Platform: PC Genre: RPG Developer: Ascaron Entertainment Publisher: Ascaron Entertainment < Publisher in Russia: Akella Project website: http://eng.sacred-game.com Requirements: P-3800, 256Mb RAM, 32Mb Video
Eternal enemy of humanity, wily adversary, has long reached the shower gamers. For many years, when the word Diablo millions of people worldwide recall sleepless nights in the monster-infested dungeons and the devil himself, created a fantasy developers from Blizzard. A lot of water has flowed from the distant 1996, and the evil forces still can not rest - clones "Diablo" continue to emerge into the light, requiring all new shower. Unfortunately, most of these crafts are not worthy and tail legends of the genre hack'n'slash.
German developers of Ascaron Entertainment is still not resist the temptation and have revealed the world diablopodobnoe creation, christened his brainchild Sacred («the Prince of Darkness" in Russia). The first time the game world for the project with a fair amount of skepticism, only praising nice graphics in the screenshots. But Sacred justified all the hopes fans of the genre. More familiar to Diablo gameplay, intuitive control, pretty graphics, nice soundtrack, strong, though not particularly sparkling originality, but interesting, story, Sea Quest, vivid, memorable characters and, perhaps, one of the key pledges of success - a huge world of Ankara - poured balm on the soul of virtually every longing fan of Rogue RPG. Of course, hunger neutolim players, and kill all the enemies of the original, customers have demanded continuation of the banquet. Sharpen your mouse and meet new dish - Sacred Underworld, in Russia, known as the "Prince of Darkness: Dungeons Ankara.
And lived happily ever after ... Ancient Dark Elf Shaddar defeated, and it would seem, nothing prevents Ankara breathe easy. But, as often happens in life and more often - in fantasy worlds, there it was. Action add-on begins where the storyline ends with the original. In the vision Villiers is the spirit of Prince Valor. Headlong she rushes into the caves of Ankara, pulling for a hero - and, as usual, falls into the trap. On us as the responsibility once again to save everyone and everything, to exterminate the hordes of demons and close the gates of hell, through which offsuit nasty climbs in the world of Ankara. And we are pleased - may just waving an ax, chop monsters. Be calm, gamer, as in the original, the number of monsters per unit area just off scale.
King's Men Saving the world can now not only favorite characters (you can import old characters, unless they have reached level 25) - Gladiator, Forest Elf, Dark Elf, Battle Mage, Seraphim and Vampiress, but a couple of colorful newcomers - Dwarf and Daemon (or rather, demonessy).Focus our attention on new classes. Demonessy - causing Dungeon Ankara, evil creature, it is not clear on what occasion on a path to save the world. Has the ability to transform - the demon in the bank, there are five forms: fire, energy, poison, flying and fighting shape. Horny lady is a good melee and magic are operating properly. My favorite character - a dwarf (actually, no it's not a dwarf, and a real dwarf. - Ed.) Quite fast, strong and tough, a resident of underground caves is the strongest master of close combat. Proficiency with axes and hammers - it's not so bad. This kuzkin's mother, he arranges the enemy as soon as it gets mighty lapischa a gun or a flamethrower. Then the representatives of the local bestiary is just a pity: to meet with virtually invulnerable walking meat grinder (which, moreover, sweeping fires and blasts everything in sight) would not wish anybody. However, without the traditional fly in the ointment could not have done - the most unpleasant feature of the dwarf is the inability to control the horse. However, most fans of fantasy and so knows that "dwarves do not ride on horseback!
Step-spaces Ankara world widened to at least a third. Add six new regions, Jungle, Ruins Dwarfs, Pirates Island, Forest of bridges, roads and the Death Valley of Tears and teeming with hideous monsters of the form. As before, we have a lot to run from one area to another, doing quests. Number of monsters at first pleased and amazed and then begins to oppress - a terrible form a fall from two or three strokes, and will be a long time before you meet the real enemy. For example, generous at Expo Dragon. In terms of Underworld very democratic - it is easy to be able to play like veterans of the original campaign (unless their heroes, as I mentioned, the level to 25 +), and newcomers alike - Demon and Dwarf available to us pumped way up to the thirtieth level (maximum declared - 216). However, they have excellent equipment (a long time in the shops you can not offer anything more than decent), and almost half a million gold in the bosom! Most of the games will have to wander around the new dungeon, situated on the added areas - get into the already familiar locations in a single impossible. There is a definite plus in this - to stray from the path is very complicated, vast areas are replaced by the beaten tracks in the thickets and extensive tunnels underground.
Prince or no prince? Only by downloading and putting MANDATORY patch of the original "Prince of Darkness" version 1.66, install add-on. And nothing else. And then you can head to sink into the campaign Underworld.Significant changes the game has undergone - Improved performance of individual characters, changed some spells at once, horse buggy stopped (hemp meadows had nothing to do) and can now properly gain levels. The same nice graphics and easy control, several advanced animation monsters. And, of course, the music, the majestic and atmospheric - the oppressive mood of a gloomy world in which we have to plunge into the next week. All the familiar, beloved, familiar.
Will live Is it worth passing on this game about 15 hours of their time? For fans of the original "Prince of Darkness" this question is mocking - certainly many of them have already managed to buy the treasured box. Amateurs hack & slash as it may be advisable to go to the store - in the near future is still nothing more worthy of the genre will not appear. Benefit, Sacred Underworld stuff is made and not on the knee during dinner. But if at the time you brought back from the word Diablo, if you walk for hours into the underground and the destruction of the hosts of the most diverse you will not attract vermin or even seem to be a waste of time - Take your time and nerves, and mouse. Let played by those to whom it is to your liking. Walk along the endless tunnels and permanent removal of legions of enemies can not be called fun "for everyone."
Gameplay: 7 Graphics: 7 Sound and music: 9 Design: 7 Score Author: 6 Outcome: 72% Evaluation of localization: 9
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