Gauntlet: Seven Sorrows

Gauntlet: Seven Sorrows
Many developers are trying to find the line between action and RPG, nurture a sustainable symbiosis of the two genres. And it is not surprising, the militants in its pure form in the liver long sitting, and thoroughbred role-playing games are interesting not for everyone. More than any other in krosszhanrovyh experiments succeeded Blizzard. Her Diablo, despite the existence of dozens of similar projects are still loved and respected by a huge army of fans. According to feelings Gauntlet: Seven Sorrows recalls his name, incorruptible, "the Devil" and it is in this case - a great compliment.

EVE Online: Revelations II

EVE Online: Revelations II
EVE Online - the only MMO-game development of which has never slowed down. Even years after the release of its improved still takes much time and effort, as is usually spent on the games that were released just yet, or just being prepared for launch. Agree, this is good, even great, but it is unclear when a poor journalist to grasp at the keyboard and observe what has already been released. Even now, while we talk about the second a hefty piece of add-Revelations (his recall, done in three stages), innovations and improvements continue to appear. Probably when you read these lines, EVE has become somewhat different, and it will be something unprecedented, which will also become Revelations II. Because no attempt to grasp the immensity, we better talk about where we intend to lead the guru of the CCP, what interesting things they come up and tell you what thoughts are embodied in the second part of Revelations.

The Godfather

The Godfather
When the leading publishers strive to release its GTA, Electronic Arts is not far behind - it is headed. And he does it with just her peculiar scale. Players such an approach, of course, only a hand, because the gentlemen of the EA is not enough to create a game about crime in the disassembly of the black neighborhoods, they are licensed, neither more nor less than an icon of the mafia genre - a great creation, FF Coppola's "Godfather" (novel by Mario Puzo).

Star Wars: Lethal Alliance

Do you remember a lot of games in the universe Star Wars? Surely a lot! But hardly call them all - and no one doubted that after the first uncomplicated game for the Atari 2600 (The Empire Strikes Back - in 1982!) Followed more than a dozen developments. In total, over 25 years, was established more than 120 projects of different directions: unpretentious platformers, large-scale strategy, racing and role playing, space simulators, virtual shooting galleries, met even puzzles and fighting games! It is difficult to think of a genre in which there was no place Star Wars. But more often we have to deal with the usual shooter. And Lethal Alliance - is no exception. And in itself a new game a revelation for anyone not become: a contribution to the genre of zero, and the plot of any intrigue is not provided. But first things first.

MySims Party

GENERAL APPEARANCE Minigames - flesh and blood of each "patigeyma. If they do not mesh, do not wonder if they have no interest, if they can not ignite a spark in a competetive parties - all down the drain, the party failed. MySims Party - one of those parties that did not exist. Her mini-games are so bad that it seems as if all the talents EA Redwood Shores went to work on Dead Space and Dante's Inferno, and to make MySims Party sat trainees, do not yet understand what interactive entertainment and what they eat. That there is only the proud inscription on the cover - they say that we have here sploshnyakom some mini-games - no walking the plank! Not only that, these creators have confirmed that the written-off concept from Mario Party (though many trials directly draw from the series on Hudson) - they are also proud to have thrown out many of the things that made the original series interesting and popular! Finally, the majority of mini-games both versions do not involve the unique capabilities the Wii and DS (despite the fact that MySims Party was made ​​exclusively for consoles, Nintendo), and where they should still take on board, most want to grab the head. With this as the foundation is already a matter of indifference what wallpaper plastered on the wall - let there you can make your Sims' and give them to other players, let the victory in the mini-amusements bring new residents to the city, let them! Enjoy this is not settled.

Aliens vs. Predator

Aliens vs. Predator

Three-three in our favor

I'm not a fan of any "Aliens" or "Predator". I do not like playing with disabilities and uncertain parameters. Soon whether to end the level? How Alien need to shoot, so they stopped to climb with all my holes? Where can I get ammo? Idiotic questions that are good in general should not arise in a decent game. But I am writing this entry before the start Aliens vs. Predator. Because I have no idea how I will when I get back.

