| Source: Country Games № May 2006 |
Gauntlet: Seven Sorrows
EVE Online: Revelations II
| Source: Country Games № February 2008 |
The Godfather
| Source: Country Games № September 2006 |
Star Wars: Lethal Alliance
| Source: Country Games № September 2007 |
| Do you remember a lot of games in the universe Star Wars? Surely a lot! But hardly call them all - and no one doubted that after the first uncomplicated game for the Atari 2600 (The Empire Strikes Back - in 1982!) Followed more than a dozen developments. In total, over 25 years, was established more than 120 projects of different directions: unpretentious platformers, large-scale strategy, racing and role playing, space simulators, virtual shooting galleries, met even puzzles and fighting games! It is difficult to think of a genre in which there was no place Star Wars. But more often we have to deal with the usual shooter. And Lethal Alliance - is no exception. And in itself a new game a revelation for anyone not become: a contribution to the genre of zero, and the plot of any intrigue is not provided. But first things first. |
MySims Party
| Source: Country Games № August 2009 |
| GENERAL APPEARANCE Minigames - flesh and blood of each "patigeyma. If they do not mesh, do not wonder if they have no interest, if they can not ignite a spark in a competetive parties - all down the drain, the party failed. MySims Party - one of those parties that did not exist. Her mini-games are so bad that it seems as if all the talents EA Redwood Shores went to work on Dead Space and Dante's Inferno, and to make MySims Party sat trainees, do not yet understand what interactive entertainment and what they eat. That there is only the proud inscription on the cover - they say that we have here sploshnyakom some mini-games - no walking the plank! Not only that, these creators have confirmed that the written-off concept from Mario Party (though many trials directly draw from the series on Hudson) - they are also proud to have thrown out many of the things that made the original series interesting and popular! Finally, the majority of mini-games both versions do not involve the unique capabilities the Wii and DS (despite the fact that MySims Party was made exclusively for consoles, Nintendo), and where they should still take on board, most want to grab the head. With this as the foundation is already a matter of indifference what wallpaper plastered on the wall - let there you can make your Sims' and give them to other players, let the victory in the mini-amusements bring new residents to the city, let them! Enjoy this is not settled. |
Aliens vs. Predator
| Source: PC GAMES number in March 2010 |
Three-three in our favorI'm not a fan of any "Aliens" or "Predator". I do not like playing with disabilities and uncertain parameters. Soon whether to end the level? How Alien need to shoot, so they stopped to climb with all my holes? Where can I get ammo? Idiotic questions that are good in general should not arise in a decent game. But I am writing this entry before the start Aliens vs. Predator. Because I have no idea how I will when I get back. |
Neuro Hunter
| Source: Country Games № June 2006 |
Final Fantasy Fables: Chocobo's Dungeon
| Source: Country Games № November 2009 |
| Square Enix all itching to do: not only that the universe of Final Fantasy grows by itself, so now it has rattling and cycles, previously stood aloof. The clearest example - line games about Chocobos, feathered creatures of eminent RPG-series. |
The Magic Obelisk
| Source: Country Games № June 2010 |
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Eastern Front: The Collapse Annenerbe
| Source: Country Games № 13 2007 |
| Despite the fact that the hero of the game "Eastern Front: The Collapse Annenerbe Karl Stolz, in fact - the zombie, the rhythm of the shooter is far from sluggish shuffling. The very first scene, a mad chase in a jeep, setting the pace, which will be further reduced only in rare moments of finding any key or switch. Skirmishes in the corridors give way to battles in open areas, escort missions - defensive, and the battle where the hero to confront dozens of enemy soldiers - fights with bosses and almost-boss. Accelerated and access to weapons - a separate button (Shift), in the manner of Resident Evil 4, is reserved for stabbed by pressing F can be without changing weapons, throwing grenades. In addition, during the time migrated to shield proprietary psy-wash the first episode, trapped in the air, bullets and fragments of grenades. As before, the shield is not very convenient to use because catches are not only incoming, but outgoing and bullets, as well as free flows of people. |
Tales of Monkey Island Chapter 1: Launch of the Screaming Narwhal
| Source: Country Games № 15 2009 |
Mario Strikers Charged Football
| Источник: Cтрана Игр №18 2007 года |
Puzzle Kingdoms
| Source: Country Games № December 2009 |
| No sooner had we enjoy Galactrix, both in sales, a new branch line «Puzzle» by Infinite Interactive - Kingdoms. But the rush to release the draft did not go to the benefit - lack of flaws. Honor the creator does not, but play-then we will still, in spite of everything ... |
