Country Games № 24 2009 |
| Source: Country Games № 18 2009 |
| Today once again we will focus on small forms gamedev. As often happens in all areas of art, small shapes sometimes are finished, perfect, and that is natural, laconic large. The main thing is to know where to look for "mushroom places." |
| Name game: The Hulk Platform: PC, PS2, Xbox, GameCube Genre: action Developer: Radical Entertainment Publisher: VU Games Release Date: May 27, 2003 Minimum System Requirements (for PC): Pentium III 700 MHz, 192 MB RAM, 3D-graphics card with 32 MB RAM, 1.5 GB HDD Official site: http://www.radical-entertainment.com/ http://www.vugames.com/vug/ Did you ever have days when everything went through ..., well, that is absolutely not true, as we would like? Barely able to keep themselves out of bed, shuffled terminally sleepy dobreli to the bathroom, only to hear a nasty rumbling air in the empty taps. Breakfast of burnt oranges, went to work on the bus, the eyeballs stuffed with sweaty, nervous people, as a barrel herrings. Arriving, finally, to the hated office in the morning you got a scolding from his superiors and so on and so forth. In those days people generally, they say, comes to pens, boils and can explode (in a figurative sense of course), head to bite, for example, or format the punch face fellow. It should be grateful nod to developers for the great sense of his own omnipotence, invincibility. The player can really feel invincible Hulk'om. You're breaking the walls, floor, ceiling, lift your hands and can easily plunk down opponents.Among the latter - military equipment, poor soldiers, specially created to deal with green bully robots, soldiers, mutants, and even my favorite mutated dogs, for scenes battle that is sure to see the movie. However, what we're all about Hulk'e yes on Hulk'e. There's still himself, Bruce Banner. Although it would be better it was not. Game for this guy cachectic subject of several, so to speak, stealth-level, where developers propose to us to solve puzzles on a pair of blunt substitution digits, giving them a serious "hacker" mission. Honestly, boring and unoriginal. Where as interesting to break and destroy everything around, throwing fellows in the wall, to crush their heaviest barrels, grinding giant fists, tearing to pieces of robots, to sow death and destruction! Sorry, got carried away. In story mode game action unfolding on military bases, laboratories and office complexes. True, the practice shows - do not care where and what to break. Especially since the end of the game all these locations are merged into a series differ little from each other buildings, now and then causing a feeling of deja vu. Looks like the designers a little bit so tired and just drank all the life-giving Coca-Cola. Anyway, when the entourage slowly but surely begins to fill teeth on edge, the game ends happily, so especially to curse the developers are not for that. Rather, should be praised for Story Mode is that the length of what is needed. After all, even the inimitable Tommy, the protagonist Mafia, said that the main thing in life - balance and sense of proportion. Graphically, the toy is not repellent, although nothing extraordinary to offer. It should be noted perhaps that cel-shading, which adds a subtle komiksovoy style heroes. Looks really nice and quite original (the technology something relatively new). Meanwhile, the "cute" - general definition of The Hulk as a whole. That's right - nice, no more, no less. Game of the category of "half an hour before bedtime." The absence of a strong plot and variety in gameplay not give her to become a hit, but made on the basis of comic toy on it and does not apply. Want to have some fun and give vent to his destructive urge - a toy for you. Do not want to - your cause, just remember that for beating his colleagues and the collapse of office space in the real world is shining, "government house", even taking into account the heat of passion. |
| Source: Country Games № 20 2009 |
| From now on you can not guess which of the endings STALKER: Shadow of Chernobyl is correct. The developers have chosen the one in which gunner unravels the mystery of the Contractor desires and destroy "On-Consciousness." It was she who serves as a starting point for new stories about the world of the Zone. |
| Source: PC GAMES number in December 2008 |
| Source: PC GAMES number in August 2009 |
| Source: Country Games № 23 2007 |
| Source: Country Games № January 2008 |
| Source: PC GAMES number in August 2009 |
| Name game: Homeworld 2 Platform: PC Genre: 3D RTS Developer: Sierra Entertainment Publisher: Relic Entertainment Release Date: September 16, 2003 Minimum system requirements: Pentium III 833 MHz, 256 MB RAM, 3D-graphics card with 32 MB RAM, 1.2 GB HDD Official site: http://www.homeworld2.com/ Many years have passed since the courageous and brave exiles returned to their home world. Once in the ousting of "bear corner" of the galaxy on the desert planet of stark Kushan, they fire and sword, tears and blood was returned to his homeland - Hiigara. Ruined hundreds of lives, killing thousands of enemies and winning the love, respect and recognition of the gaming community, "higartsy" began the unit with its peaceful, quiet life. Alas, according to the laws gamedev world is not given to how it was last a long time. Dominated by the enemy - Vaygr - returned with a new, more horrific and deadly force, forcing the "higartsev" again to grab the weapon, and you and me - a sleek white and gray computer carcasses of rodents. With the release of Homeworld 2 suffering Hiigara system was again in the face of mortal danger. We found ourselves in the face of new challenges: how to enjoy plenty of beauty and dynamics of Homeworld 2 is not forgetting about work, not sliding it toward a plan to tridesyaty girl and injuring an already limping on all four legs in school. Fans of the original game certainly please the presence of a number of old acquaintances starship, along with an impressive list of new models. True, Vaygr ships are now more different from the stellar piece of plate Hiigara. For example, recent preference for plasma weapons, whereas an insidious enemy relies on the slow but powerful missiles. Variety of play of the mission are still bound by a history of extremely topical and alternate cinematics. The developers have managed to repeatedly reinforce a sense of the tragedy of another war, following the video in black, gray and white. I remember, the story Homeworld took the quick. Homeworld 2 continues and strengthens the tradition of ancestor. Although the curse of talented developers for what they have done a magnificent continuation of an excellent game, but with high system requirements, perhaps, is simply stupid and tactless. World of Homeworld 2 captures and captivates with his head. It's beautiful, interesting and original. Its inhabitants are intelligent and unusual, and the script of tragic events is worthy movie.What else players need to be happy? Perhaps a little more free time to enjoy all this magnificence ... |