Neuro Hunter

Neuro Hunter
On the lessons of my work one-graders hooligans of chisels hewn from metal sheets instead of shurikens wardrobe tags, and in his spare time were making of the boards and medical tourniquet crossbows. Meanwhile Excellent discussed recently shown on CT Disney "Throne", perlite from the "Spectrum" and fought with her younger sister for the right not to wash the dishes.

Final Fantasy Fables: Chocobo's Dungeon

Square Enix all itching to do: not only that the universe of Final Fantasy grows by itself, so now it has rattling and cycles, previously stood aloof. The clearest example - line games about Chocobos, feathered creatures of eminent RPG-series.

The Magic Obelisk

The Magic Obelisk
Interesting and incredibly successful design finds - each location is located on a huge open book.
An unusual puzzle The Magic Obelisk tells the story of two characters - self-confident spirit of the tree Lyukusa and quiet spirit world Popo. First is vital to put somewhere roots, and the second just want to help his friend. The problem is that Lyukus can only be in the shadows - almost hitting the sunlight, he instantly dies. Come to the aid Popo, which can be arranged to send a shadow over the levels of magical obelisks in any direction. Yellow obelisks wind will help to fly over the river, or climb to the top, and cold blue obelisks have rather unpleasant feature - they freeze the area level, and if it enters the shadow cast by their Lyukus starts to slide. Shadow of the obelisks is not always possible to reach the endpoint, but at least it helps to get to the other shades that can be cast as fixed objects such as boxes or some buildings, and constantly are in motion - for example, animals. We will manage mainly Popo (or rather, use it to influence the obelisks), as Lyukus quite independently runs in the right direction, barely seeing a shadow. If he hesitated, it can "call" in this direction at the touch of a button. The entire game is built on this simple scheme, but it is unlikely to have time to get bored during the passage. First, all levels are very small and extremely varied - the creators tried to do everything that a player is not bored. Second, an unusual story, beautiful art and a healthy sense of humor also plays a role. 500 Wii Points - not such a big price for a very original idea, funny stories and dozens of different levels.

Eastern Front: The Collapse Annenerbe

Despite the fact that the hero of the game "Eastern Front: The Collapse Annenerbe Karl Stolz, in fact - the zombie, the rhythm of the shooter is far from sluggish shuffling. The very first scene, a mad chase in a jeep, setting the pace, which will be further reduced only in rare moments of finding any key or switch. Skirmishes in the corridors give way to battles in open areas, escort missions - defensive, and the battle where the hero to confront dozens of enemy soldiers - fights with bosses and almost-boss. Accelerated and access to weapons - a separate button (Shift), in the manner of Resident Evil 4, is reserved for stabbed by pressing F can be without changing weapons, throwing grenades. In addition, during the time migrated to shield proprietary psy-wash the first episode, trapped in the air, bullets and fragments of grenades. As before, the shield is not very convenient to use because catches are not only incoming, but outgoing and bullets, as well as free flows of people.

Tales of Monkey Island Chapter 1: Launch of the Screaming Narwhal

Tales of Monkey Island Chapter 1: Launch of the Screaming Narwhal
Guybrush Threepwood, Mighty Pirate ™, again at the helm. What, never heard of it? Walk on the board will refresh your memory. Raise the sails, the course - back to Monkey Island!

Mario Strikers Charged Football

Mario Strikers Charged Football
Футбольный матч – самый спортивный способ снять напряжение, накопившееся за годы непрерывного спасения Принцессы Пич. Марио и Луиджи наверняка устали лазать по трубам, а злодей Баузер заработал артрит, бесконечно ожидая их в замке. Да и для самой прин­цессы соревнования по европейскому футболу – лучший способ доказать, что и она способна на нечто большее, чем просто ждать, когда на помощь явится усатый повелитель муфт и краников. Так, сборная лиц с пропиской в Грибном Королевстве натянула бутсы, разучила футбольные правила и отправилась на зеленый газон выяснять, кто из них настоящий Рональ­диньо, а кто так, мячи подает.