The Outfit
| Source: Country Games № September 2006 |
GoldenEye: Rouge Agent
| Platform: PlayStation2, Xbox, GameCube, DS Genre: Action Publisher: Electronic Arts Developer: Electronic Arts Number of Players: 1-4 Project website: http://www.goldeneye.ea.com Complain about the lack of console FPS nowadays do not have to, thanks for the last two or three years, the stereotype of the impossibility of creating a project, not inferior fellow on a personal computer, scattered, it seems, finally. However, there is a downside to this phenomenon - the increasing number of frankly mediocre craft, their sales are obliged only known licenses, but the growing popularity of the genre as a whole. This is, unfortunately, and Rouge Agent. Those who saw in him a worthy successor of the legendary GoldenEye: 007 (Nintendo 64, 1996), suffer disappointment. Lack of consoles James Bond in the title game is not accidental - 007 die after some few minutes after it started. To accompany Bond in the operations agent (of something and have to manage over 8 missions Rouge Agent) assigned the responsibility for its failure, for the latter meaning an imminent retirement. Without thinking, the hero decided to move into the camp of former enemies, without too much trouble finding myself among them, the patron saint - is well known to us by one of the James Bond film Goldfinger. He immediately requests come to grips with the elimination of Dr. Ho (ba, all familiar faces!) Implanted simultaneously bioelectronic eyes, now former agent of British intelligence. Hard you, life is a spy The gameplay was the most powerful party Rouge Agent is not due to exceptional originality or quality thereof - just the remaining components of the game is even less impressive. Most of what is happening on screen like some sort of shooting Time Crisis. There is no "amateur" like jumping and Streif here is not provided at all. The most that can GoldenEye - actually moving on the level and squat. The only element that somehow enliven the monotonous shooting enemies, can be regarded as mentioned bioelectronic eye, which was originally able to develop that recognition of hiding behind any enemy targets.As you progress through GoldenEye hero gets the ability to break electronic locks at a distance, to create around himself a field that changes the trajectory of enemy bullets, and finally throw the enemy force one glance. To put it mildly, sparsely, considering also the fact that in reality the demand function is a force field, not just afterwards saved the hero from certain death. Prepodnosimaya as almost a new word in the programming of an artificial intelligence system EVIL AI is also nothing supernatural can not boast. Difficulty in passing if any, it is only towards the end of the game, where Goldfinger's minions often you can meet the infamous Omen XR. However, one curious feature of the behavior of the enemy to discover yet succeeded. Controlled AI characters are surprisingly accurate comment on every action the player, regardless of whether they see it or not (without the "attention" is not even such a trivial thing as a change in your arms). Get used to running in Rouge Agent really only under the condition that with similar products on the consoles you have already had to meet. Familiar to this extremely similar games on the PC, either by extreme effort put up with the existing scheme, or (these, I think, will be the majority) will throw a new GoldenEye after the first five minutes. It is easy to understand the past - the sensitivity of the analog knob, is responsible for aiming, not pales in comparison even with the most primitive mouse. Game looks weird. Detailing the level of the original Halo with the design, which is boring to come up with hardly seem possible. Or rather to say that its design and style of play is not as such. All that were able to simulate the development of the allotted time - Level 2 "open air" and 6 - in bunkeropodobnyh facilities, suspiciously similar to each other. With maps for the multiplayer mode cost is simple - slightly reworked levels from the single-player campaign moved there almost entirely. With the sound of things a little better. The soundtrack is, however, does not affect (only one more or less worthy song on the entire game). But the sound design, whether it be the sounds of the shots or explosions, voice conversations - done at quite decent for such a project level. If the local multiplayer for up to four players simultaneously on one screen and is able to extend a no pleasure from the game, it really is very long. The reason is simple - its exclusive of thorough. A couple or two rounds with a large screen and become familiar with management, can withstand. Moreover, getting even for some fun. Further, "The party continues" banal drives the longing in: let's say for this great human "thank you" monotonous level and mode. * Rouge Agent exactly should not be required for her fifty dollars, at best, this is a game for a couple of nights, after which return to it no longer wants.It is gratifying to only what is on any of the modern consoles, is now very easy to find projects that two heads are forward-looking mediocre in all respects the creation of Electronic Arts. Sound: 7 Gameplay: 6 Design: 5 Score Author: 6 Outcome: 60% |
