| Source: Country Games № September 2006 |
Grandia III
SpyToy
| Source: Country Games № November 2006 |
Tony Hawk's Project 8
| Source: Country Games № 14 2007 |
Night watch
| Platform: PC Genre: Tactical RPG Developer: Nival Interactive Publisher: Noviy Disk Project website: www.nival.com / nightwatch_ru System requirements: P-3 1GHz; 256 Mb RAM; 64 Mb Video (pixel shading) One of the mandatory parameters, accounted for the browser when the verdict is a goal that developers put in front of him, preparing for the next project. It is here that you must understand that Nival in any case did not want to do a variation on the theme of the wonderful "Operation Silent Storm». Her "raw materials" were used exclusively because write for the year a new engine and game mechanics daunting even for an experienced team. And why, when there is such a wonderful base? I'll note that the "Night Watch" should be treated more leniently than other games Nival. This project was, of course, qualitative, but it is designed only for two categories of gamers: fans of the same book and film, as well as a contingent of so-called «Casual gamers». Express the essence of "ND" can be a capacious phrase - «Silent Storm Light on the grounds Lukyanenko. Naturally, the Silent Storm from best to minimize the tactical part of the candy to be longer. Hence, the intriguing setting of another popular player has not come out - you need something else. For example, a strong storyline. Talk and think heaped stories - no profile "Niva", but in this case, they tried their best. Happening on the screen captures: the storyline in store prelyubopytnyh few turns, things are moving briskly and logical, and characters from the film only add to the kind of excitement. Number of scripted scenes more than enough, although the local engine is not much a fit for their full play (particularly noticeable in facial animation). Called "Night Watch" tactical role-playing game is impossible.Why? Let us understand in order. First of all, neither of which full-fledged RPG, and not a speech. Yes, the heroes gain experience, acquire new levels and skills. However, there is not even an elementary flow parameters: the average audience is not so frightened at the sight of dozens of characteristics, distribution skillpointov automatically. And we offer the skill to choose just one of the regularly updated product range. Wood skills not as a class - again, all the same average audience is not confused. In general, role-playing component is simplified as much as possible (to the level of Nox or Grom). In only one place you can avoid fights against all enemies, so players will get to the finals with a virtually identical number of exp. I will say more - all the missions boil down to make away with the Dark and in good time to leave the location. Only at the penultimate level, these things dish quite a bit of diversity. To understand the mechanics of gameplay "ND", it is necessary to have adequate representation on the Silent Storm? A brief educational program for those who do not know. In a calm atmosphere is a common real-time strategy, but as soon appear on the screen the silhouettes of enemies - turn turn-based mode. Each character group (or in this case the party) have a number of AP (action points - points of action), which he uses to perform specific actions. Once these points come to an end - time to pass the course. "Night Watch" this scheme is slightly modified by adding a parallel space - the twilight. Interest in the repetition was to contribute to the choice of character class. Magician, magician and Changeling are very different from each other. All is well, but only one mission Stas (the protagonist) will operate independently. In most of the trio involved (so that already at the first passage of the player will experience all the classes in the case), and it is desirable that it consisted of the following three Others.In principle, one can do without the HRE, because at the level of the fifth melee will be ineffective, completely giving way to work magic. The presence of the sorcerer is highly desirable: only he knows how to create amulets made of simple objects (apples, restoring health, key chains, to subordinate the will; watch that some time after using them kill the victim). Mag is vital, because he has the most powerful spells, and only he can shoot someone else's misfortune. If the first half of the "ND" is taking place in the same breath, it is closer to the middle of the game gameplay flywheel begins to reduce speed. Three-dimensional Moscow With each new project, engine only SS transformed. Even two years later, the picture continues to delight the eye. Especially considering that the entourage of the forties to be fed. Nice picture pleasing to the eye: a good implementation of dusk, fireworks, despite the unnecessary brightness look fine, but recognizable "landmarks" in Moscow conveyed with extraordinary precision. Will not go away and the famous physicist - are still allowed to destroy many objects (benches, poles, clams), but, unlike the progenitors, the practical benefits from it very little. If the same "clock" we could solve the problem of the closed door manufacturer nice opening in the wall, there is such a situation simply does not occur. Music is chosen as the best way possible. Particularly good title tune, and the final song composed specially for the game (for the authorship of the same Leonid Kaganova). Audio series identities not disappoint: the characters from the movie voiced by the relevant actors, the rest pretty well played nivalovskie specials. Although sometimes reading from the wrong tone. The protagonist says the voice is not anyone anyhow, and Vsevolod Kuznetsov. Last cake gets interface. Laconically and availability - exactly what is required for comfortable gaming. Everybody get out of the dusk? Less of "Night Watch" is only one, but what. The gameplay is no different variety, representing a very long series of turn-based battles. Gameplay: 7.0 Graphics: 7.0 Sound and music: 8.0 Design: 8.0 Estimation of the author: 7.5 Outcome: 72% |