Puzzle Kingdoms

No sooner had we enjoy Galactrix, both in sales, a new branch line «Puzzle» by Infinite Interactive - Kingdoms. But the rush to release the draft did not go to the benefit - lack of flaws. Honor the creator does not, but play-then we will still, in spite of everything ...

Dead Space Extraction

Dead Space Extraction

The Outfit

The Outfit
When I first saw The Outfit, it seemed that the game does not deserve the attention - it is difficult to master, requires mental effort, and not in it, like, nothing that would inspire. I sincerely believed that Razumkin and Lewandowski, spent hours in front of a screen and all the colleagues Donja talk about her patients. After the first trial to play, suffering from uncomfortable (as it then seemed) control, I was even more strengthened in this opinion. A week passed and comrades still do not come off on the Xbox 360. I made ​​another attempt: he began with a campaign to get used to the controls and understand the basic concepts, then fought with Raven (who I immediately made) and ... Since then, the game sucked, I could not tear myself away from it.

GoldenEye: Rouge Agent

Platform: PlayStation2, Xbox, GameCube, DS
Genre: Action
Publisher: Electronic Arts
Developer: Electronic Arts
Number of Players: 1-4
Project website: http://www.goldeneye.ea.com

Complain about the lack of console FPS nowadays do not have to, thanks for the last two or three years, the stereotype of the impossibility of creating a project, not inferior fellow on a personal computer, scattered, it seems, finally. However, there is a downside to this phenomenon - the increasing number of frankly mediocre craft, their sales are obliged only known licenses, but the growing popularity of the genre as a whole. This is, unfortunately, and Rouge Agent. Those who saw in him a worthy successor of the legendary GoldenEye: 007 (Nintendo 64, 1996), suffer disappointment.

GoldenEye: Rouge Agent
They are a little Bond
Lack of consoles James Bond in the title game is not accidental - 007 die after some few minutes after it started. To accompany Bond in the operations agent (of something and have to manage over 8 missions Rouge Agent) assigned the responsibility for its failure, for the latter meaning an imminent retirement. Without thinking, the hero decided to move into the camp of former enemies, without too much trouble finding myself among them, the patron saint - is well known to us by one of the James Bond film Goldfinger. He immediately requests come to grips with the elimination of Dr. Ho (ba, all familiar faces!) Implanted simultaneously bioelectronic eyes, now former agent of British intelligence.
GoldenEye: Rouge Agent
Difficult to say that has not allowed the two writers, access to materials for which Bond was opened fully, make a local story is something more digestible. Borrowing some moments of the multi-year saga is indeed the case, however, my impression is that they simply did not know that with all this wealth do. Seems incomprehensible, and how the player presented with a "new" main character. In the story rolls he appears only briefly, mostly silent - in short, except that claims to be the statistician. Meanwhile, giving the writers a character GoldenEye more attention would have appeared before us a real alternative to most 007.
GoldenEye: Rouge Agent
Conclusion about the plot can be quite simple - in this form it pulls except on the appendage to an already not brilliant gameplay.

