Grandia III

Grandia III
Andrew Kramer Grandia III was hard, believe me. Dragon Quest VIII has already died down, Final Fantasy XII - on the horizon. Shame Grandia Xtreme - behind the unknown Grandia Online - ahead. What is now Grandia - role chewing gum with beautiful graphics for all in a row or a traditional RPG for the elite? You will not believe it, but both at once.

SpyToy

SpyToy
Already from the title is clear: to get into the role of a secret agent, neutralize the bomb, decoding secret messages, compose identikit criminals. As in other games for the USB-camera, all you will do with their own limbs - arms or legs. And do not forget the head! In the appendage - mode Security (see sidebar), through which you can try the detective profession not only in the game, but in life.

Tony Hawk's Project 8

Tony Hawk's Project 8
Remember the old joke about the fact that skateboarding invented surfers, who at the time calm was bored? It is unlikely that it was true, but the exact date of the appearance of the board on wheels "on planet Earth, scientists have not yet been established. Perhaps we threw a couple of copies of any alien race, but it is likely that the first skateboards came up with the usual teenage beginning of XX century - at least, so believes the majority. However, the popularity of skates scored only 70 and it was then built the first professional skate park. In the early 80's the world first heard about the future of the living legend - Tony Hawk. He not only won with ease in all possible events, but also successfully devised their own stunts, many of which still no one managed to repeat. Even then, there is no doubt that the young star will ever be a hero video games.

Night watch

Platform: PC
Genre: Tactical RPG
Developer: Nival Interactive
Publisher: Noviy Disk
Project website: www.nival.com / nightwatch_ru
System requirements: P-3 1GHz; 256 Mb RAM; 64 Mb Video (pixel shading)

One of the mandatory parameters, accounted for the browser when the verdict is a goal that developers put in front of him, preparing for the next project. It is here that you must understand that Nival in any case did not want to do a variation on the theme of the wonderful "Operation Silent Storm». Her "raw materials" were used exclusively because write for the year a new engine and game mechanics daunting even for an experienced team. And why, when there is such a wonderful base?

I'll note that the "Night Watch" should be treated more leniently than other games Nival. This project was, of course, qualitative, but it is designed only for two categories of gamers: fans of the same book and film, as well as a contingent of so-called «Casual gamers». Express the essence of "ND" can be a capacious phrase - «Silent Storm Light on the grounds Lukyanenko.

Night watch
I will write you a book!
Naturally, the Silent Storm from best to minimize the tactical part of the candy to be longer. Hence, the intriguing setting of another popular player has not come out - you need something else. For example, a strong storyline. Talk and think heaped stories - no profile "Niva", but in this case, they tried their best. Happening on the screen captures: the storyline in store prelyubopytnyh few turns, things are moving briskly and logical, and characters from the film only add to the kind of excitement. Number of scripted scenes more than enough, although the local engine is not much a fit for their full play (particularly noticeable in facial animation).
Night watch
Large number of dialogues, and - this I was overjoyed - the quality is very decent level (Unfortunately, the dialogues seem too "cultural". Where it was possible to express a phrase one capacious word (strong word but, God forbid, do not abusive), we have to read long and not particularly interesting passages. Because of this speech, the characters seem too affectation. However, this fact is explained by the general consumer-oriented games. - Ed.). One might call it "unprecedented high" (for the domestic game, of course), but we already have appeared several months earlier, "Mor. Utopia. A lyricist, a young Moscow writer Leonid Kaganova, recommend directly Sergei Lukyanenko. The result is really pleased, moreover, the line is literally dotted with a healthy sense of humor (in the spirit of good Soviet comedies. - Ed.). Of course, sometimes comes across something "petrosyanistoe, but the general background of these moments are quickly forgotten. Also, with more than enough and self-irony: as the film, and over the universe itself "Night Watch". There's even a play great favorite with all the phrase "watch-shame."

