| Source: PC GAMES number in March 2009 |
Tanita: Ocean Adventure
| Source: Country Games № 20 2006 |
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Titan Quest
| Source: Country Games № 14 2006 |
SOCOM: US Navy SEALs Fireteam Bravo
| Source: Country Games № December 2006 |
Star Ocean: Second Evolution
| Source: Country Games № 17 2009 |
| OVERALL IMPRESSION With the remake of the first Star Ocean (First Departure) everything is pretty straightforward: from the ground up redesigned graphics based on an improved engine, Star Ocean: The Second Story, key scenes from the animation studio Production IG, voiced dialogue, new characters and enemies. In other words - a full processing of SNES-original. Conclusions? Must take! But with Second Evolution is not so simple. Yet the second part of the Star Ocean has already appeared on the PS one and has been translated into English. That is, familiar to many first-hand. And on the PSP - in fact, the same version with slightly updated graphics, higher quality scoring, a new character (Welch Vineyard from Star Ocean: Till the End of Time) so next scene from the same Production IG On the other hand, the excellent script and exciting gameplay of the original too because no one takes away. So if you are a fan of role-playing games of this kind, but in his time missed The Second Story, passes by no means impossible. And if you do not miss, it remains only to decide whether you want to play the same game again? After all the bonuses remake - only a nice addition, wonders of Second Evolution should not wait. |
Field Commander
| Source: Country Games № January 2007 |
Grand Theft Auto IV
Codename Panzers: Cold War
| Source: Country Games № September 2009 |
Ys: The Ark of Napishtim
| Source: Country Games № February 2007 |
| The first attempt to enter the western market forced the famous Ys series in Japan to join to the first home consoles, and later to the portable. The transition from PC to PS2 almost no effect on the quality with which these games have gained popularity overseas. To repeat the trick with the transfer to the PSP has not turned out: the developers miscalculated, bringing the graphic beauty and speed of the sacrifice a modest bonus. |
The Secrets of Da Vinci: The Forbidden Manuscript
| Source: Country Games № 14 2006 |
Black & White 2
| Source: Country Games № 22 2005 |
BattleForge
| Source: Country Games № September 2009 |
Godfather 2
| Source: PC GAMES № May 2009 |
... And from under the counter stuck a revolverMonstrous conglomerate of Electronic Arts is now like a mad clockmaker: if suddenly a game that is embedded damn Prorva money did not go, the company employees are ready to expand on the hapless cogs and gears - only to replace defective. Then the clock will be assembled again, the invisible hand of turn key plant and ... Who knows, perhaps these and new, will go. Master put his ear to the steel body, smile and spit out the clock on the storefront. |
The Sims 3: World Adventure
| Source: PC GAMES № February 2010 |
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Beltion: Body Balance
| Source: Country Games № November 2009 |
| Last year, if you remember, we visited the studio Rostok-Games, where the first look "Beltion. Developers then honestly admitted that not going to create masterpieces, but want to just make a simple, nenapryagayuschuyu RPG. As it turned out, they are not shy: "Beltion" is not so annoying that by running the game, often do not understand why they did it. |
Europa Universalis III: Heir to the Throne
| Source: Country Games № April 2010 |
Burnout Dominator
| Source: Country Games № August 2007 |
Mario & Sonic at the Olympic Games (DS)
| Source: Country Games № April 2008 |
Darkstalkers Chronicle: The Chaos Tower
| Source: Country Games № 21 2005 |
LEGO Indiana Jones 2: The Adventure Continues
| Source: PC GAMES № February 2010 |
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Star Wolves 2
| Source: Country Games № November 2006 |
Le Mans 24 Hours
| Le Mans 24 Hours Platform: PC, PS2 Genre: racing Publisher: Infogrames Developer: Infogrames Melbourne House Requirements for the computer: PII 600, 128MB RAM, 670MB HDD, 32MB 3D-accelerator Number of players: up to 2 (split screen) Online: www.lemans-game.com Gentlemen, crank engines! The silence of moist air breaks the French Revolution fifty cars, under the hood of each of which is 600 horses. Start. The first right turn - 4th gear, gas in the floor, left at the second, right - the third stage, the gas in the floor. ... And so, 24 hours a day. Here is a remake of the game Le Mans 24 Hours. At the very beginning of the game of your choice offers nine categories of GT cars and LMP and four runs, including the legendary ring of Sarti. Gradually gaining experience and winning races, you open up new cars