Hard you, life is a spy
The gameplay was the most powerful party Rouge Agent is not due to exceptional originality or quality thereof - just the remaining components of the game is even less impressive. Most of what is happening on screen like some sort of shooting Time Crisis. There is no "amateur" like jumping and Streif here is not provided at all. The most that can GoldenEye - actually moving on the level and squat.
The only element that somehow enliven the monotonous shooting enemies, can be regarded as mentioned bioelectronic eye, which was originally able to develop that recognition of hiding behind any enemy targets.As you progress through GoldenEye hero gets the ability to break electronic locks at a distance, to create around himself a field that changes the trajectory of enemy bullets, and finally throw the enemy force one glance. To put it mildly, sparsely, considering also the fact that in reality the demand function is a force field, not just afterwards saved the hero from certain death.
GoldenEye: Rouge Agent
Developers promise "of more than 100 types of weapons" is not here in sight. In the game I counted them just 16, the set is quite standard, except for two or three instances (such as rifles Omen XR, in one shot is able to incinerate almost any opponent).
Prepodnosimaya as almost a new word in the programming of an artificial intelligence system EVIL AI is also nothing supernatural can not boast. Difficulty in passing if any, it is only towards the end of the game, where Goldfinger's minions often you can meet the infamous Omen XR. However, one curious feature of the behavior of the enemy to discover yet succeeded. Controlled AI characters are surprisingly accurate comment on every action the player, regardless of whether they see it or not (without the "attention" is not even such a trivial thing as a change in your arms).
Get used to running in Rouge Agent really only under the condition that with similar products on the consoles you have already had to meet. Familiar to this extremely similar games on the PC, either by extreme effort put up with the existing scheme, or (these, I think, will be the majority) will throw a new GoldenEye after the first five minutes. It is easy to understand the past - the sensitivity of the analog knob, is responsible for aiming, not pales in comparison even with the most primitive mouse.
GoldenEye: Rouge Agent
Under the hood
Game looks weird. Detailing the level of the original Halo with the design, which is boring to come up with hardly seem possible. Or rather to say that its design and style of play is not as such. All that were able to simulate the development of the allotted time - Level 2 "open air" and 6 - in bunkeropodobnyh facilities, suspiciously similar to each other. With maps for the multiplayer mode cost is simple - slightly reworked levels from the single-player campaign moved there almost entirely.
With the sound of things a little better. The soundtrack is, however, does not affect (only one more or less worthy song on the entire game). But the sound design, whether it be the sounds of the shots or explosions, voice conversations - done at quite decent for such a project level.
GoldenEye: Rouge Agent
Fire from all guns
If the local multiplayer for up to four players simultaneously on one screen and is able to extend a no pleasure from the game, it really is very long. The reason is simple - its exclusive of thorough. A couple or two rounds with a large screen and become familiar with management, can withstand. Moreover, getting even for some fun. Further, "The party continues" banal drives the longing in: let's say for this great human "thank you" monotonous level and mode.
*
Rouge Agent exactly should not be required for her fifty dollars, at best, this is a game for a couple of nights, after which return to it no longer wants.It is gratifying to only what is on any of the modern consoles, is now very easy to find projects that two heads are forward-looking mediocre in all respects the creation of Electronic Arts.

GoldenEye: Rouge AgentGoldenEye: Rouge Agent
Graphics: 6
Sound: 7
Gameplay: 6
Design: 5
Score Author: 6
Outcome: 60%

"Rage Online (Astral World)

"Rage Online (Astral World)

Colin McRae: DIRT

Colin McRae: DIRT
Rally avtosimulyatornoe past, according to the spirit of the times, it was no extra tears sent into retirement: Life on Mars, while there, but will soon be over, and now it is time to dissolve into the console McRae arms. DIRT has joined the arcade games of the widest road profile and zero-realism. Hungry for a long challenging career rally pros let them remain in his Richard Burns Rally, DIRT is smiling masses of the people: you could find the arrows on the keyboard? Congratulations, now you have all kinds of auto racing champion, platinum and multi-millionaire owner of a garage with a wide choice of various Subaru parizhdakkarskih and Kamaz trucks. A voiceover refers to the player it as "dude." For example: "That was a drip race, dude!"

Mortal Kombat: Armageddon

Mortal Kombat: Armageddon
Sixty-three characters ... Ed Boon has kept his word - in "Armageddon" met all the great fighters ever to appear in six-dimensional games series. The mere listing of names would have taken the lion's share of the page - so do without inflections: there you Teyven, here Degon, they are newcomers get acquainted. The other, each of us knows from early childhood: a recent TV series was 15 years old. Experienced a lot in common - the peak of glory, gulf of oblivion, the rebirth from the ashes ... and a new fading. Alas, despite the still greater fenskuyu base, Midway has long can not afford the modern part of the production of engines for the series-breadwinner. Five years ago, Deadly Alliance looked fresh and competitive, two years ago Deception already evoked a melancholy smile. Current Armageddon - deep elder, bent and wrinkled. Created by inertia, the game-gift, a farewell song of past generations, the encyclopedia of all the accumulated experience of 3D-MK Team.