Night watch
The triumph of minimalism
Called "Night Watch" tactical role-playing game is impossible.Why? Let us understand in order. First of all, neither of which full-fledged RPG, and not a speech. Yes, the heroes gain experience, acquire new levels and skills. However, there is not even an elementary flow parameters: the average audience is not so frightened at the sight of dozens of characteristics, distribution skillpointov automatically. And we offer the skill to choose just one of the regularly updated product range. Wood skills not as a class - again, all the same average audience is not confused. In general, role-playing component is simplified as much as possible (to the level of Nox or Grom).
In only one place you can avoid fights against all enemies, so players will get to the finals with a virtually identical number of exp. I will say more - all the missions boil down to make away with the Dark and in good time to leave the location. Only at the penultimate level, these things dish quite a bit of diversity.

Night watch
Twilight Zone
To understand the mechanics of gameplay "ND", it is necessary to have adequate representation on the Silent Storm? A brief educational program for those who do not know.
In a calm atmosphere is a common real-time strategy, but as soon appear on the screen the silhouettes of enemies - turn turn-based mode. Each character group (or in this case the party) have a number of AP (action points - points of action), which he uses to perform specific actions. Once these points come to an end - time to pass the course. "Night Watch" this scheme is slightly modified by adding a parallel space - the twilight.
Night watch
Another innovation for the mechanics of SS - mana consumed by spells and stay in the shadows (it has significantly enhanced the power of spells). If the character has not yet emerged from the murky "state, while its index of Mana is zero, then layfbar start emptying begins. What should I do? "Fish out" the real world. Once you have, unfortunately, will not be able to see (and attack) to those who in it is still. And you are - still as. So that the losers tend to become the first left the "second dimension" (the third and subsequent levels are not available to players to stay there can only be angry uncle Zebulun). Emerges from all of this new tactic behavior? Yes, but only at first. Later, leave the darkness you will rarely, feeding someone else's energy, but eating the magic of chocolate (about them later). During the same for all 14 levels you will have two or three most favorite spells and pump up to the highest possible level. The damage they will inflict serious, so use them in battle instead of just learned skill - is simply foolhardy. Is that just for fun. In the backpack may be in store a great variety of useful objects, which, in theory, should bring some benefit. However, there are too many. Submitted by the abundance simply remains untapped because of the special gameplay is not.

Night watch
Another trio
Interest in the repetition was to contribute to the choice of character class. Magician, magician and Changeling are very different from each other. All is well, but only one mission Stas (the protagonist) will operate independently. In most of the trio involved (so that already at the first passage of the player will experience all the classes in the case), and it is desirable that it consisted of the following three Others.In principle, one can do without the HRE, because at the level of the fifth melee will be ineffective, completely giving way to work magic. The presence of the sorcerer is highly desirable: only he knows how to create amulets made of simple objects (apples, restoring health, key chains, to subordinate the will; watch that some time after using them kill the victim). Mag is vital, because he has the most powerful spells, and only he can shoot someone else's misfortune.
If the first half of the "ND" is taking place in the same breath, it is closer to the middle of the game gameplay flywheel begins to reduce speed.
Night watch
Only the story remains the main driving force behind the gameplay the same roll off the continual beating of the helpless vampires and werewolves. Not a minute is not without struggles. And the more we marvel at the next turn of plot, by contrast, duller (and easier) will fight. Due to this sad trend play will sweep past you very quickly. Crowned this mess in the mission area Griboyedov in which we will deal with four consecutive waves of the Dark. Too boring, not a single attempt to somehow diversify this business. And the casual-oriented there is no excuse.