Colin McRae: DIRT
| Source: Country Games № 14 2007 |
Mortal Kombat: Armageddon
| Source: Country Games № 20 2007 |
DJ Hero
| Source: Country Games № February 2010 |
Mario Party 8
| Source: Country Games № 23 2007 |
Need For Speed: Nitro, review Gameland. ru
BloodRayne
| BloodRayne Platform: PS2, GameCube, Xbox, PC Genre: Action / Adventure Publisher / Developer: Majesco Inc. / Terminal Reality The plot takes us back in 1933 th year. Warrior named BloodRayne - half vampire - has been hired by a mysterious organization Brimstone to destroy the leader of Nazi Germany by Jurgen Wolf (Jurgen Wulf). Armed with claws, swords and firearms, Wonder Woman went to war with the Nazis and monsters generated by the occult science. Simply put, the bloodthirsty manyachka decided to arrange the massacre, and you will help her in this. Like any vampire, you need blood to sustain forces. Sucking the juices of their victims, you fill out the scale of satiety, which is gradually decreasing.An empty line means death, but if you fill it to the brim, the force attacks BloodRayne increase. As mentioned above, the mission that you are charging, not too cumbersome and not particularly original. Although there are exceptions. For example, on one level, you have to control giant robots. Orient themselves in space helps compass. True, he does not point to the route and the shortest distance to the destination. Therefore, going by the arrow, you will often balk nose into the wall. Some segments of the levels may be repeated, so the risk of getting lost is always present. The fact that the frame rate does not exceed 30 frames per second and indicates that the developers have focused on something else. That "something" is a special effects: dynamic lighting, explosions, and blood spatter that color all around into the red. The character models are detailed well (even ordinary enemies are endowed with facial animation), but the scenery for the most part angular. If you throw shooting and explosions, the sound design reminds Mortal Kombat. The appearance of the vampire has always causes panic in the ranks of ferocious Nazis, so virtually all the time from the speakers can hear the heart-rending cries of the dying and frightened to death by enemies. As you may have realized, the project team Terminal Reality has incorporated many features of the representatives of the genre action. The result is a decent action movie, which is not a pity to spend time. Of course, having this game once, you probably do not want to do it again. However, if you love the adrenaline and not faint at the sight of blood, you need not avoid familiarity with BloodRayne. |
Need for Speed: Nitro
| Source: Country Games № February 2010 |
Samurai Champloo: Sidetracked
| Source: Country Games № July 2007 |
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Vampires (Nosferatu: the Wrath of Malachi)
| Vampires (Nosferatu: the Wrath of Malachi) Platform: PC Genre: action Developer: Idol FX Publisher: iGames Russian publisher: 1C/SnowBall Computer Requirements: Minimum System: Windows 98/ME/2000/XP; Processor: Pentium III 600; Memory: 128 Mb; Video Card: compatible with DirectX; CD-ROM drive: 6-speed; Hard disk: 750 Mb free disk space; Drivers: DirectX 8.1. Featured System: Windows 98/ME/2000/XP; Processor: Pentium III 866; Memory: 256 Mb; CD-ROM speed: 12-speed; Hard disk: 1 Gb of free space; www.idolfx.se www.snowball.ru / vampires |
WWII Battle Tanks: T-34 vs. Tiger
| Source: Country Games № March 2008 |
The Legend of Zelda: Twilight Princess
| Source: Country Games № February 2007 |
Shox
| Game Name: Shox Platform: PlayStation 2, GameCube Genre: Racing Developer: EA BIG Publisher: Electronic Arts Publisher in Russia: SoftClub Link to official site: http://www.ea.com In recent years there has been a clear success in the implementation of Electronic Arts zahapat intentions, if I may say so, as much of the gaming market, in order to fill their coffers as possible a lot of money to give enthusiastic gamers for the next game. This year alone, the company has granted to the surface many hits that the head spin. I do not know for you but for me the label EA has already become a sort of guarantee that the game will be worth at least very close attention. Just recently we told you about a magnificent continuation of a series of Need For Speed, and today we have to share his impressions of another racing game EA, to pass which would be unforgivable. Concluding the story of the Shox, we can confidently say that the collection of gamers have another very even badsome instance, to play that is not only possible, but necessary, without any regrets about spending money and time. |
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