DJ Hero

DJ Hero
The last time the course of the console rhythm games already markedly changed two years ago - with the release of Rock Band. Since then, "Simulations of musicians" of the flagships of the genre did not dare to break out beyond the formula of "Guitar + bass + drums + mic. But things are changing.

Mario Party 8

Mario Party 8
For console from Nintendo has long been stuck opinion that they are much more suited for casual fun in the company, rather than a single pass for thoughtful games. Mario Party series did not dispel that myth - on the contrary, it contributes to hardening. And it is true after all: for many years now, "Mario Party" are the best representatives of their genre, time and again by offering players six golf courses and seven or eight of dozens of new mini-games. Earning the mini-games, coins, players move around the field, throwing a virtual cube, and spend earned in the mini-games, money for all sorts of useful items, or stars, which number at the end of the allotted number of moves and determines the winner. Thus, in Mario Party perfect match and a strategic element in the board game and mini-games, a victory which has a sufficiently weighty importance.

Fallout 3. No margin for error

Fallout 3. No margin for error

Need For Speed: Nitro, review Gameland. ru

Need For Speed: Nitro, review Gameland. ru
In the last 2009-m at the Need For Speed ​​series has gotten a second wind. Even before the Christmas holidays, Electronic Arts fired doublets: in September we twisted donut clever cars in a realistic NFS: Shift, and in November marked the return series in the arcade track: on the shelves appeared solar Need For Speed: Nitro for Nintendo Wii.

BloodRayne

BloodRayne

Platform: PS2, GameCube, Xbox, PC
Genre: Action / Adventure
Publisher / Developer: Majesco Inc. / Terminal Reality

BloodRayne
Who said that vampires - it's absolute evil? Sometimes occur among bloodsucking brethren conscious individuals, possessed a noble goal. Such Ghoul nestydno feel sympathy, especially when it comes to an attractive woman in skintight clothes. Ironically, it was a figure of the protagonist was originally caused cautious attitude to the project BloodRayne. Bright type, it seemed an attempt to divert attention from the shortcomings of the game. Fortunately, the worst fears did not materialize, and we got good and very violent thriller.

The plot takes us back in 1933 th year. Warrior named BloodRayne - half vampire - has been hired by a mysterious organization Brimstone to destroy the leader of Nazi Germany by Jurgen Wolf (Jurgen Wulf). Armed with claws, swords and firearms, Wonder Woman went to war with the Nazis and monsters generated by the occult science. Simply put, the bloodthirsty manyachka decided to arrange the massacre, and you will help her in this.

BloodRayne
Traveling to Germany, Argentina and Louisiana (USA), everywhere you'll leave a trail of blood fat. The dominant idea of ​​the gameplay is extremely simple: you have to kill anyone who gets in way. Trivial task, such as the bombing, introduced only in order to reduce the arcade. BloodRayne project encompasses all that is considered to be "cool": spectacular murders, scattering guts, severed limbs, knives and guns. In addition to weapons at your disposal a set of vampire abilities. Main character sees through walls and is guided in the darkness and can move with incredible speed. In the latter case, everything slows down and you get to dodge flying bullets like the characters in "The Matrix".

BloodRayne
It is impossible not to note the abundance of sophisticated techniques and acrobatics. BloodRayne by nature a big Zateinitsa, so it is not enough to just come up and poke the enemy with a knife. Nazi Chop into cubes and chop sticks, she would suck his blood, clean out his pockets and went to find the next victim. It happens that in the narrow space accumulate dozens of enemies, and then the room turns into a real grinder. Material for culinary experiments are not only soldiers, but also all sorts of monster: Spider-mutants, zombies and other evil spirits. Their artificial intelligence is not as weak as you can imagine. Feeling your advantage, the enemy tries to escape and find reinforcements. Than chasing a deserter, it's easier to shoot it from any cannon, the benefit is at your disposal a wide range of firearms: pistols, rifles, pistols and grenades. There is even a harpoon strelnuv that you can pull an enemy like Scorpion from Mortal Kombat.