Three-dimensional Moscow
With each new project, engine only SS transformed. Even two years later, the picture continues to delight the eye. Especially considering that the entourage of the forties to be fed. Nice picture pleasing to the eye: a good implementation of dusk, fireworks, despite the unnecessary brightness look fine, but recognizable "landmarks" in Moscow conveyed with extraordinary precision. Will not go away and the famous physicist - are still allowed to destroy many objects (benches, poles, clams), but, unlike the progenitors, the practical benefits from it very little. If the same "clock" we could solve the problem of the closed door manufacturer nice opening in the wall, there is such a situation simply does not occur.
Night watch
On the other hand, the sensitive use of the remarkable ability to "telekinesis" can deprive the enemy of life after her second or third application.
Music is chosen as the best way possible. Particularly good title tune, and the final song composed specially for the game (for the authorship of the same Leonid Kaganova). Audio series identities not disappoint: the characters from the movie voiced by the relevant actors, the rest pretty well played nivalovskie specials. Although sometimes reading from the wrong tone. The protagonist says the voice is not anyone anyhow, and Vsevolod Kuznetsov.
Last cake gets interface. Laconically and availability - exactly what is required for comfortable gaming.

Everybody get out of the dusk?
Less of "Night Watch" is only one, but what. The gameplay is no different variety, representing a very long series of turn-based battles.
Night watch
While the fans' access code: Paradise "will be appreciated. Go to the end is interesting solely because of the strong storyline. Of course, appearance plays a significant role in shaping the overall experience - turned out quite nice, but slows down, where even the more sophisticated games, and would not have thought. Since its announcement it was clear that awaits us in the end: Mighty (Nival brooms do not knit) and not a particularly complex project aimed at the broad masses of gamers. And so it happened. At this point, is the best game of Russian films.


Gameplay: 7.0
Graphics: 7.0
Sound and music: 8.0
Design: 8.0
Estimation of the author: 7.5
Outcome: 72%

Dead to Rights II: Hell to Pay

Platform: PS2; Xbox; PC
Genre: Action
Developer: Namco Hometek
Publisher: Namco
Publisher in Russia: Akella
Project website: www.deadtorights2.com
System requirements: P-3 1GHz; 256 Mb RAM; 64 Mb Video (pixel shading)

The author of this article for reasons known only to him very much liked the original Dead to Rights. He was fascinated by its cruelty and brutal thrust. He died away from happiness, when the main character, Jack, snatched from the world's evil accomplice of another machine and broke it with relish the spine. And what there were fights with the bosses, what were colorful characters, how interesting storyline was ... However, all this miracle had been packed in a mediocre graphics and is equipped with a crooked administration. It is logical to assume that the continuation of the idea is to get rid of the shortcomings of the original, giving the player a chance to enjoy the polished to the luster gameplay and prettier visuals. But, as often happens, DtR2 was even worse than the original, for a week ensuring fans of all previous parts nasty mood.

Dead to Rights II: Hell to Pay
Jack isn't back
That's right, worse. The plot of its predecessor, even though he was hateful thread of the militants two decades ago, captured, tried to keep the tension, slip a variety of surprises. What's worth a duel with former champion boxer in the gas chamber, the fight with the mayor on the porch of his own house and shot the leader of the mafia in his private plane. The writers managed to intrigue - such halophyte, so even at the proper level, is very rare. In the sequel, as all developments sailed into the sewer.
This time, instead of intriguing seed we slip a hackneyed story about the abduction of a judge, followed by the commonplace "debriefing": coming to a nightclub, all shot, find out who is really guilty, went to the car repair shop ..., a similar scheme visit the site get-togethers bikers, the triads, the Russian mafia ...
Dead to Rights II: Hell to Pay
During the eight missions sucked from the finger Jack Slate a couple of dog named Shadow (as Shadow dubbed domestic localizers) what makes that dealt with disparate trash. Home radish - a second-rate leader russkih. Where is the scope? Do not forget that you're playing is actually a prequel. In Dead to Rights, if anyone knows, we shot a whole herd of large caliber, neatly filed and served with the villains. So why are none of them did not deign to appear here? Why only a passing reference to the name of a key character once Hennessey (police chief)? That's right, because "it was reluctant." The original was on less money than a sequel, but it has been put many times more effort. Commercials two years ago (separately, by the way, play with the disc) look very even. In "Cruel Justice" is s stumpy, trehkopeechnye saver - this still would look in the late 90's, but not in 2005.Namco, tell me honestly, are not you ashamed to produce such a intro?