and tracks. Speaking of racing. For starters, you can simply try their hand and to train one on one with a stop at any of the available routes. Once you feel confident in the cockpit, you can drive Quick Race, or directly take part in the championships, which are a huge number of offers to choose from. Vertex same motorsport career will perform 24-hour race at Atlanta or at Le Mans. Pit Lane. Day and night. But back to the process of conquering race of Olympus. It is quite easy, unless, of course, do not choose a race for 24 hours. Opponents, though, as stated by the developers are smart, but in the bends easily give way, in contrast to the straight sections where the opponents are openly blocked the path when trying to overtake. However, after the first hour of the race to forget about all the annoying little things and the shortcomings of programmers and selflessly to cut circles on the most legendary ring - very nicely done too. And what the motor sounds juicy! Of course, this game can not compare with the classics of the genre, but if you do not ascribe to the Le Mans 24 Hours to the ranks of auto simulators and fault with every detail, which is precisely the feature of the simulator arcade, a fun game is guaranteed. |
Warcaft III: Reign of Chaos
| Game Title: Warcaft III: Reign of Chaos Platform: PC Genre: Real-Time Strategy Developer: Blizzard Publisher: Blizzard System requirements: minimum CPU: 400 MHz Pentium II OS: Windows 98/ME/2000/XP 128 MB RAM 700 MB HDD 8MB Video Recommended CPU: 600 MHz. 256 MB RAM. 32MB Video Just received an urgent message. Green men made another attempt to subjugate the Earth. Oh, no, well, and here Mars is the orcs! I repeat, it's orcs. They have already penetrated almost all the computers of major cities in the world. Be careful, man, fell under their influence, falls into a trance, forgets things, and even about their own natural needs. Characteristic symptoms: eyes glued to the monitor, the right hand convulsively carries the mouse on the mat at the same time fiercely clicking buttons, the left - spontaneously poke at the keys, to external stimuli, a person does not respond. Only helps the power off the computer. But do not try to do it in the presence of the victim, it might make him an inappropriate response, and even aggression towards its virtues. But first things first. The first thing that caught my eye - it's the system requirements. They mean these days, but not such "folk" as in the same StarCraft at the time. But perhaps it was worth it, the game looks very, very. Top news - Warcraft has moved into full 3D, with all the attendant. However, complete freedom of movement of the camera did not given, apparently to spare us the "problem" choosing a convenient angle. But every inhabitant of fairyland is now a pile of polygons ... pretty nice, it should be noted. The relief also received the third dimension, but it still remains a kind of "double-deck" a la Starcraft: there are plains and hills, which give a tactical advantage, and everyone - no middle ground. But there are lots of decorative details of the relief plan. And anyway, the game screen everything is blooming and smells - and strives to please. In addition, there are such pleasant items as various special effects: light, shadow, light, transparency - is everything. Special praise, in my opinion, deserves the water. By the way, in-game sound too fantastic. Re pleased with the characteristic voice of characters, well, very cool. To get a rough idea, think at least the orcs in Warcraft 2. Music is also personal, but sometimes slip some hymns - less pathos, gentlemen! The plot, however, too serious - a kind of epic canvas, even with the psychological connotations, linking together all five campaigns (including training). All the plot twists do not remember, but in general ... But the young leader of the people's rejects this venture, despite calls from friends, and still defend the homeland - Lordaeron. And after all warned ... Prince is so carried away by fighting with a legion of the dead, he stopped to notice what the price of the victory: "the end justifies the means" me, too, Machiavelli found. Moreover nadybal nekromansersky sword that conquered it to some arhizlodey. In general, there is a fall, but everything is still positive his friends left. The meeting ended with the fact that he began to serve the undead and killed his own father, the king. For those who are seriously concerned about the fate of people in advance to announce that a sensible part of the human race followed the advice of the seer, and went overseas, which have not yet managed to get the ghouls. Orcs were more fortunate: their chief spirits whispered that the prophet spoke it and they immediately went to Kalimdor. But toli navigators of them useless, toli