Like any vampire, you need blood to sustain forces. Sucking the juices of their victims, you fill out the scale of satiety, which is gradually decreasing.An empty line means death, but if you fill it to the brim, the force attacks BloodRayne increase.

As mentioned above, the mission that you are charging, not too cumbersome and not particularly original. Although there are exceptions. For example, on one level, you have to control giant robots. Orient themselves in space helps compass. True, he does not point to the route and the shortest distance to the destination. Therefore, going by the arrow, you will often balk nose into the wall. Some segments of the levels may be repeated, so the risk of getting lost is always present.

BloodRayne
Convenient operation is especially important for a rapid game. In BloodRayne, there are two different modes. The first - the most common: you move with the left analog stick. The second option is more exotic: the left analog stick - move forward / backward and strafe to the side and the right stick - the choice of direction and control of the camera. Incidentally, the camera - the main thorn in ... gameplay. It makes no sense to list its specific weaknesses, they are typical. Let me just say that the viewing angle is not always adequate to the situation.

The fact that the frame rate does not exceed 30 frames per second and indicates that the developers have focused on something else. That "something" is a special effects: dynamic lighting, explosions, and blood spatter that color all around into the red. The character models are detailed well (even ordinary enemies are endowed with facial animation), but the scenery for the most part angular.
If you throw shooting and explosions, the sound design reminds Mortal Kombat. The appearance of the vampire has always causes panic in the ranks of ferocious Nazis, so virtually all the time from the speakers can hear the heart-rending cries of the dying and frightened to death by enemies.

As you may have realized, the project team Terminal Reality has incorporated many features of the representatives of the genre action. The result is a decent action movie, which is not a pity to spend time. Of course, having this game once, you probably do not want to do it again. However, if you love the adrenaline and not faint at the sight of blood, you need not avoid familiarity with BloodRayne.

Need for Speed: Nitro

Need for Speed: Nitro
"Say, where do all Need for Speed?» - That's the normal reaction of anyone who sees the Nitro for the first time. Provided that he is familiar with at least a few games series.

Samurai Champloo: Sidetracked

Samurai Champloo: Sidetracked
Incite the heroes of Samurai Champloo monkeys - not the worst than flaunting Samurai Champloo: Sidetracked. But, in general, it is still a noble nonsense.
Despite the monstrous "window" in the grid of the show, an anime series "Samurai Champloo" took its due flawless execution. The brainchild of Sinitiro Watanabe (Cowboy Bebop) and a young studio manglobe (Ergo Proxy) made it to foreign TV is not preminuv acquire eponymous manga. Of course, do in such a case without a game for the PlayStation 2 - a tragedy. It turns out, and not do - also, because Samurai Champloo: Sidetracked - a sample of the most "fake Christmas tree decorations. On the cover of DVD adorn the characters from the pen Kadzuto Nakazawa, but already in the intro to substitute for "silicone" mannequins and make it clear that the design of the famous artist should be directed to Tales of Legendia. Under the track Battlecry, precedes each series of the hit manglobe, flashing swords some strange samurai - seems to be old friends, but hardly their only weapon you'll know. It seems that their name is Jin and Mugen? But a mile away visible corporate identity team Grasshopper, aide to the murderous Killer 7. Laconic colors give the scenes grace, but brazenly at odds with the original, and general technical infirmity does not contribute to the perception of ideas Goyt Courts.

Vampires (Nosferatu: the Wrath of Malachi)

Vampires (Nosferatu: the Wrath of Malachi)
Platform: PC
Genre: action
Developer: Idol FX
Publisher: iGames
Russian publisher: 1C/SnowBall

Computer Requirements:
Minimum
System: Windows 98/ME/2000/XP;
Processor: Pentium III 600;
Memory: 128 Mb;
Video Card: compatible with DirectX;
CD-ROM drive: 6-speed;
Hard disk: 750 Mb free disk space;
Drivers: DirectX 8.1.