Dead to Rights II: Hell to Pay
Jack isn't going back
Capital vivisection underwent gameplay. Indeed, why invent a new mini-games, improved melee combat, when you can not do all this? If the shooting was the most spectacular and interesting element of the game, it does not mean that without the presence of all the rest can get a really high-quality project. But the number of fatalities at the heart of the loudest applause of the audience has doubled. At the exit, we have continued the shooting, at first dilutable completely unfounded "fist" fights. Theater of the absurd: The first three episodes (sublevel) Jack, then, embodies the deadly meat grinder, implements a large fraction, and the fourth wise forgets arsenal and remembers the once-studied techniques of martial arts. Is such a cool person like Mr. Slater, hides a gun at the sight of an unarmed offender? Although, I confess, just indiscriminate waving his hands and feet helps to relax from the exhausting skirmishes. After the fifth level, however, the amusements now have to forget: the developers have finally grown lazy and, finding that "with them and so will be enough," decided to throw players cloned levels with very similar design. Variety of enemies and AI sane and refused to settle down for a second time. Instead, it simply increased the density of hostile entities per square meter.

Dead to Rights II: Hell to Pay
Jack, when will you come back?
Continues to march depression management. Well, the game became tolerably obey the mouse, we can come to terms with the increased number of unnecessary buttons, finally, we have long to spit on the lack of quick save'ov. But what
Dead to Rights II: Hell to PayDead to Rights II: Hell to PayDead to Rights II: Hell to PayDead to Rights II: Hell to Pay
Unshakeable remains slo-mo: in one session of time dilation, we can still finish with four enemies. But the substance is spent on these tricks, has undergone some changes, demonstrating the huge gap in the balance. In the first part, we can safely use any vending enemy as a human shield and under the guise of just such a deal even with a dozen of his colleagues. Henceforth, the use of such unlawful acts shall be punishable by a gradual decrease in the above-mentioned substance. The situation is similar with the use of ill-temper of Shadows: dog would gnaw through the throat as long as the special scale is empty. Therefore, resorting to these tricks makes no sense, it is much easier to include bullet-time. Sense of frustration finally completed monotonous fights with bosses. Charismatic villains from the first part, each of which we were driven under cover of the coffin in a unique way, completely evaporated.Yes, the matches were not easy, but they decorated the game is an incentive to move forward. Hell to Pay offers to fight the sleepy spineless flies high survivability. The method of punishment - a glut of the body with lead - is identical for all. Abundance of flaws, even envied products Value Soft, is not it? That's the way it is, but, contagion, still attracts. In Dead to Rights II is fun to play at least from the consideration that really want to know the final story. Jack, why do you always wear black? Despite the fact that DtR 2 for some reason does not work on MX cards with the letters in its name, apparently from its predecessor, it is far from gone. Those blurry textures, ugly models, special effects and more frail in the list. Zoom in vain to try to alleviate all sorts of bloom'y, but even two years ago, Max Payne 2 seems unattainable ideal for programmers Namco Hometek. Yes there the second part, the first adventures of Max and the beautiful of the local primitivism. Bases, and the sound of music. The first is still sloppy and cheap, and the second presented a set of three or four annoying songs. Comrades, designers and sound engineers do not tell us what you did last year and a half, eh? Jack, go back to bury the project deep into the earth, despite the drop in level of quality compared to the original DtR, still not worth it. Want to get rid of a headache after an eight-hour sitting in the office? Loved predecessor, only the cruelty and violent firefight? Then is not even hesitate - buy, you'll enjoy. Want to serious action games? Waited for a decent sequel to the once good game? Spend your valuable time on something more attractive. Still on the nose it's time to fall igropada. PS Localization Akella made very decent: nice fonts, wisely chosen to vote, mentally translated profanity. Spoils the situation only a nuance. Jack voiced by the same actor as the protagonist Concerned
7 Sins. I, as a person acquainted with its Russification was somewhat unusual and strange to hear from the lips of ill-cop voice, is strongly associated with the image of comic-profligate rascal.