storm caught them, many ships do not reach the shore. The few survivors went to the oracle, which was supposed to answer the eternal question of "what to do?", Leaving a small detachment to build a settlement. That these remaining devil has beguiled and they drank the blood of another arhizlodeya, which gives them strength, but this subdued foe. Oracle to which all desire, including a magician of the people was all the same prophet (that is, I understand marketing:)) He once again said that the case - and stuff that you need to combine efforts to combat the scourge. So they decided, and went to rescue "napivshihsya" orcs, but at the same time to kill the guy who made the blood spoiled. This all was well and finished. With ghouls and night elves all more or less clear and not so interesting. First do not feed bread, give a little more alive to slay, and the second - the usual "grinpisovtsy" who are not fond of what came to cut down their forest, but torturing little animals. But still I advise to go all the campaigns - learn about the inhabitants of the world Warcraft a lot, especially since the campaign opened in order. This has its reason, but here's what I do not understand is why only two difficulty levels - Normal and Hard. Since? I should add that at the end of each campaign, you will find a nice cartoon, but the mission interspersed illuminations on the engine. Finished with the technical aspect of the game and the ups and downs of the plot, we finally reached the most interesting - the gameplay. Well, get through the campaign several times, but you get bored. Here will save the game from the premature death of network battles, especially since the game has traditionally included a map editor, so that the new battle field will appear like mushrooms after rain. That's where the gameplay is crucial, because an uninteresting game will not save any new maps or other additions. Honestly, multiplayer I have not tried, but with certainty I can say that it will be interesting. Why? Try to explain. In the Warcraft III gameplay revolution did not, but innovation is enough to build on the success of the previous parts and the notorious Starcraft'a.Early in the game for the orcs and humans do not even notice the difference: the same City Hall, the same peasants - the fact that the concept of the game remains the same, but got some development. For example, people have doctors - nothing special, but now you can enable / disable the automatic treatment. Or in the squad placed 12 units - as usual, but you can manipulate them, using icons on a special panel interface, not trying to catch right on the game screen. Convenient, is not it? In general, the interface is better and, hence, improve the quality of gameplay. And yet, now is the day gives way to night, as expected, and it's not just a lighting effect: at night in all visibility reduced radius, neutral units to sleep (and there are), and night elves get different benefits. Another news is quite sad: no ships, and therefore, no sea battle; (. Differences between races are quite significant and noticeable even at the level of "workers". In humans, for example, farmers can help each other build, and another time, turn into armed militias, thereby increasing its combat characteristics. I chop wood undead combat units. Elves of the forest is not cut down at all - their forest spirits just fly around the trees, getting wood. And those in other mine, you must first "inhabit," and do not necessarily wear the gold miners in the main building. Only orcs simple as always:). By the way for the content of units now have to pay this in addition to providing them with food. Implemented this idea is rather peculiar: your miners simply extract the less gold than you have more people in contentment. For a large army to pay! Most of the other new met in one form or another in the earlier parts of the game. For example, we have already seen the building from flying Terran in StarCraft, now that the night elves of their "trees" go and may even ward off enemies. Or: ghouls (and Zerg) build houses only on its soil. List goes on. Analogy inadvertently occur, but to make discoveries in the game is no less interesting. I will say this: to completely describe the gameplay of Warcraft 3 needs at least another article, so he is rich. I fear in this regard, only one - a balance game, because the more elements, the more difficult to find a balance. Time will tell, but there can, and patches released ... Briefly summarized: the guys from Blizzard has once again hit right on target, firing even if not revolutionary, but soundly, and most importantly, an interesting game. Sturdily built a hit in the genre of Real-Time Strategy with elements of RPG. In short, I recommend! |
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