Featured
System: Windows 98/ME/2000/XP;
Processor: Pentium III 866;
Memory: 256 Mb;
CD-ROM speed: 12-speed;
Hard disk: 1 Gb of free space;

www.idolfx.se
www.snowball.ru / vampires

WWII Battle Tanks: T-34 vs. Tiger

WWII Battle Tanks: T-34 vs. Tiger
Let's start for the health, especially because the first impression of the game is quite positive. Great scenery, clang and clatter of volleys, advancing Marines perform some of his problems, periodically run-up from under our tracks - all this gives almost the joy and serenity. In addition, the game is extremely easy to learn, since it is an intermediate position between realism and arcade. Manual gear, motor, readily glohnuschy at low revs - management is not limited to the sacramental arrows, but does not pose any difficulties during training. This takes into account characteristics of different types of ballistic missiles, so that the trajectories are very different, but you can not learn to use different scales, sight and just shoot at the eye, focusing on the explosion: undershoot, hop, apple. Very soon, the player discovers that already routinely determines the approximate distance to the target and generally well managed for all members of the crew, not even including the always ready to come to the aid of a computer command. Life is beautiful, hatches open, and one-for-all rather looks around the neighborhood.

The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess - one of the most exciting game protracted modernity. Count, perhaps, can lead to an unforgettable roller technical demo GameCube seven years ago - the same one in which almost adult Link Genonom fought against incredible scenery in the Gothic style. What happened next, we know perfectly well - the next Legend of Zelda in 2001, turned into a colorful, interactive cartoon ambiguously perceived by fans of the series. Horrible designers and for the long trip to the wise red boat through the whole game the ocean in search of tiny, but important to the gameplay of islands scattered across the map. It is not surprising that Nintendo rushed to announce a new game show, this time in the accuracy of the following specified Ocarina of Time standard. Twilight Princess was created specifically for the GameCube platform to help in a difficult battle with the Xbox and PlayStation 2. However, when prior to completion of the project there were only personal, it appeared that seriously alter the balance of power in the market of a new Zelda, regardless of quality, no longer able. It was at this time (apparently, it happened in the summer of 2005) and it was decided to adapt the game for the new platform, Nintendo Revolution, which was later given the name Wii. Why do we pay so much attention this story? It's simple - Twilight Princess, in spite of the innovative control scheme, remains essentially a game for the GameCube, an extremely high quality, but still somewhat obsolete in our age of frenetic technological progress. Surprisingly, this old-fashioned kind of gives it charm. A really nostalgic moments, leading an army of fans of the show in the state of the lyric of tetanus in the new Legend of Zelda bulk.

SimCity Societies

SimCity Societies

Shox

Game Name: Shox
Platform: PlayStation 2, GameCube
Genre: Racing
Developer: EA BIG
Publisher: Electronic Arts
Publisher in Russia: SoftClub
Link to official site: http://www.ea.com

In recent years there has been a clear success in the implementation of Electronic Arts zahapat intentions, if I may say so, as much of the gaming market, in order to fill their coffers as possible a lot of money to give enthusiastic gamers for the next game. This year alone, the company has granted to the surface many hits that the head spin. I do not know for you but for me the label EA has already become a sort of guarantee that the game will be worth at least very close attention. Just recently we told you about a magnificent continuation of a series of Need For Speed, and today we have to share his impressions of another racing game EA, to pass which would be unforgivable.