Gameplay: 6.0
Graphics: 6.5
Sound and music: 5.0
Design: 5.5
Estimation of the author: 5.5
Outcome: 60%
Evaluation of localization: 8

The Rub Rabbits!

The Rub Rabbits!
The Rub Rabbits! all follow in the footsteps of his predecessor, launch-Title The Nintendo DS called Project Rub (Feel the Magic: XY / XX in the U.S.) - in other words, it represents a collection of crazy mini-games in frantic style. Blow away rivals pancakes, roll a lump down the snowy slope, go with the crocodile-infested river, playing snowballs with superhuman efforts won by a girl? In this case, DS will be used in the normal position, and on one side, and generally touchscreen up! Yes, that's exactly what we expected from the continuation of Project Rub. More mini-games (over three and a half dozen), more completely unbelievable situations, more game modes. And while the game still is passed in one night and does not cause the desire to return to it again.

Dinosaur King

Dinosaur King

Terminator: Salvation

Terminator: Salvation

Cube

Cube
Colours landscape sometimes looks coarse.
What we know about D3Publisher and Metia Interactive? On the first known to many: for example, the company has recently issued an excellent Puzzle Quest, from which the mad Sergei Tsilyurik (though he appreciates the version for Nintendo DS, where the management, of course, a hundred times easier due to the stylus). But about Metia Interactive Cube before the announcement, no one never heard. Not surprisingly, it's - the debut work of young studio. And the saddest thing that even she is not in store creators of original ideas. After all, Kula World all thumbs Cube commemorated not in vain - the idea of ​​the puzzle completely lapped up with this already elderly game for PS one. Is that the ball is replaced on the cube, but changed the design to brighten the allegedly more stylish (if he was stylish - a great question, probably clumsy). Everything else remains: to get to the exit to the next stage, possibly dodging enemies and collect the maximum amount of key. And so - over 135 puzzles spread across different levels of complexity. Individual works are incredibly interesting, but most clearly developed in the wild rush - to spend time on them simply do not want to. Not rescues, and the soundtrack - sad music of New Zealanders Pitch Black after a while begins to catch up with the drowsiness.

NBA Live 07

Apparently, efforts to revive the FIFA is very costly for EA. As seen from the estimates obtained annual sporting "Trinity", when you have seven on the benches of porridge ask, do not overfeed some at the expense of others. And it's not an allegation, judge for yourself: if FIFA is more or less well, with hockey and basketball going on that something was wrong.

Death Jr. 2: Root of Evil

Death Jr. 2: Root of Evil
At the time the original Death Jr. became one of the first games announced for yet published then PSP. Project where the main role was played by a minor scion of his death, seemed promising, but, alas, expectations were not met. Now the studio Backbone decided to try his luck a second time - though apparently not in its rules to learn from their mistakes.

Kingdom Hearts 2

Kingdom Hearts 2
When a few years ago, Squaresoft announced a joint corporation with a Disney project, many doubted the success of this plan. And the truth - how can speak little animals from cartoons to fit into the scenario of a full-scale RPG, which seriously addresses the issues of what is good and evil, love and hate? It turned out, could and quite successfully. The first part of Kingdom Hearts has become a sensation in 2002 for players and great commercial success for its creators. That determined the appearance of two sequels - the contradictory Kingdom Hearts: Chain of Memories for GBA, and Kingdom Hearts 2 for PS2, our guest today.