Dead to Rights II: Hell to Pay
| Platform: PS2; Xbox; PC Genre: Action Developer: Namco Hometek Publisher: Namco Publisher in Russia: Akella Project website: www.deadtorights2.com System requirements: P-3 1GHz; 256 Mb RAM; 64 Mb Video (pixel shading) The author of this article for reasons known only to him very much liked the original Dead to Rights. He was fascinated by its cruelty and brutal thrust. He died away from happiness, when the main character, Jack, snatched from the world's evil accomplice of another machine and broke it with relish the spine. And what there were fights with the bosses, what were colorful characters, how interesting storyline was ... However, all this miracle had been packed in a mediocre graphics and is equipped with a crooked administration. It is logical to assume that the continuation of the idea is to get rid of the shortcomings of the original, giving the player a chance to enjoy the polished to the luster gameplay and prettier visuals. But, as often happens, DtR2 was even worse than the original, for a week ensuring fans of all previous parts nasty mood. That's right, worse. The plot of its predecessor, even though he was hateful thread of the militants two decades ago, captured, tried to keep the tension, slip a variety of surprises. What's worth a duel with former champion boxer in the gas chamber, the fight with the mayor on the porch of his own house and shot the leader of the mafia in his private plane. The writers managed to intrigue - such halophyte, so even at the proper level, is very rare. In the sequel, as all developments sailed into the sewer. This time, instead of intriguing seed we slip a hackneyed story about the abduction of a judge, followed by the commonplace "debriefing": coming to a nightclub, all shot, find out who is really guilty, went to the car repair shop ..., a similar scheme visit the site get-togethers bikers, the triads, the Russian mafia ... Capital vivisection underwent gameplay. Indeed, why invent a new mini-games, improved melee combat, when you can not do all this? If the shooting was the most spectacular and interesting element of the game, it does not mean that without the presence of all the rest can get a really high-quality project. But the number of fatalities at the heart of the loudest applause of the audience has doubled. At the exit, we have continued the shooting, at first dilutable completely unfounded "fist" fights. Theater of the absurd: The first three episodes (sublevel) Jack, then, embodies the deadly meat grinder, implements a large fraction, and the fourth wise forgets arsenal and remembers the once-studied techniques of martial arts. Is such a cool person like Mr. Slater, hides a gun at the sight of an unarmed offender? Although, I confess, just indiscriminate waving his hands and feet helps to relax from the exhausting skirmishes. After the fifth level, however, the amusements now have to forget: the developers have finally grown lazy and, finding that "with them and so will be enough," decided to throw players cloned levels with very similar design. Variety of enemies and AI sane and refused to settle down for a second time. Instead, it simply increased the density of hostile entities per square meter. Continues to march depression management. Well, the game became tolerably obey the mouse, we can come to terms with the increased number of unnecessary buttons, finally, we have long to spit on the lack of quick save'ov. But what
Gameplay: 6.0 Graphics: 6.5 Sound and music: 5.0 Design: 5.5 Estimation of the author: 5.5 Outcome: 60% Evaluation of localization: 8 |
The Rub Rabbits!
| Source: Country Games № December 2006 |
Cube
| Source: Country Games № 15 2007 |
|
NBA Live 07
| Source: Country Games № 21 2006 |
| Apparently, efforts to revive the FIFA is very costly for EA. As seen from the estimates obtained annual sporting "Trinity", when you have seven on the benches of porridge ask, do not overfeed some at the expense of others. And it's not an allegation, judge for yourself: if FIFA is more or less well, with hockey and basketball going on that something was wrong. |
Death Jr. 2: Root of Evil
| Source: Country Games № 15 2007 |
Kingdom Hearts 2
| Source: Country Games № 14 2006 |
Albatross18: Realms of Pangya
| Source: Country Games № February 2006 |
Dragon Quest VIII: Journey of the Cursed King
| Source: Country Games № March 2006 |
Volvo: The Game
| Source: PC GAMES number in August 2009 |
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Dr Kawashima's Brain Training: How Old Is Your Brain?
| Source: Country Games № 15 2006 |
Grand Theft Auto: Liberty City Stories
| Source: Country Games № April 2006 |
Star Fox Command
| Source: Country Games № 24 2006 |
Need for Speed: Most Wanted 5-1-0
| Source: Country Games № July 2006 |
Neuro
| Source: Country Games № July 2006 |
Refuze: Attack of the marriage
| Source: Country Games № October 2006 |
FIFA 08
| Source: Country Games № 20 2007 |
Dragon Quest: Hand of Heavenly Bride
| Source: Country Games № 16 2009 |
| The most in demand from all parts of Dragon Quest (total circulation of nearly 6 million copies) after a few fan translations and not meet expectations for the Western release for the PS2 is finally officially published in English. |
Resistance: Retribution
| Source: Country Games № August 2009 |
Battles of Prince of Persia
| Source: Country Games № May 2006 |
The Lord of the Rings: Tactics
| Source: Country Games № March 2006 |
Tales of VS
| Source: Country Games № 20 2009 |
Dynasty Warriors
| Source: Country Games № March 2006 |
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