Shox
If we try to characterize Shox in two words, then they will be something like "arcade rally" in the sense that the car tracks and the general surroundings cause the strongest association with games like World Rally Championship or V-Rally. At first it seems that we like to cook another rally simulator. However, from the first seconds of the game, these thoughts fly off into oblivion, as the gameplay and a complete lack of any real physics was soon given to understand that we face is the most that neither is an arcade-style race in the famous Sega Rally. Gameplay is simple and, in general, nezateyliv: one task - to press the gas pedal, skillfully twirl "steering wheel" and try by hook or by crook to get to the finish line first, furnish six rivals who also want to get on the podium, and therefore prevent you like can. Everything would have been quite ordinary, if chefs from EA Big is not stuck in the Shox are even delicious flavor - so-called Shox Zone, three on each track. The essence of this scheme is that when crossing the border this zone starts the countdown, and the sooner whisk until its end - the better. If you have no problems with driving and will win in all three zones Shox-Gold Cup, then it can count on a solid remuneration and any bonus - for example, the opportunity to travel the same route during the night itself. It should be noted that to win these golden goblets are not so simple. As the saying goes, "practice, practice and practice again." However, the money which I have already mentioned, provide for other exploits: ahead of rivals - get a stack of green, made a nice leap - a bag of your bucks.

Shox
And that, EA is not zhmotnichayut - the main thing that the player was comfortable. Money is needed not to race in his spare time, hang around the bars and discos. We are serious people, so that bank notes are in it: for example, you can open a secret track, buy new cars straight from the tin or game modes. By the way, check it out obvious similarity with NFS HP2: there, I remember, too, you can shop for glasses. There is a clear exchange of experience within the EA. Perhaps it is for the better. It is gratifying that all sorts of prizes and bonuses Shox fair amount. Models of cars represented a lot: about 24.By the way, they are all fully licensed and comply with their real prototypes, no fictions! So there is a real chance to steer natural Audi, BMW, Toyota, Mitsubishi, Subaru, Lancia, Ford, etc.

Shox
A variety of trails at the level: you can enjoy a trip to the deserts of varying degrees of dryness, shoot the breeze among the surrounding jungle or frighten penguins slicing through expanses of the Arctic. Levels, which are race, made ​​not to say that really quite bad, but the detail and overall visual quality slopes, quite frankly, poor. This is certainly not NFS HP2. That's where "backs" really admired, but here it is so, the C grade with a plus draw. But the cars are great: fine detail, smooth lines, dazzle body, in a word, lovely sight! And besides, in the Shox, not as an example, let's say, all the same NFS HP2 is damaged! And not some little things like broken windows and cracked headlights: here the machine can be turned into a natural metal, fit only for landfill. Dents, shattered windows, cut off the trunk - the entire program is presented. However, the interesting fact - on the behavior of the machine does not affect these things. As riding a wheelbarrow, so it will go, not worse - not better, in both! Arcade is the arcade, it can not be helped, and those who crave realism, let them stamp their play Colin McRae Rally 3, which, incidentally, still went out. Just like in NFS HP2, Shox in the emphasis on entertainment, agility and recklessness. The fact that the speed of the game never drops below 60fps, speaks for itself - speed, speed, and once again the speed is the watchword Shox!

Shox
Again, there are all sorts of cinematic tricks to be: memorable Slow-motion of the "Matrix" vigorously migrated to NFS HP2, and then emigrated to the Shox, so beautiful flying machines from the roof into the attic will observe a long and happy, however, and this confuses damn chip. Nothing can be done - will have to get used to. We can not ignore the excellent implementation of Shox in all sorts of special effects. Tell me, in collisions in all directions, sparks fly from the broken-down luggage brings down the smoke and dust from the wheels literally a pillar stands. Match for all of this and the sound scale: squealing brakes, savory beats, howling engines. But the music is disappointing, some she slurred, quiet, with no drive. Alas, as compared with the compositions NFS HP2 soundtracks Shox look - or rather, hear, very pale. Another stumbling start to the commentator, which other than a bad voice yelling "Shox Zone!" can not do anything. I guarantee that even in the sixth cry you have a strong desire to strangle this dependent own hands. However, by and large are little things, and the whole game was a success.

Concluding the story of the Shox, we can confidently say that the collection of gamers have another very even badsome instance, to play that is not only possible, but necessary, without any regrets about spending money and time.