Albatross18: Realms of Pangya

Albatross18: Realms of Pangya
Magic Koreans do not cease to amaze. The country has won the Internet, where the duel in StarCraft broadcast on national television, the development of multiplayer games is not engaged in just lazy. No wonder that among Korean MMORPG come across the most unusual specimens. We have already talked about Maple Story (two-dimensional online rolevku with pixel graphics) and Hoverboard ASDF (multiplayer role-playing racing on skateboards of the future). The next step - a global psevdofenteziyny golf simulator with anime graphics.

Dragon Quest VIII: Journey of the Cursed King

Dragon Quest VIII: Journey of the Cursed King
The area near a major Shinto shrine crowded with people. Who has not appeared on the bell: schoolgirls and sararimeny, JR workers and teachers, students, University of Tokyo and barfly, maniacs "patinko and broken-otaku. Even representatives of the law dared to escape from the service and joined the destitute. And although the visitors came as much as an apple fall nowhere, no one dared to approach a small pedestal, hung with colored boxes. God knows that they were derived: boards pretty different from each other, and the harmony of characters broken by the Roman numeral «VIII». Suddenly a smart little boy stepped forward timidly clasped hands, closed his eyes, slightly stooped and whispered: "Hayaku demasu yo no!". "Demasu yo no! Demasu yo no! "- Picked up the first rows of the crowd. When there was two of cotton's hands and began praying for an early exit Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi, chapter Square Enix - the largest game publishers of the country - decided: "It is time." No matter how the vertical and simmer for waiting four million fellow countrymen - do not matter.

Volvo: The Game

Volvo: The GameVolvo: The Game
Because of the same colored cars Volvo: The Game sometimes turns into a "Clone Wars". Fit into the rotation - in itself no easy task.
Free cheese, as we know, happens only in a mousetrap. Fans of computer games are sometimes allowed to try a demo version of the cheese or the first 30 minutes of his trial-version, but the situation does not change. Not surprisingly, the promise of SimBin giving away a complete racing simulator Volvo: The Game has caused a lot of questions. So it really so full it will be? And if so, so it really free? And what after all is the catch?

Dr Kawashima's Brain Training: How Old Is Your Brain?

Dr Kawashima's Brain Training: How Old Is Your Brain?
Of course, you've heard about Brain Training. Not for the first month "exercise for the brain" by Professor Kawashima Ryuty (supported by the marketing department of Nintendo) is leading the sales in Japan. The phenomenal success of Brain Training symbolizes the success of Nintendo in its policy of expanding its consumer market. You've probably wondered: "Why?".

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Liberty City Stories
Introduction to the GTA: Liberty City Stories we went wrong. "Yes, car is sliding, as ice" - slashed the truth-womb dedicated programmer Alexander Trifonov and gave the console to your submissive. Pokorny started the game again. Tony climbed into a black gang chlenovozku, started the engine ... and a couple of seconds to put on the car head angled mound marking the very first road in the game. The machine stood. Neither there nor here. "Well, hello, Liberty City - thought humble - how many years have passed, and I see you, have not changed."

Star Fox Command

Star Fox Command
Often, assessing the next game, we say that among the disadvantages of lack of originality. Supposedly seen this hundreds of times, we want something new, not had time to get bored with the length and breadth. But the developers, after hearing complaints and tips, start to fantasize, sometimes hastily inventing something completely unimaginable, and ultimately, useless. It is regrettable to recognize a similar, but that such a path walked authors Star Fox Command for Nintendo DS. Taking the classic shooter (what are Star Fox and Star Fox 64), they took him on a cog, and then began a burst of inspiration to reinvent the wheel.

Need for Speed: Most Wanted 5-1-0

Need for Speed: Most Wanted 5-1-0
Unfortunately, after moving to the PSP, a brand Most Wanted badly tarnished. It seems that the developers conceived this version as a complement to the "older", which all have already passed up and down. After all, what we love "adult» Most Wanted? For the plot, for striking opponents, for the opportunity popetlyat from the cops on a huge city. And nothing that you will not find on the PlayStation Portable.