| Game Title: Apocalyptica Platform: PC, Xbox Genre: action Developer: Extreme FX Publisher: Konami Release Date: October 2003 Minimum system requirements: Pentium III 800 MHz, 128 MB RAM, 3D-graphics card with 32 MB RAM, 1.2 GB HDD Official site: http://www.apocalyptica.net/ Nicely at the time bothered to Epic. In Unreal Tournament is still "chopped" hundreds of thousands of players of different age and gender around the world. Probably belong to the fans of the unforgettable hit, and the staff of Studio Extreme FX. Demonstrating exceptional analytical skills (and uncommon modesty), I even venture to say that over all, they liked the regime Assault, more precisely, its part of the assault. Indeed, to organize a team raid on the enemy object is very, very interesting. The dynamics of the battle, the rapidity of action, it seems, can not fail to enthrall. However, the wise men say: "When it appears to be baptized should be" ... Cutting down dozens of assorted enemies, the player of the level in the level should make its way to the next lever or button, open the next gate and break through to the next lever. Why? Formally, to inflict yet another crushing blow to the bloodthirsty servants of the devil in order to multiply the power of the Lord in a dark world, that reigned in the end the kingdom of goodness and prosperity in the entire universe! In fact, to get to the end of the level and proceed to the next. If this dignified way you or your brother (sister) in arms kill an enemy blade - do not worry. Respawn - one borrowed from the multiplayer element of the militants in Apocalyptica. Apocalyptica does not open anything new, and in graphic terms. Gloomy monophonic texture, absolutely standard characters, not spectacular nor its well conceived or designed. In fact, the schedule is kept at all the same Unreal Tournament. Note, the first Unreal Tournament, released four years ago, but still raduyuschego if not the graphics, the gameplay and music - for sure. A Apocalyptica can not even that! Musical accompaniment in the style of techno fused into a monotonous, fortunately, not attracting attention to rumble. Cast as a splash screen reading texts openly manipulative, and only the voice of the devil intro frankly pleased. Very, you know, natural sounds, just like the real thing. Voice as enemy soldiers and allies in the game itself is made entirely illiterate. Even if we close our eyes to the low quality of the replicas, groans and rattles, it remains unclear why the big monster-rolling and little rascals-goners groaning in the same manner? While probably not fair to pick on such trifles, and when much more important things evoke boredom and disappointing. Sad but true: Apocalyptica - through secondary toy. Lean mix of religious delirium, monotonous gameplay with vain attempts to recreate the grandeur of Unreal Tournament, unremarkable songs and the same AI (and how else could he be so ingenuous in battles?). It is unlikely that you will be able to play that long. It is unlikely that you will become a general in this game. |
| Source: Country Games № December 2008 |
| Name game: Max Payne 2: The Fall of Max Payne Platform: PC, Playstation2, Xbox Genre: action Developer: Remedy Entertainment Publisher: Take-Two The official system requirements: Minimum: Pentium III 1000MHz, 128 MB ram, 3D-graphics card with 32 MB RAM, HDD 1.7 GB Recommended: Athlon 1400 MHz or 1700 MHz Pentium 4 processor, 512 MB ram, 3D-graphics card with 64 MB of memory, HDD 1.7 GB Link to the official website: www.maxpayne2.com Remedy Entertainment - a small, but demanded a Finnish firm of developers, released in 2001, all known Max Payne. Existed in the development about three years, an ambitious project yet seen the light and proved to many that the games do not always turn out to be protracted and frustrating failures. Gorgeous, ahead of their time computer graphics, dramatic storyline, as well as the mode of "Bullet Time" (trump card game), did their job. The game immediately won recognition of gamers, and become one of the main representatives of the militants with a third person for the PC . In the spring of this year developers announced that in the bowels of the company in full swing, work on a sequel. Since then, the entire gaming community with bated breath, waiting for release of Max Payne 2. The game was released on time and your attention is given an overview of the new adventures of Max, who at this time, though not a revolution in the genre, but certainly a pleasant surprise for gamers, eager to touch and test in practice the long-awaited sequel to the hit two years ago. Well, despite some flaws and arcade gameplay sequel to the hit 2001 can be considered valid. A couple of memorable evenings of the game you provided, especially if you have a powerful PC and a great stereo system, because the sound in the game played a significant role. |
| Source: Country Games № 24 2008 |
| The general impression "Do not strain!" - What appears to be the motto has currently Trine Game Studios, acquired the right of a second add-on to Venice The Guild 2. Result of work throws fans into shock from the first seconds: "Venice" - it's just a stripped-down copy of the first additions. There is no campaign, no multiplayer, no innovation. Do not assume, as do glass-blowing production, for which you did not even bother to draw a new animation, taking them from blacksmithing (fun to watch as "glassblower" recklessly Lupit hammer on harvesting), or the church, where the wedding (fun "trick", but not more). Add on here the modified models of buildings "under Italy, as well as four cards, you get a complete picture of the" innovations "in Venice. Now add to them bugs, lying in wait at every turn (the characters that pass through the building - it's flowers, in front of waiting for the berries in the form of missions and saves, not wanting to boot), a strange path search algorithm, a variety of nasty little things (sort of hint that Venice was a Hansa), discarded the old maps ... It feels like a couple of weeks the game has somehow worked, and then, a tired, throw away the result of the market, sincerely hoping that fans will swallow and not choke. Sad, sorry, but the fact ... |