Neuro

Neuro
Still, publishers and developers like us, journalists. Let us take today's helper, shooter Neuro. Go to the site of the game - and then immediately "You - James Gravesen, impulsive young fighter-psionic ..." That's ready to review the subtitle: "Jimmy-psionic. From the list of features makes the plan of the article. And then go through the game and begin to compare: what is promised and that they had received.

Refuze: Attack of the marriage

Refuze: Attack of the marriage
Crazy hacker infects the virus factory automation, there is a failure in the system and the conveyor toy factory, rather innocuous excavators, go evil plastic robots. They grab the nearest house to the factory, and the characters - the three toy soldiers, you need to clean up the building against invaders. Between the fighters, you can switch at any time, two others at this time try to help and obey simple commands like "sit on the ground." And it is very useful, because in the "aggressive" mode, companions and strive to shoot all the ammo without much avail.

FIFA 08

FIFA 08
Last year, though FIFA has opened a second wind: the schedule, even for the PC, has improved markedly, the ball began to move more freely and that is important - is naturally lost binding to a "living areas" around the players appeared Interactive Leagues. The game seemed to be alive, but her heart was pounding wildly. This exciting FIFA we have not seen a long time. But you can not always win the top! Because the next series was supposed to be checkpoints, pit stop to test the strength. With the FIFA 08 game, maybe it has not changed much, but it has not lost anything from last year. And that's fine. After the first five minutes, it is clear that FIFA is working even better.

LocoRoco 2

LocoRoco 2

Dragon Quest: Hand of Heavenly Bride

The most in demand from all parts of Dragon Quest (total circulation of nearly 6 million copies) after a few fan translations and not meet expectations for the Western release for the PS2 is finally officially published in English.

Resistance: Retribution

Resistance: Retribution
If we believe the authors of the series Resistance, even if the Second World War did not take place, life in Europe, and throughout the world, was not quiet. Alternate Reality Games says the invasion of bloodthirsty Chimera, a war which, having started several years ago and now is far from complete.

Battles of Prince of Persia

Battles of Prince of Persia
Step by Step "Prince of Persia" - not a candidate exhibits cabinet of curiosities. Until Ubisoft three-dimensional action in the flat strategy turned Capcom (Onimusha Tactics) and Konami (Zone of the Enders: The Fist of Mars). However, if those games have followed the canons of the genre of tactical RPG and tried to emulate the success of Final Fantasy Tactics Advance, then the Battles of Prince of Persia - plus a Advance Wars Magic: The Gathering.

The Lord of the Rings: Tactics

The Lord of the Rings: Tactics
Responsibility for the visit of the intruders again takes publisher Electronic Arts, which explicitly set out to use the licensed The Lord of the Rings to the fullest - in a variety of genres. After beat'em up, several strategies and classic RPG was the turn of turn-based tactics: the new project is designed specifically for those who dearly loves many minimalist works of Nippon Ichi, Final Fantasy Tactics and other Fire Emblem.

Tales of VS

Tales of VS
Over the past few years the policy of Namco Bandai for their primary role-playing series has changed quite strong: before new games coming out at regular intervals in a year and a half, now the TV series "milk dry" no worse than Final Fantasy. The next (and second this year for PSP) result of this policy - "polurolevy" Fighting Tales of VS.

Dynasty Warriors

Dynasty Warriors
The main feature games from Koei - real historical prototypes for each of the characters.
Who would doubt that the first more or less visible projects Koei for the PSP will be another representative of the television series Dynasty Warriors. Good or bad? That's because the move is difficult to answer. In fact, on the one hand, owners of the portable console is not got nothing new. On the other, in their possession was not a bad game, even if calculated on the most loyal fans, rather than to attract new audiences.